Title: Screen Selection for Digital 2D
1Screen Selection for Digital 2D 3D Cinema
- Andrew Robinson
- Managing Director
- Harkness Screens
- ICTA January 2009
2This presentation will cover the following topics
- Brightness standards for digital cinema.
- Differences between digital and 35mm projection.
- Screen selection for digital projection.
- Use of gain screens.
- Digital 3D screen implications.
- Mixed digital 2D/3D applications.
3Standards for screen luminance
- SMPTE luminance standard for digital cinema is
- 14 fl in screen centre /- 3fl.
- 75 of centre brightness at the sides, minimum 9
fl. SMPTE 431-1-2006. - Luminance standard for 35mm projection is 16 fl.
4Differences between digital and 35mm projection
- Digital projectors use short arc, high-pressure
Xenon lamps which are more costly than 35mm
Xenons. - Light distribution from digital projector is more
even than 35mm. - Setting up and changing film formats on digital
projectors can result in significant reduction of
available light.
5Digital Cinema Projectors
- Light outputs of up to 30,000 lumens are quoted
by projector manufacturers. - Achieving maximum lumens requires optimum set-up
and operating conditions - - this may be costly in terms of operating costs
- - in reality, incident light on screen may be
significantly less - Screen selection is important to achieve
recommended light levels and to moderate
operating costs.
6Screen light efficiency
- Screens cannot create light but they can
optimise the reflection of it. - Reflectivity of a screen is measurable and is
usually called gain - Gain is measured by comparing reflectivity of the
screen with a reference standard and is expressed
as a factor (e.g. 0.8 or 1.2). - There is a British Standard for gain measurement
(BS 5550), which uses a reference standard to
compare screen materials. - There are other measurement standards, but the BS
is widely recognised and is used by Harkness to
classify screen gain. - This enables screen materials to be compared in
the laboratory.
7Measurement of gain
Projector
Light meter
Magnesium carbonate block
Screen surface
Gain is measured according to British Standard BS
5550
8Types of cinema screen
- Screens are available with various gain levels
- matt white 'gain' typically 0.8 1.0
- 'gain' screens up to 2.0 or more
- typically mid gain
(1.4) - or high
gain (1.8) - above 1.8 gain there
is a risk - of 'hot spotting'
9Light reflectance
Gain Screen
Matt White Screen
Gain screens reflect more light back to the
audience than matt white screens
10 Measurement of viewing angle
Gain is measured at intervals of 10 by
comparison with reference standard
11Gain vs. viewing angle
- with all screens, perceived brightness reduces as
viewing angle increases - brightness of gain screens reduces more than matt
white as viewing angle increases
12Gain curves of typical screens
13Picture formats / masking
- 2 most common movie formats are
- Cinemascope 2.351
- Flat 1.851
- Screen size can be adjusted by
- keeping screen height constant
- largest picture is scope
- or
- keeping screen width constant
- largest picture is flat
1
2.35
1
1.85
14 2k digital projectors film formats
- Native scope screen
- The full resolution of the DMD is 1080 x 2048.
- Changing film formats with constant height can
be done electronically by reducing the area of
DMD that is used. - Not all available light from projector is used.
- Up to 37 loss.
152k digital projectors film formats
alternatively using an anamorphic lens for
scope picture
- this maximises the use of available light some
light loss from lens - requires activation of anamorphic lens
- these anamorphic lenses are expensive
- this is the only practical approach on large
cinemascope screens
16 2k digital projectors film formats
- Native flat screen
- Changing film formats on constant width
screens. - This is easily achieved electronically.
- With digital projection, light is reduced
changing from 1.85 screen to 2.35 screen, but so
is the screen size. Brightness levels are
maintained. (This is an advantage over 35mm when
the opposite happens). - Up to 24 loss.
17Screen light levels
- Depending on set-up, unused light can be as much
as 37 with a digital projector. - In practice there are other light losses also.
- Screen gain level can make a big difference to
screen brightness or lumens required. - Medium to high gain screens (1.4 to 1.8) will
reduce lamp power needs and can significantly
reduce operating costs.
18Screen light levelsLumens required to achieve 14
ft lamberts
The above lumens are for incident light on the
screen (after set-up losses).
19Screen light levels contdLumens required to
achieve 14 ft lamberts
The above lumens are for incident light on the
screen (after set-up losses).
202k digital projectors film formats
- Optimum aspect ratio for digital projection is
1.901 (20481080). - If movies were made in this format and cinema
screens were this format, there would be
significant benefits with digital projection - use all the DMD (no set-up losses)
- use all the available screen
- no blockbusters on a smaller screen
- no need for moving masking
- Many modern US theatres have constant width
screens 1.851 which is very close to 1.901. - Could 1.901 become a new standard?
21Operating Savings
22Practical Implications
- New installations of digital projectors
- - consider projector / lamp options together
with screen gain level - potential operating cost savings
- capital cost savings if can use smaller projector
- Existing installations of digital projectors
- by changing to high gain screens, may be able to
reduce lamp size and operating costs
23Measuring screen gain in existing theatres
- Relatively easy to do this using light meter and
reference. - Should also measure absolute light levels in foot
lamberts.
24Gain screens and viewing angles
- Perlux 140 (1.4 gain)
- half-gain angle 50 (0.7 gain)
25Gain screens and viewing angles contd
- Perlux 180 (1.8 gain)
- half-gain angle 34 (0.9 gain)
26Viewing Angle
- In this typical theatre almost all seats have
better than half-gain level even with 1.8 gain
screens.
27Screen shape
A curved gain screen reflects more light back to
the audience
28 Screen shapeGain screen
curvature
Harkness guideline is 5 curve R.O.C. 5 of
chord 50ft screen width
2.5ft screen depth
293D Cinema
- Stereoscopic 3D is growing fast, particularly in
US. - Over 2,500 3D screens operational worldwide end
2008. - Forecast of 5,000 3D screens by end 2009 and
8,000 by end 2010. - Around 12 3D titles releasing in 2009 more in
2010. - Single digital projector gives economic 3D
performance. - High quality of digital 3D images.
303D Cinema Technologies
- There are 3 main technologies used in digital 3D
cinema - Polarised light systems
- polarising filter/silver screen/passive eyewear
- e.g. Real D, Master Image, Imax
- Colour filters
- colour filter wheel/white screen/passive eyewear
- e.g. Dolby
- Active eyewear
- white screen/electronic shutters in eyewear
- e.g. Xpand
313D Cinema
- All systems use eyewear.
- Real D, Master Image
- - 1
- Dolby
- - 30 need recycling
- Xpand
- - 60 batteries need recycling
- All 3D systems absorb a large amount of light
compared with 2D mode because of filters and
eyewear - - typically 85 light lost
- - acceptable screen brightness levels 4.5 fl.
(14 fl. 2D)
32Screen implications for 3D Cinema
- Polarised light systems (e.g. Real D)
- Screen must maintain polarisation on reflection.
- Silver screens (aluminium flake coatings).
- gt1301 signalnoise ratio to maintain quality 3D
images. - Silver screens are intrinsically high gain
(typically 2.4). - Compensates light losses from 3D.
- Screens up to 45 ft. with a single projector (70
ft. with Real D XL system is possible).
33Screen implications for 3D Cinema
- Colour filter wheels (e.g. Dolby 3D)
- Use white screens (do not need to maintain light
polarisation). - Gain screens required to overcome light loss
- - up to 2.2 (maximum gain available)
- Up to 45 ft. wide screen possible with single
projector / 2.2 gain screen.
34Screen implications for 3D Cinema
- Active eyewear (e.g. Xpand)
- White screen.
- Gain screen needed for larger screens.
- Screen up to 50 ft. with single projector / 2.2
gain screen.
35Mixed 2D / 3D applications
- Acceptable brightness level with 3D is 4.5 fl
- efficiency level 15
- Recommended brightness level for 2D is 14 fl
- Switching 2D / 3D modes
- 2D image too bright
- change lamp / reduce power in 2D mode
- Real D XL system 2D / 3D modes in balance
- Increased risk of visible defects due to high
gain - All Harkness 3D screens will support 2D content
- useful for mixed programming
36Theatre shape
- 3D systems use high gain screens.
- High gain screens have reduced viewing angles
- Spectral 240 half-gain angle 24º
- Perlux 220 half-gain angle 25º
- Best to use theatres for 3D which are long
relative to width - throw minimum 1.5 x screen width
- With 3D, curving the screen is strongly
recommended.
37Viewing Angle
- This theatre has most seats with an acceptable
viewing experience.
38Summary
- For digital projection, it is recommended to use
gain screens. - Benefits in power use/lamp life can give big
operating cost savings. - Screen must be consistent with 3D technology
chosen. - For 3D digital screens, it is usually necessary
to change the screen for the highest possible
gain.