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Introduction: Human Computer Interaction

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48-100% of code for an interactive system is used to support the interface ... encompass a design concept (metaphor or idiom) that is familiar to the users. ... – PowerPoint PPT presentation

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Title: Introduction: Human Computer Interaction


1
Introduction Human Computer Interaction
HFE 451/651 Dr. Gallimore Spring 2000
2
References
  • Developing User Interfaces Ensuring Usability
    through product and process. Hix Hartman, 1993.
    New York John Wiley Sons.
  • User and task analysis for interface design.
    Hackos Redish, 1998. New York John Wiley
    Sons.

3
Introduction
  • Why worry about HCI?
  • The user interface can make or break a software
    package
  • 48-100 of code for an interactive system is used
    to support the interface
  • Want to make the product usable
  • As similar products become available to
    consumers, products that are designed for the
    user will have the market advantage

4
How would you define usability?
  • Accomplish goals effectively and efficiently.
  • Be perceived as usable.
  • Transparent to the work the user is trying to
    accomplish.

5
Defining Usability Cont.
  • Example characteristics
  • ease of learning
  • high speed
  • low error rate
  • subjective satisfaction
  • retention over time
  • Reflect work flows that are familiar or
    comfortable
  • support users learning style
  • encompass a design concept (metaphor or idiom)
    that is familiar to the users.
  • Consistency of presentation
  • use language and illustrations that are familiar
    or easy to learn

6
Focus on user not technology
  • Focus should be on user and goals, not what
    technology can do.

7
User Interface Design
  • User interface design is an art and a science.
    There is no formula. There is a process,
    recommendations and guidelines.

8
Focus of book and class
  • To learn the process of designing user
    interfaces.
  • The focus is not developing software that
    implements the interface.

9
The Process
  • The process is user centered
  • The user is considered at the beginning of the
    design process
  • The process is iterative
  • The process involves testing

10
The Process
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