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Screen Selection for Digital 2D

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polarising filter/silver screen/passive eyewear. e.g. Real D, Master Image, Imax. Colour filters ... Active eyewear (e.g. Xpand) White screen. Gain screen ... – PowerPoint PPT presentation

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Title: Screen Selection for Digital 2D


1
Screen Selection for Digital 2D 3D Cinema
  • Andrew Robinson
  • Managing Director
  • Harkness Screens
  • ICTA January 2009

2
This presentation will cover the following topics
  • Brightness standards for digital cinema.
  • Differences between digital and 35mm projection.
  • Screen selection for digital projection.
  • Use of gain screens.
  • Digital 3D screen implications.
  • Mixed digital 2D/3D applications.

3
Standards for screen luminance
  • SMPTE luminance standard for digital cinema is
  • 14 fl in screen centre /- 3fl.
  • 75 of centre brightness at the sides, minimum 9
    fl. SMPTE 431-1-2006.
  • Luminance standard for 35mm projection is 16 fl.

4
Differences between digital and 35mm projection
  • Digital projectors use short arc, high-pressure
    Xenon lamps which are more costly than 35mm
    Xenons.
  • Light distribution from digital projector is more
    even than 35mm.
  • Setting up and changing film formats on digital
    projectors can result in significant reduction of
    available light.

5
Digital Cinema Projectors
  • Light outputs of up to 30,000 lumens are quoted
    by projector manufacturers.
  • Achieving maximum lumens requires optimum set-up
    and operating conditions
  • - this may be costly in terms of operating costs
  • - in reality, incident light on screen may be
    significantly less
  • Screen selection is important to achieve
    recommended light levels and to moderate
    operating costs.

6
Screen light efficiency
  • Screens cannot create light but they can
    optimise the reflection of it.
  • Reflectivity of a screen is measurable and is
    usually called gain
  • Gain is measured by comparing reflectivity of the
    screen with a reference standard and is expressed
    as a factor (e.g. 0.8 or 1.2).
  • There is a British Standard for gain measurement
    (BS 5550), which uses a reference standard to
    compare screen materials.
  • There are other measurement standards, but the BS
    is widely recognised and is used by Harkness to
    classify screen gain.
  • This enables screen materials to be compared in
    the laboratory.

7
Measurement of gain
Projector
Light meter
Magnesium carbonate block
Screen surface
Gain is measured according to British Standard BS
5550
8
Types of cinema screen
  • Screens are available with various gain levels
  • matt white 'gain' typically 0.8 1.0
  • 'gain' screens up to 2.0 or more
  • typically mid gain
    (1.4)
  • or high
    gain (1.8)
  • above 1.8 gain there
    is a risk
  • of 'hot spotting'

9
Light reflectance
Gain Screen
Matt White Screen
Gain screens reflect more light back to the
audience than matt white screens
10
Measurement of viewing angle
Gain is measured at intervals of 10 by
comparison with reference standard
11
Gain vs. viewing angle
  • with all screens, perceived brightness reduces as
    viewing angle increases
  • brightness of gain screens reduces more than matt
    white as viewing angle increases

12
Gain curves of typical screens

13
Picture formats / masking
  • 2 most common movie formats are
  • Cinemascope 2.351
  • Flat 1.851
  • Screen size can be adjusted by
  • keeping screen height constant
  • largest picture is scope
  • or
  • keeping screen width constant
  • largest picture is flat

1
2.35
1
1.85
14
2k digital projectors film formats
  • Native scope screen
  • The full resolution of the DMD is 1080 x 2048.
  • Changing film formats with constant height can
    be done electronically by reducing the area of
    DMD that is used.
  • Not all available light from projector is used.
  • Up to 37 loss.

15
2k digital projectors film formats
alternatively using an anamorphic lens for
scope picture
  • this maximises the use of available light some
    light loss from lens
  • requires activation of anamorphic lens
  • these anamorphic lenses are expensive
  • this is the only practical approach on large
    cinemascope screens

16
2k digital projectors film formats
  • Native flat screen
  • Changing film formats on constant width
    screens.
  • This is easily achieved electronically.
  • With digital projection, light is reduced
    changing from 1.85 screen to 2.35 screen, but so
    is the screen size. Brightness levels are
    maintained. (This is an advantage over 35mm when
    the opposite happens).
  • Up to 24 loss.

17
Screen light levels
  • Depending on set-up, unused light can be as much
    as 37 with a digital projector.
  • In practice there are other light losses also.
  • Screen gain level can make a big difference to
    screen brightness or lumens required.
  • Medium to high gain screens (1.4 to 1.8) will
    reduce lamp power needs and can significantly
    reduce operating costs.

18
Screen light levelsLumens required to achieve 14
ft lamberts
The above lumens are for incident light on the
screen (after set-up losses).
19
Screen light levels contdLumens required to
achieve 14 ft lamberts
The above lumens are for incident light on the
screen (after set-up losses).
20
2k digital projectors film formats
  • Optimum aspect ratio for digital projection is
    1.901 (20481080).
  • If movies were made in this format and cinema
    screens were this format, there would be
    significant benefits with digital projection
  • use all the DMD (no set-up losses)
  • use all the available screen
  • no blockbusters on a smaller screen
  • no need for moving masking
  • Many modern US theatres have constant width
    screens 1.851 which is very close to 1.901.
  • Could 1.901 become a new standard?

21
Operating Savings
 
 
 
22
Practical Implications
  • New installations of digital projectors
  • - consider projector / lamp options together
    with screen gain level
  • potential operating cost savings
  • capital cost savings if can use smaller projector
  • Existing installations of digital projectors
  • by changing to high gain screens, may be able to
    reduce lamp size and operating costs

23
Measuring screen gain in existing theatres
  • Relatively easy to do this using light meter and
    reference.
  • Should also measure absolute light levels in foot
    lamberts.

24
Gain screens and viewing angles
  • Perlux 140 (1.4 gain)
  • half-gain angle 50 (0.7 gain)

25
Gain screens and viewing angles contd
  • Perlux 180 (1.8 gain)
  • half-gain angle 34 (0.9 gain)

26
Viewing Angle
  • In this typical theatre almost all seats have
    better than half-gain level even with 1.8 gain
    screens.

27
Screen shape
A curved gain screen reflects more light back to
the audience
28
Screen shapeGain screen
curvature
Harkness guideline is 5 curve R.O.C. 5 of
chord 50ft screen width
2.5ft screen depth
29
3D Cinema
  • Stereoscopic 3D is growing fast, particularly in
    US.
  • Over 2,500 3D screens operational worldwide end
    2008.
  • Forecast of 5,000 3D screens by end 2009 and
    8,000 by end 2010.
  • Around 12 3D titles releasing in 2009 more in
    2010.
  • Single digital projector gives economic 3D
    performance.
  • High quality of digital 3D images.

30
3D Cinema Technologies
  • There are 3 main technologies used in digital 3D
    cinema
  • Polarised light systems
  • polarising filter/silver screen/passive eyewear
  • e.g. Real D, Master Image, Imax
  • Colour filters
  • colour filter wheel/white screen/passive eyewear
  • e.g. Dolby
  • Active eyewear
  • white screen/electronic shutters in eyewear
  • e.g. Xpand

31
3D Cinema
  • All systems use eyewear.
  • Real D, Master Image
  • - 1
  • Dolby
  • - 30 need recycling
  • Xpand
  • - 60 batteries need recycling
  • All 3D systems absorb a large amount of light
    compared with 2D mode because of filters and
    eyewear
  • - typically 85 light lost
  • - acceptable screen brightness levels 4.5 fl.
    (14 fl. 2D)

32
Screen implications for 3D Cinema
  • Polarised light systems (e.g. Real D)
  • Screen must maintain polarisation on reflection.
  • Silver screens (aluminium flake coatings).
  • gt1301 signalnoise ratio to maintain quality 3D
    images.
  • Silver screens are intrinsically high gain
    (typically 2.4).
  • Compensates light losses from 3D.
  • Screens up to 45 ft. with a single projector (70
    ft. with Real D XL system is possible).

33
Screen implications for 3D Cinema
  • Colour filter wheels (e.g. Dolby 3D)
  • Use white screens (do not need to maintain light
    polarisation).
  • Gain screens required to overcome light loss
  • - up to 2.2 (maximum gain available)
  • Up to 45 ft. wide screen possible with single
    projector / 2.2 gain screen.

34
Screen implications for 3D Cinema
  • Active eyewear (e.g. Xpand)
  • White screen.
  • Gain screen needed for larger screens.
  • Screen up to 50 ft. with single projector / 2.2
    gain screen.

35
Mixed 2D / 3D applications
  • Acceptable brightness level with 3D is 4.5 fl
  • efficiency level 15
  • Recommended brightness level for 2D is 14 fl
  • Switching 2D / 3D modes
  • 2D image too bright
  • change lamp / reduce power in 2D mode
  • Real D XL system 2D / 3D modes in balance
  • Increased risk of visible defects due to high
    gain
  • All Harkness 3D screens will support 2D content
  • useful for mixed programming

36
Theatre shape
  • 3D systems use high gain screens.
  • High gain screens have reduced viewing angles
  • Spectral 240 half-gain angle 24º
  • Perlux 220 half-gain angle 25º
  • Best to use theatres for 3D which are long
    relative to width
  • throw minimum 1.5 x screen width
  • With 3D, curving the screen is strongly
    recommended.

37
Viewing Angle
  • This theatre has most seats with an acceptable
    viewing experience.

38
Summary
  • For digital projection, it is recommended to use
    gain screens.
  • Benefits in power use/lamp life can give big
    operating cost savings.
  • Screen must be consistent with 3D technology
    chosen.
  • For 3D digital screens, it is usually necessary
    to change the screen for the highest possible
    gain.
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