Engineering Psychology - PowerPoint PPT Presentation

1 / 32
About This Presentation
Title:

Engineering Psychology

Description:

PCP can be achieved with multi-object displays ... eye-movements, attention -- driven by mental models, expectations of one display ... – PowerPoint PPT presentation

Number of Views:1136
Avg rating:3.0/5.0
Slides: 33
Provided by: drbria2
Category:

less

Transcript and Presenter's Notes

Title: Engineering Psychology


1
Engineering Psychology Human Performance
  • Outline of Lecture 10
  • Review of lecture 9
  • Filters in perception
  • Displays and Attention
  • Perceptual Organization, Pre-attentive processing
    and displays
  • Analog Judgments
  • Depth perception and 3D displays

2
Perceptual Organization
  • Demonstration of Preattentive (Global) vs.
    Attentive (local) Processes (Navon, 1977)
  • Are the letters F or T

FFFFFFF F F FFFFF F F F F
TTTTTTT T T TTTTT T T T
  • Report small letters response conflict between
    local (attentive) and global (preattentive)
    processes
  • Report large letters much less conflict

3
Perceptual Organization
  • Emergent features when stimuli are organized in
    a manner that facilitates understanding with low
    resource demand
  • take advantages of preattentive processing
  • typically features are global (course resolution)

4
Aiding Preattentive Processing Object Displays
  • Examples of Object Displays
  • Nuclear Power Plant StarGraph
  • spokes represent values of 8 key parameters
  • overall shape (emergent feature) represents
    overall system state

5
Aiding Preattentive Processing
Proximity-Compatibility
  • Proximity Compatibility Principle
  • if operator must integrate the information
    sources then integral (object) display formats
    are preferred
  • produces emergent features
  • enhances divided attention parallel processing
  • if operator must respond based on a single
    dimension, variable or feature, then separable
    (uni-dimensional) display formats are preferred
  • enhances focussed attention on the single
    dimension
  • no parallel processing needed

6
Aiding Preattentive Processing
Proximity-Compatibility
  • PCP can be achieved with multi-object displays
  • spatial arrangement of indicators to produce
    emergent features
  • proximity
  • Close proximity favors organization of objects
    into a common group
  • May foster preattentive processing and/or
    effective division of attention
  • e.g., labels on lines of graph
  • color coding
  • integral elements should be coded with same color
  • separated elements should be coded in unique
    colors (enhances preattentive pop-out effect)
  • some natural (culturally accepted) meanings
  • Problems Clutter and response conflict

7
Aiding Preattentive Processing Spatial Proximity
  • Superimposed Displays Head-Up Displays (HUDs),
    Helmet-Mounted Displays (HMDs)
  • Dont necessarily aid parallel processing of
    visual information
  • Neisser and Becklan (1975)
  • eye-movements, attention -- driven by mental
    models, expectations of one display
  • Can result in increased clutter perceptual
    competition of non-attended stimuli

8
Aiding Preattentive Processing Spatial Proximity
  • Limitations of Superimposed Displays (cont.)
  • Close proximity can lead to confusion and
    conflict
  • Eriksen Eriksen (1974) flanker task
  • Target letter (H or F) flanked by two other
    letters
  • Subject must identify the target letter as
    quickly as possible -- Reaction Time (RT) is
    measured
  • 4 Conditions of flanker letters
  • None
  • Compatible
  • Neutral
  • Incompatible

9
Aiding Preattentive Processing Spatial Proximity
  • No flanker letters
  • H F
  • Compatible flankers (C)
  • H H H F F F
  • Noise flankers (letters other than H or F)
  • K H K S F S
  • Incompatible flankers (IC)
  • F H F H F H

10
Aiding Preattentive Processing Spatial Proximity
  • Eriksen and Eriksen (1974) Results
  • response conflict for IC and redundancy gain for
    C
  • Size of conflict or gain depends on spatial
    proximity
  • F H F
  • worse performance than
  • F H F

11
Analog Judgments
  • How do they differ from absolute judgments?
  • Continuous (magnitude) vs. categorical scale
  • Often involve judgments of dynamic stimuli
    things that are constantly changing

12
Bias in Analog Judgments
  • Psychological (F) vs. Physical Magnitude (P)
  • Stevens Law F aP b
  • a unit scaling factor
  • Bias, b, varies depending on stimulus domain
  • b lt 1 compression
  • b 1 no bias
  • b gt 1 expansion
  • Typical b volume 0.6, area 0.8, length 1.0,
    finger span 1.3, electric shock 1.6

bgt1
b1
blt1
Perceived Magnitude
Physical Magnitude
13
Dynamic Analog Judgments
  • Dials, meters, gauges, and other dynamic
    indicators
  • Analog formats that change values over time
  • Best display format for conveying a conceptual
    model of the state of a dynamic analog system to
    the operator
  • Why best?
  • Compatibility between actual system, the display,
    and the operators mental representation of the
    system
  • Principle of Pictorial Realism (Roscoe, 1968)
  • Example digital vs. analog speedometers

14
Dynamic Analog Judgments
  • Meaning is conveyed by higher order time
    derivatives of dynamic indicators
  • static position - space only, zero-order
  • velocity - space/time, 1st-order
  • acceleration - space/time2, 2nd-order
  • and so on
  • Example altitude indicator
  • current altitude, change in altitude, and
    acceleration of altitude all have important
    consequences
  • can we convey all in one indicator?

15
Dynamic Analog Judgments
  • Sometimes static and dynamic aspects of
    indicators conflict
  • Principle of the moving part (Roscoe, 1968)
  • direction of movement of a display indicator
    should be compatible with the direction of
    movement in the operators mental model
  • sometimes conflicts with the principle of
    pictorial realism
  • Moving pointer vs. moving scale in altimeters

16
Dynamic Analog Judgments
  • Attitude indicators
  • Outside-in display (fixed ground-referenced)
  • pictorial representation of foreground plane
    moves relative to background horizon
  • Violates principle of pictorial realism
  • Compatible with principle of the moving part
  • Inside-out display (moving horizon)
  • Horizon (background) moves relative to stationary
    foreground
  • Compatible with principle of pictorial realism
  • Violates principle of the moving part

17
Dynamic Analog Judgments
  • Frequency Separated Display
  • compromise between outside-in and inside-out that
    minimizes effect of violating display principles
  • Takes advantage of different time scales for
    static and dynamic information
  • dynamic -- short time scale
  • static -- long time scale
  • How?
  • Short-term control inputs move foreground
    relative to background (outside-in)
  • Over longer time periods, background and
    foreground both slowly counter-rotate (inside-out)

18
Dynamic Analog Judgments
  • Attitude Displays
  • inside-out outside-in
  • good pictorial realism violates pictorial
    realism
  • violates moving part consistent with moving
    part
  • Frequency-separated
  • sudden changes (high freq.)
  • represented outside-in, then
  • steady-state drift (low freq.)
  • to inside-out representation

19
Depth Perception
  • Fundamental Problem
  • Three-dimensional (3D) world is projected onto 2
    two-dimensional (2D) images
  • Our percept of the 3D world is constructed from
    these 2 2D images
  • How is our percept constructed? From a variety
    of perceptual cues to depth

20
Depth Perception
  • Object-centered cues Pictorial
  • linear perspective
  • interposition
  • height in the plane
  • light and shadow
  • relative size
  • textural gradients
  • brightness/
  • aerial perspective

21
Depth Perception
  • Object-centered cues Motion parallax

22
Depth Perception
  • Observer-centered cues Convergence
  • motor feedback codes position of eyes

23
Depth Perception
  • Observer-centered cues Binocular Disparity
  • disparity in images codes depth

24
Depth Perception
  • Observer-centered cues Accomodation
  • strain of muscles controlling the shape of the
    lenses codes depth

25
Relative Usefulness of Depth Cues
26
Depth Perception
  • Putting cues together
  • most often multiple depth cues provide redundant
    information -- depth is overspecified
  • sometimes depth cues are sparse or ambiguous
  • perceptual hypotheses unconscious inference
  • Metric properties of depth cues
  • most cues provide ordinal depth information only
  • metric information from disparity and motion
    parallax provides relative but not absolute depth
  • depth perception is not veridical (accurate),
    spatial distortions result

27
3D Displays
  • Advantages
  • integrated display format represents integral
    dimensions in a manner compatible with operators
    mental model

28
Implications for 3D Displays
  • Disadvantages
  • Distortion of spatial dimensions makes precise
    readings difficult

29
Depth Perception
  • Perspective vs. orthographic projections
  • perspective projection image size of an object
    decreases with increased distance

30
Depth Perception
  • Perspective vs. orthographic projections
  • orthographic projection image size of an object
    is constant as distance changes

31
3D Displays
  • Distortion of spatial dimensions can be overcome
    by augmenting depth information
  • artificial frameworks
  • stereoscopic or motion displays (motion parallax)

32
The Exam
  • Features
  • Will be given 1 hour 15 min to complete
  • Will give you choice of items to answer
  • Will consist of definitions, short-answer (4-6
    sentences), and longer-answer (essay) items
  • To Prepare
  • Read
  • Wickens and Hollands chapters 1-4
  • Norman chapters 1-2
  • Review all lecture notes
  • Review homeworks 1 and 2
Write a Comment
User Comments (0)
About PowerShow.com