Title: WHAT IS COGNITIVE READINESS
1WHAT IS COGNITIVE READINESS?
- Harry ONeil and Joan Lang
- CRESST/University of Southern California
Teaching and Measuring Cognitive Readiness
Workshop Los Angeles, California January 13, 2009
2The Cognitive Readiness Definition
- Cognitive readiness is the mental preparation
(including skills, knowledge, abilities,
motivations, and personal dispositions) an
individual needs to establish and sustain
competent performance in the complex and
unpredictable environment of modern military
operations.
Fletcher, J. D. (2004). Cognitive readiness
Preparing for the unexpected. Alexandria, VA
Institute for Defense Analyses.
3The Cognitive Readiness Definition (contd)
- It includes cognitive skills such as problem
solving, decision-making, and basic foundational
skills (e.g. math reasoning and reading
comprehension). - In an information-rich and dynamic battle space
where our adversaries are unpredictable and lack
systematic doctrine, training cognitive readiness
will enhance success and survivability.
4A Cognitive Readiness Model
Attributes/ Competencies
Knowledge
Skills
Relatively hard to teach/assess
Relatively easy to teach/assess
Prerequisites
Domain Knowledge
Adaptability
Decision Making
Problem Solving
Metacognition
Situation Awareness
Communica-tion
Teamwork
Critical Thinking
Creativity
Adaptive Expertise
5Why is it important?
6Changing World
- Longer lives
- Multiple careers
- 3 or 4 over lifetime
- Globalization
- Urgent unforeseen societal problems will always
spring up and need to be solved - Problems and solutions will diffuse more rapidly
because of technology and the media - Problems will be very complex in unpredictable
environments
7Agility in DoD
- Strategic Objective
- Globalization and technological advances have
contributed to an uncertain security environment. - Protecting the United States in the face of this
uncertainty requires greater agility. - Agility allows the total force to adapt rapidly
to changing requirements through the flexible use
of diverse individual and organizational
capabilities linked to needed military outcomes. - Competencies
- Enduring, portable, describe individual
attributes needed to perform successfully on the
job. - Human Capital Strategy
- David Chu (6/6/06)
8Key Assessment Methodology Research Test Beds
- Needed for assessment fidelity in simulation/game
environment - Provides experimental test bed for learning and
assessment issues - Learning variables include time, complexity, cue
salience, cognitive framing, multi-channel
stimuli, cognitive load, distraction, degree of
fidelity, types and frequency of help - Supports the development of transfer tasks
- Allows comparison of various assessment
techniques, e.g. knowledge maps vs.
multiple-choice formats - Permits experimentation with alternative
statistical analyses of student process and
outcomes, e.g., Bayes nets, neural nets, expert
model-based cut scores
9Research Test Beds
- Off-the-shelf games (SafeCracker)
- Wraparound instruction and assessment strategies
- Five empirical studies conducted
- Develop own game (research test bed)
- CRESST embedded instructional and assessment
strategies in game - Existing Navy simulations (MMTT)
- Laptop version of instructor rating assessment
for Air Defense - Measure retention/transfer a la Mayer for Surface
Warfare - Initial cognitive readiness study conducted
(Ayala, 2008) - Existing Navy simulation (Battlestations 21)
- View game as a test or instruction
- Documented in ONeil, H., Perez, R. (Eds.)
(2008). Computer Games and Team and Individual
Learning. United Kingdom Elsevier publications.
10Vary Cognitive Differences of Game Levels to Test
Cognitive Readiness
- A construct validity approach
- Basic Levelrelatively low need for cognitive
readiness - Relatively low cognitive complexity
- Primarily procedural
- Limited decision making
- One best solution
- Multiple adequate solutions
- Advanced Levelrelatively high need for cognitive
readiness - High cognitive complexity
- Multiple competing priorities
- Unpredictable environments
- No best solution
- Many potentially disastrous solutions
- Trained procedures/principles may not work.
Creative solutions may be needed.
11Measurement Issues
12Measurement Issues
- Trait vs. state
- High stakes vs. low stakes
- Coaching of motivational component
- Cheating
- Transfer
- Stress situations may decrease experts cognitive
readiness - Role of the unaware/implicit/unconscious
knowledge and motivation - Lack of psychometrics for simulation/games
- Need affective attributes of cognitive readiness
13Measurement Issues (contd)
- Performance Assessment (K-12 lessons learned)
- Simulations/games
- Questions
- How is difficulty estimated?
- How many tasks are needed?
- Live with the reality that performance assessment
and time constraints lead to few tasks. Conduct
generalizability studies. - What is role of gender and prior experiences?
- Best strategy to develop for useful, valid, fair
and feasible measures? - Should cognitive readiness be reported as single
vs. multiple scores as profile and/or levels?
14What Are The Possible Underlying Affective
Attributes of Cognitive Readiness?
- Self-motivation
- Independence
- Controlling impulses
- Completing tasks and follow through
- Self-efficacy
- Risk assessment
- Accept fair blame
- Active choice
- Delay gratification
- Persistent
- Dont procrastinate
- Put forth effort
- Manage anxiety
- Are resilient
Based on Sternbergs Practical Intelligence
15Measurement of Motivation
- Use of PISA questionnaire
- To measure self-efficacy, effort, test anxiety,
elaboration, and metacognition
16New Challenges
- Overlap in conceptual definitions
- Creativity part of many constructs
- Lack of reliable and valid questionnaires for
selection purposes - Few state measures for diagnostic/remedial
purposes - State worry, state self-efficacy questionnaires
exist - In-game process measures
- Lack of applying known psychometric techniques
into game/simulation scoring (eg. cut scores)
17Whats Next?
- After workshop refine concept of cognitive
readiness - Select/develop cognitive readiness measures
- for selection purposes (trait measures)
- for diagnosis/prescriptive purposes (state
measures) - for program evaluation purposes (trait measures)
18Whats Next? (contd)
- Test/teach cognitive readiness with recent high
school graduates (RTC) and college graduates
(OTS, SWOS) - When contracted, then edited book
19Cognitive Readiness Workshop
Attributes/ Competencies
Knowledge
Skills
Relatively hard to teach/assess
Relatively easy to teach/assess
Prerequisites
Domain Knowledge
Chung
Adaptability
Decision Making
Problem Solving
Metacognition
Situation Awareness
Communica-tion
Teamwork
Zaccaro
Baker
Bewley
ONeil
Bolstad
Cannon Bowers Bowers
Mayer
Contexts Military (Fletcher Chatelier) Educati
on (Herman) Transfer (Holyoak)
Critical Thinking
Creativity
Adaptive Expertise
Ericsson
Sternberg
20CRESST Web Site
http//www.cresst.org or any search engine type
CRESST
honeil_at_usc.edu
21BACK-UP SLIDES
22CRESSTs Cognitive Readiness Competencies
- Adaptive Expertise Entails a deep comprehension
of conceptual structure of the problem domain.
Knowledge must be organized and structures must
be flexible. Adaptive experts understand when and
why particular procedures are appropriate or not
(Zaccaro Banks, 2004). - Creativity Includes fluency, novel ideas,
flexibility, synthesizing, analyzing, complexity,
originality, elaboration (ONeil, Abedi,
Spielberger, 1994).
23Cognitive Readiness Competencies
- Situation Awareness Ability to perceive and
comprehend oneself in relationship relevant to
present environment (Endsley, 1988). - Problem-Solving Problem solving is content
understanding, problem solving strategies, and
self-regulation (ONeil, 1999). - Adaptability An effective change in response to
an altered situation (Mueller- Hanson, 2005). - Decision-Making Use of information about their
current situation to help evaluate the utility of
potential courses of action (ONeil, Chung,
Herl, 1999). - Teamwork A trait of the individual that
predisposes the individual to act as a team
member. There a six processes (a) adaptability,
(b) coordination, (c) decision-making, (d)
interpersonal, (e) leadership, and (f)
communication (ONeil, Wang, Mulkey, Baker,
2003).
24Resiliency Skills
- Hold up well under pressure
- Orient quickly to new demands
- Adapt to changing circumstances
- Use problem-solving strategies
Siebert (2006)