Presence and Reality - PowerPoint PPT Presentation

1 / 22
About This Presentation
Title:

Presence and Reality

Description:

... some degree*, her/his perceptions overlook that knowledge and objects, events, ... There is no reference to inference processes or mental constructs. ... – PowerPoint PPT presentation

Number of Views:39
Avg rating:3.0/5.0
Slides: 23
Provided by: willia287
Learn more at: http://www.temple.edu
Category:
Tags: presence | reality

less

Transcript and Presenter's Notes

Title: Presence and Reality


1
Presence and Reality
  • Making Media Experiences Conceptually Real by
    Getting Beyond Sense Perceptions

2
Michael A. ShapiroCornell University
  • With the help of
  • T. Makana Chock, Indiana University
  • Claudia Barriga, Cornell
  • Jorge Peña-Herborn, Cornell
  • Jeffrey T. Hancock, Cornell
  • Norman Porticella, Cornell
  • Courtney Erin Silver, Cornell

3
What is presence?According to ISPR
  • Part or all of the individual's perception fails
    to accurately acknowledge the role of technology
    in an experience.
  • at some level and to some degree, her/his
    perceptions overlook that knowledge and objects,
    events, entities, and environments are perceived
    as if the technology was not involved in the
    experience.
  • "Social realism" when a person's perception fails
    to accurately acknowledge the role of technology
    that makes it appear that s/he is in a physical
    location and environment in which the social
    characteristics correspond to those of the
    physical world

4
There is little reference to other aspects of
mental processing.
  • There is no reference to knowledge about the
    world except for perceptual knowledge.
  • There is no reference to inference processes or
    mental constructs.
  • There is no reference to the ability to
    understand that appearance often does not
    represent the true nature of things
  • There is no reference to imagination

5
This is equivalent to a novel in which almost all
the effort went into describing the setting
  • ignoring what the reader knows, feels and can
    infer.

6
Presence occurs during an encounter with
technology and not before or after this encounter.
  • Past research on higher order processes has
    focused on effects of rather than processing
    during

7
Perceived realism as an on-line process
  • People make judgments about the realism of what
    they see as they see it
  • With maturity more and more higher order
    processes inform this processalong with the
    perceptual
  • There is a relationship between this notion of
    realism and presence.
  • We suspect the causal direction is primarily from
    realism to presence
  • Game players strongly prefer realistic
    environments

8
Making it Real
  • Reality is a characteristic of the message and
    the perceiver.
  • Reality is based on thought as much as sensation

9
For Young Children
Sense Perception
Realism
Higher order mental processes
10
As you mature
Sense Perception
Realism
Higher order mental processes
11
Sensory devices can even lead to less realism
  • Characters with the best aiming skill were judged
    as unlikely to be human. (Laird Duchi, 2000).
  • Haptic features can make you more aware you are
    playing a game

12
What are some of these higher order processes?
13
How something looks doesnt always represent its
true nature
  • Children think people who look pretty are nice.
    Adults include how they act.

14
The ability to apply knowledge of the physical
and social world
  • Real looking dragons frighten small children.
    Older children know they dont exist no matter
    how realistic.

15
So what have we found?
16
Physical judgments about realism are more
automatic than conceptual
17
People rate realism from moment to moment
18
Realism judgments take place at the interface
between story elements, mental abilities and
individual characteristics
Story Elements
Mental abilities
Individual Characteristics
19
Social judgments influence realism judgments
  • People think bad things are more real for other
    people
  • When bad things happen to other people they seem
    more real if given situational information. When
    good things happen they seem more real if given
    dispositional information.

20
If realism leads to presence
  • Part of realism does not depend on the immediate
    perceptual experience
  • Then part of the experience of presence has to do
    with higher order processes
  • Understanding these higher order processes is
    important in designing and understanding
    immersive environments

21
Environments that go beyond the sensory
  • Environments that make sense (within the
    assumptions of the environment)
  • Environments that respond to the users logical
    processes
  • Environments that call on the users knowledge
  • Environments where real social relationships
    are formed

22
To do that we need
  • Better models of how knowledge, logic, and
    inference lead to realism
  • Environments that model these processes
  • Environment tools that allow researchers to
    investigate these processes
Write a Comment
User Comments (0)
About PowerShow.com