Title: Act 2:
1Act 2
- Product branding and experience economy -
evaluating and designing experiences
2Agenda
- Welcome to the Experience Economy what is it
really? - Building brands in the experience economy five
steps - Customer made a new trend in co-creating,
designing and evaluating experiences
3Welcome to the Experience Economy (Die
Erlebnisgesellschaft)
External oriented motifs of the production society
Internal oriented motifs of the experience society
4Welcome to the Experience Economy (Die
Erlebnisgesellschaft)
External oriented motifs of the production society
Internal oriented motifs of the experience society
5Experiences defined
- Experiences have to be
- Engaging
- Entertaining
- Boundary breaking
- Value creating
- Educational
- Emotional appealing
Generation C
6What is in a definition?
- Denmark
- Architecture, Performing arts, Books, Design,
Edutainment, Events, Film/Video, Culture
institutions, Toys/Attractions, Fashion, Music,
Radio/TV, Commercials, Sport, Theater, Printed
media, Tourism
- Norway
- Architecture, Design, Film/Photo, Arts,
Literature, Market communication, Media,
Meetings, Music, Meals, Performing arts,
Tourism/travel, Experience based learning, Sport
7What is in a definition?
- Sweden
- Architecture, Design, Film/photo, Literature,
Market communication, Media, Meetings, Music,
Meals, Experience based learning, Performing
arts, Tourism/travel
- UK
- Advertising, Architecture, The art and antiques
market, Crafts, Design, Designerfashion, Film and
video, Interactive leisure, Music, The performing
arts, Publishing, Software, Software and computer
games, Television and radio
8Product branding and experiences
- The purpose of a brand is to differentiate the
goods or services of one seller or group of
sellers from those of competitors. (Kotler et
al., 1993 underlining added)
The BMW Ultimate Driving Experience
9Five steps in building a brand
- Select a name and symbol to represent the company
or product or service - Create awareness/brand identity of name and
symbol (if used) and what the product is or does
or represents - Position the brand to begin differentiating it
from competing brands. A brand position is how a
brand compares to its competitors in the minds of
customers, prospects, and other stakeholders.
10Five steps in building a brand
- Create a brand image to help further
differentiate the brand and to make it easier to
recognize and recall. A brand image is an
impression created by brand messages and
experiences and assimilated into a perception
through information processing. - Create trust in the minds of customers,
prospects, and other stakeholders about the brand
by maintining consistency and delivering on
expectations. Managing customer expectations is
critical (inspired by Ducan 200248-49)
11Building brand identity
Adventurous
Technology
Fast-paced
Trust
Famili-oriented
Folksy
Great outdoors
Vibrant
Rough, romantic, macho cowboy
Design
Exciting
Relaxed
Friendly
Rough riding
Natural togetherness
Rugged exploration
Active
Trustworthy
Natural
12Three important principles for live shows put on
at street level
- Identify the product or brand message
- Try to make it visual and theatrical costumes
and props are great - You have to go to where your target customers
are, whether its the great hall of Grand Central
Station or the quad of your local collage
(Schmitt et al. 200415)
13IKEA solo story
- Introduction of the intelligent e-newsletter
doubles sales - Ikeas new e-newsletter interacts with 210,000
members of the IKEA-family and transmits
information about 6,500 products in 1 million
different possible variants - This is the ultimate dialogue marketing
communicating with individuals in stead of masses - It is a monthly newsletter that goes out to ca.
30,000 members. It started in 2003 and new
figures show a 100 increase in sales!!
14IKEA solo story
- Introduction of the intelligent e-newsletter
doubles sales - The newsletter creates a opportunity for IKEA to
be in contact with its customers on a monthly
basis and thereby create closer relations - Each member has his/her own profile with data on
preferences. Each member decides how the profile
looks and thereby what the member is exposed to
in each newsletter - The newsletter increases the frequency of visits
to stores and number of purchases per customer
15Customer driven innovationCustomer-made
Planetfeedback.com
Thecomplaintstation.com
- The new trend Customer-made
- The phenomenon of corporations creating goods,
services and experiences in close cooperation
with consumers, tapping into their intellectual
capital, and in exchange giving them a direct say
in what acutally gets produced, manufactured,
developed, designed, serviced, or processed.
TRENDWATCHINS.COM 2006
About.com
Epinions.com
16Customer driven innovationCustomer-made
Ipodlounge.com (5 million hits a day!!)
- Customer-made is about the truly empowered
consumer and it is apparently a new mega trend. - It is powered by the Generation C the creative
generation and the internet, new technology made
available to people around the world - Customer-made is taking consumers seriously and
accepting that they definitely know what kind of
service they need, and what constitutes a good
exprience!
17Customer driven innovationCustomer-made
Niketalk.com (200 million visits and 3.5 million
posts!!!)
Mini2.com - Fuel for your MINI Obsession
- In 2005, 120,000 people around the world signed
up to join Boeings World Design Team, an
internet-based global forum that encourages
participation and feedback while the company is
developing its new airplane. - Activities include message boards, conversations
with Boeing design team, and extensive
discussions on what members like and dont like
about air travel today, as well as features
theyd like to see in their dream airplane.
TRENDWATCHING 2006
Theforce.net
Sourceforge.net
18Customer-madeA way of evaluating and designing
experiences in real time
- True customer-made involves co-created goods,
co-created services, co-created expriences. - There are hundreds of thousands of experts,
innovators, inventors and so on outside company
walls and research labs, and innovation units at
large corporations are increasingly NOT going it
alone. TRENDWATCHING 2006
19Transformation of the Relationship between firms
and consumers
From
To
- One-way
- Firm to consumer
- Controlled by firm
- Consumers are prey
- Choice buy/not buy
- Firm segments and target consumers consumers
must fit into firms offerings
- Two-way
- Consumer to firm
- Consumer to consumer
- Consumer can hunt
- Consumer wants to/can impose her view of choice
- Consumer wants to/is being empowered to
co-construct a personalized experience around
herself, with firms experience environment
Prahalad Ramaswamy 200412
20IKEA CONTEST A way of evaluating and designing
experiences in real time
- The IKEA contest fiffigafolket (ingenious
people) asked amateur outsiders to send in clever
designs for storing home media in the living
room. - Out of 5,000 ideas submitted, fourteen winners
went to the IKEA headquaters to participate in a
workshop and receive EUR 2,500, and the designs
will actually get produced and end up in IKEA
stores for all to see, buy and assemple.
TRENDWATCHING 2006