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WHAT IS COGNITIVE READINESS

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Title: WHAT IS COGNITIVE READINESS


1
WHAT IS COGNITIVE READINESS?
  • Harry ONeil and Joan Lang
  • CRESST/University of Southern California

Teaching and Measuring Cognitive Readiness
Workshop Los Angeles, California January 13, 2009
2
The Cognitive Readiness Definition
  • Cognitive readiness is the mental preparation
    (including skills, knowledge, abilities,
    motivations, and personal dispositions) an
    individual needs to establish and sustain
    competent performance in the complex and
    unpredictable environment of modern military
    operations.

Fletcher, J. D. (2004). Cognitive readiness
Preparing for the unexpected. Alexandria, VA
Institute for Defense Analyses.
3
The Cognitive Readiness Definition (contd)
  • It includes cognitive skills such as problem
    solving, decision-making, and basic foundational
    skills (e.g. math reasoning and reading
    comprehension).
  • In an information-rich and dynamic battle space
    where our adversaries are unpredictable and lack
    systematic doctrine, training cognitive readiness
    will enhance success and survivability.

4
A Cognitive Readiness Model
Attributes/ Competencies
Knowledge
Skills
Relatively hard to teach/assess
Relatively easy to teach/assess
Prerequisites
Domain Knowledge
Adaptability
Decision Making
Problem Solving
Metacognition
Situation Awareness
Communica-tion
Teamwork
Critical Thinking
Creativity
Adaptive Expertise
5
Why is it important?
6
Changing World
  • Longer lives
  • Multiple careers
  • 3 or 4 over lifetime
  • Globalization
  • Urgent unforeseen societal problems will always
    spring up and need to be solved
  • Problems and solutions will diffuse more rapidly
    because of technology and the media
  • Problems will be very complex in unpredictable
    environments

7
Agility in DoD
  • Strategic Objective
  • Globalization and technological advances have
    contributed to an uncertain security environment.
  • Protecting the United States in the face of this
    uncertainty requires greater agility.
  • Agility allows the total force to adapt rapidly
    to changing requirements through the flexible use
    of diverse individual and organizational
    capabilities linked to needed military outcomes.
  • Competencies
  • Enduring, portable, describe individual
    attributes needed to perform successfully on the
    job.
  • Human Capital Strategy
  • David Chu (6/6/06)

8
Key Assessment Methodology Research Test Beds
  • Needed for assessment fidelity in simulation/game
    environment
  • Provides experimental test bed for learning and
    assessment issues
  • Learning variables include time, complexity, cue
    salience, cognitive framing, multi-channel
    stimuli, cognitive load, distraction, degree of
    fidelity, types and frequency of help
  • Supports the development of transfer tasks
  • Allows comparison of various assessment
    techniques, e.g. knowledge maps vs.
    multiple-choice formats
  • Permits experimentation with alternative
    statistical analyses of student process and
    outcomes, e.g., Bayes nets, neural nets, expert
    model-based cut scores

9
Research Test Beds
  • Off-the-shelf games (SafeCracker)
  • Wraparound instruction and assessment strategies
  • Five empirical studies conducted
  • Develop own game (research test bed)
  • CRESST embedded instructional and assessment
    strategies in game
  • Existing Navy simulations (MMTT)
  • Laptop version of instructor rating assessment
    for Air Defense
  • Measure retention/transfer a la Mayer for Surface
    Warfare
  • Initial cognitive readiness study conducted
    (Ayala, 2008)
  • Existing Navy simulation (Battlestations 21)
  • View game as a test or instruction
  • Documented in ONeil, H., Perez, R. (Eds.)
    (2008). Computer Games and Team and Individual
    Learning. United Kingdom Elsevier publications.

10
Vary Cognitive Differences of Game Levels to Test
Cognitive Readiness
  • A construct validity approach
  • Basic Levelrelatively low need for cognitive
    readiness
  • Relatively low cognitive complexity
  • Primarily procedural
  • Limited decision making
  • One best solution
  • Multiple adequate solutions
  • Advanced Levelrelatively high need for cognitive
    readiness
  • High cognitive complexity
  • Multiple competing priorities
  • Unpredictable environments
  • No best solution
  • Many potentially disastrous solutions
  • Trained procedures/principles may not work.
    Creative solutions may be needed.

11
Measurement Issues
12
Measurement Issues
  • Trait vs. state
  • High stakes vs. low stakes
  • Coaching of motivational component
  • Cheating
  • Transfer
  • Stress situations may decrease experts cognitive
    readiness
  • Role of the unaware/implicit/unconscious
    knowledge and motivation
  • Lack of psychometrics for simulation/games
  • Need affective attributes of cognitive readiness

13
Measurement Issues (contd)
  • Performance Assessment (K-12 lessons learned)
  • Simulations/games
  • Questions
  • How is difficulty estimated?
  • How many tasks are needed?
  • Live with the reality that performance assessment
    and time constraints lead to few tasks. Conduct
    generalizability studies.
  • What is role of gender and prior experiences?
  • Best strategy to develop for useful, valid, fair
    and feasible measures?
  • Should cognitive readiness be reported as single
    vs. multiple scores as profile and/or levels?

14
What Are The Possible Underlying Affective
Attributes of Cognitive Readiness?
  • Self-motivation
  • Independence
  • Controlling impulses
  • Completing tasks and follow through
  • Self-efficacy
  • Risk assessment
  • Accept fair blame
  • Active choice
  • Delay gratification
  • Persistent
  • Dont procrastinate
  • Put forth effort
  • Manage anxiety
  • Are resilient

Based on Sternbergs Practical Intelligence
15
Measurement of Motivation
  • Use of PISA questionnaire
  • To measure self-efficacy, effort, test anxiety,
    elaboration, and metacognition

16
New Challenges
  • Overlap in conceptual definitions
  • Creativity part of many constructs
  • Lack of reliable and valid questionnaires for
    selection purposes
  • Few state measures for diagnostic/remedial
    purposes
  • State worry, state self-efficacy questionnaires
    exist
  • In-game process measures
  • Lack of applying known psychometric techniques
    into game/simulation scoring (eg. cut scores)

17
Whats Next?
  • After workshop refine concept of cognitive
    readiness
  • Select/develop cognitive readiness measures
  • for selection purposes (trait measures)
  • for diagnosis/prescriptive purposes (state
    measures)
  • for program evaluation purposes (trait measures)

18
Whats Next? (contd)
  • Test/teach cognitive readiness with recent high
    school graduates (RTC) and college graduates
    (OTS, SWOS)
  • When contracted, then edited book

19
Cognitive Readiness Workshop
Attributes/ Competencies
Knowledge
Skills
Relatively hard to teach/assess
Relatively easy to teach/assess
Prerequisites
Domain Knowledge
Chung
Adaptability
Decision Making
Problem Solving
Metacognition
Situation Awareness
Communica-tion
Teamwork
Zaccaro
Baker
Bewley
ONeil
Bolstad
Cannon Bowers Bowers
Mayer
Contexts Military (Fletcher Chatelier) Educati
on (Herman) Transfer (Holyoak)
Critical Thinking
Creativity
Adaptive Expertise
Ericsson
Sternberg
20
CRESST Web Site
http//www.cresst.org or any search engine type
CRESST
honeil_at_usc.edu
21
BACK-UP SLIDES
22
CRESSTs Cognitive Readiness Competencies
  • Adaptive Expertise Entails a deep comprehension
    of conceptual structure of the problem domain.
    Knowledge must be organized and structures must
    be flexible. Adaptive experts understand when and
    why particular procedures are appropriate or not
    (Zaccaro Banks, 2004).
  • Creativity Includes fluency, novel ideas,
    flexibility, synthesizing, analyzing, complexity,
    originality, elaboration (ONeil, Abedi,
    Spielberger, 1994).

23
Cognitive Readiness Competencies
  • Situation Awareness Ability to perceive and
    comprehend oneself in relationship relevant to
    present environment (Endsley, 1988).
  • Problem-Solving Problem solving is content
    understanding, problem solving strategies, and
    self-regulation (ONeil, 1999).
  • Adaptability An effective change in response to
    an altered situation (Mueller- Hanson, 2005).
  • Decision-Making Use of information about their
    current situation to help evaluate the utility of
    potential courses of action (ONeil, Chung,
    Herl, 1999).
  • Teamwork A trait of the individual that
    predisposes the individual to act as a team
    member. There a six processes (a) adaptability,
    (b) coordination, (c) decision-making, (d)
    interpersonal, (e) leadership, and (f)
    communication (ONeil, Wang, Mulkey, Baker,
    2003).

24
Resiliency Skills
  • Hold up well under pressure
  • Orient quickly to new demands
  • Adapt to changing circumstances
  • Use problem-solving strategies

Siebert (2006)
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