Title: Chapter 7 Theoretical Foundations of Multimedia
1Chapter 7 Theoretical Foundations of Multimedia
Part 2
- Dr. Robert S. Tannenbaum
- Director, Academic Computing Services
- University of Kentucky
- rst_at_pop.uky.edu
2Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
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Historical accident has kept programmers in
control of a field in which most of them have no
aptitude the artistic integration of the
mechanisms they work with. It is nice that
engineers and programmers and software executives
have found a new form of creativity in which to
find a sense of personal fulfillment. It is just
unfortunate that they have to inflict the results
on users. (Nelson, 1990)
3Design Rules for Graphic and Screen Design
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- Practice restraint (especially good advice for
designers in the memory-intensive and
bandwidth-hungry world of multimedia) - Concentrate on proportion
- Achieve a balance between consistency and
contrast - Always pay attention to detail (Parker,
1993)
4Design Rules for Graphic and Screen Design
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Lesters (1995) Design Concepts
- Contrast
- Balance
- Rhythm
- Unity
- These and other suggestions are merely that
suggestions. They retain a suggestion status
because the talented designer knows that he or
she can break the rules and still achieve
effective or perhaps even superior designs. The
key is mastering all the elements before one
begins taking license with them.
5Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
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The more time spent on planning, the better.
A storyboard is an excellent planning tool.
6Designing for Interactivity
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Keep Screen Content Simple and Clear
7Designing for Interactivity
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Keep Screen Content Simple and Clear
8Designing for Interactivity
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Simpler, Less-Cluttered Design is More Effective
Poor use of Margins and White Space
9Designing for Interactivity
Theoretical Foundations of Multimedia Chapter
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Simpler, Less-Cluttered Design is More Effective
Good use of Margins and White Space
10Designing for Interactivity
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Simpler, Less-Cluttered Design is More Effective
Disorganized Textual Material
11Designing for Interactivity
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Simpler, Less-Cluttered Design is More Effective
Organize Textual Material Left-to-right, Top-
to bottom
12Designing for Interactivity
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Employ Consistent Layouts for
Related Materials
Dont Change Formats in the Midst of a Concept
13Designing for Interactivity
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Use Uncluttered Images
The police car in the top image has no
relevance in a presentation on playgrounds.
14Designing for Interactivity
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An image should not distract from the
main Message on the screen
Obtrusive images
Unobtrusive images
15Designing for Interactivity
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Use Effective Cropping and Image Placement
Most trees and part of the building
cropped, emphasizing the student
Uncropped image
16Designing for Interactivity
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Edit Text for Clarity
Too cryptic
Clear and understandable
17Designing for Interactivity
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Distracting
Clear
Limit the Number of Fonts and Type Sizes
18Designing for Interactivity
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Use Simple, Clear Fonts
Distracting
Clear
19Designing for Interactivity
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Avoid Hyphenation and Underlines
Underlined and hyphenated
Clear
20Designing for Interactivity
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Avoid Excessive and Improper Use of Color
- Limit colors to three or fewer
- Use a plain, contrasting background
- Use bright colors for foreground
- Use pale colors for background
- Be sure colors will appear correctly on the
users screen - Avoid clashing colors
21Designing for Interactivity
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Use Dark Type on a Light Background
Easier to read
Harder to read
22Chapter 7 Theoretical Foundations of Multimedia
- Dr. Robert S. Tannenbaum
- Director, Academic Computing Services
- University of Kentucky
- rst_at_pop.uky.edu