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Reflections

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Since most objects produce no light, their visibility depends entirely on light ... Since photographers usually choose to make the metal in their picture look ... – PowerPoint PPT presentation

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Title: Reflections


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Reflections
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  • A Reflection is light striking an object and
    bouncing of it. Reflection is what makes vision
    possible.
  • We do not see objects we only see the light
    reflected of them. Since most objects produce no
    light, their visibility depends entirely on light
    reflected of them.

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Types of reflection
  • Light can reflect from a subject as either a-
  • Diffuse reflection
  • Direct reflection
  • Glare (Polarised Light)

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Diffuse Reflections
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What are Diffuse Reflections ?
  • When a light source reflects of a matt surface
    the light scatters and breaks up the original
    light beam, reflecting it evenly in all
    directions. If a light source reflects of an
    object in all different directions, it is called
    a diffuse reflection. For example, room light may
    reflect of a sheet of newspaper that you may be
    reading.

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Rule 1
  • Diffuse reflections are seen with the same
    brightness level regardless of the angle from
    which they are viewed and regardless of what
    angle we place the light source.

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  • This means that regardless of where we place our
    camera (viewpoint), the light will always evenly
    reflect of the diffuse surface.

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  • A second characteristic is that light shining
    from any angle onto a diffuse surface will also
    reflect of it with exactly the same brightness.
    Neither the angle of illumination nor the angle
    of view affects how bright the subject is in a
    photograph.

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Rule 2
  • Diffuse surfaces appear the same regardless of
    whether we use a large light source or a small
    light source.

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  • From earlier experience we have determined that a
    small light source causes hard shadows and a
    large light source causes soft shadows. So how
    does it affect diffuse surfaces?

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  • The contrast of the light source does not affect
    the appearance of a diffuse reflection.
  • If you were to place some coins on top of a
    newspaper and make two photographs one with a
    large light source and one with a small light
    source - you will find that the size of the light
    source will only affect the coins and not the
    newspaper.

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Direct Reflections
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  • Because light travels in straight lines, it
    always reflects off a surface at the same angle
    at which it strikes it.
  • For instance, we know that light rays striking a
    surface from the right will be reflected to the
    left. Light coming from above and behind the
    subject will be reflected up and to the front,
    sometimes directly into the lens of our camera.

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Rule 3
  • The angle of incidence equals the angle of
    reflectance.

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  • Shiny surfaces need more care than usual in a
    studio. They are not necessarily problem objects
    but they do posses two qualities that have an
    important veering on the lighting and
    construction of the set. They act like mirrors
    that pick up images of their surroundings which
    can include the camera and other elements outside
    the set, and they have a tendency to create high
    contrast by picking up reflections of the lights.

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  • Brass, polished metal, and lacquer are typical of
    objects that are inherently reflective, while
    liquids can turn normally matt surfaces shiny.
  • The basic principle of photographing such
    surfaces is that the reflection itself is a part
    of the subject. In other words, the surroundings
    that will be reflected in the surface must be
    anticipated and controlled.

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  • Fortunately in a studio this control is possible.
    If the surface is simple, such as flat, it will
    reflect only a limited part of its surroundings
    and this can be controlled, whether by altering
    the angle of the object or by rearranging the
    surroundings.

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  • If the surface is convex or concave such as a
    bowl or a spoon or the glass of an electric light
    bulb, the reflection is likely to cover a wide
    angle, and this will probably include the camera
    and nearby photographic equipment, none of which
    is likely to be wanted in the picture. The light
    source will also probably be included.

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Lighting
  • Chrome Part One

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  • FLAT METAL.
  • A small piece of flat metal has only a small
    family of angles from which direct reflections
    can be produced.
  • This makes such a piece of metal the simplest
    example we can use to describe the general
    principle of lighting any metal.

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  • One of the first decisions that we have to make
    when we photograph a piece of metal is how bright
    we want it to be.
  • Do we want it to be bright, dark, or something
    in between? The answer to this question
    determines the lighting.

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  • If we want the metal to appear bright in the
    photograph we must make sure our light source
    fills the family of angles that produces direct
    reflection.
  • If on the other hand we want the metal to be dark
    in the picture, we put the light anywhere else.
  • The first step in lighting metal is to find that
    family of angles.

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  • Solution.
  • 1. Position a white target where you think the
    family of angles will be. This white target can
    be any convenient large surface. The easiest will
    be whatever large piece of diffusion material you
    might eventually use to light the metal. The less
    sure you are of where the angles are, the bigger
    the surface needs to be.

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  • 2. Place a test light at the camera lens. Aim the
    test light at the point on the metal surface that
    is nearest to the camera. The light will reflect
    off the metal and onto the test surface. This
    will be the point at which the beam marks the
    near limit of the family of angles. Use a piece
    of tape to mark the spot.

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  • Similarly, mark as many points as you need to see
    where the family of angles lies. The shape of the
    metal subject determines the necessary number of
    points.

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  • This exercise will make it easy to find the
    source of glare or hot spots on any type of
    subject from now on.

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  • Keeping the Metal Bright.
  • Since photographers usually choose to make the
    metal in their picture look bright, we will deal
    with that case first. If we assume that we want
    the entire surface of the metal to photograph
    brightly, we then need a light source that at
    least fills the family of angles that produces
    direct reflection.

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  • When we use a light this size, it will produce
    direct reflections over the entire surface of the
    subject. These reflections make the subject
    bright in the picture. It is worth noting that
    because polished metal produces almost no diffuse
    reflection, light coming from any other angle
    will have practically no effect on the metal,
    regardless of how bright it is or how long the
    exposure.

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  • It is also important to realize that a light that
    just fills the family of angles is the minimum
    light size we can use.

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  • Keeping the Metal Dark.
  • In the previous section we talked about how to
    photograph the metal to appear bright. Now we
    will re-light the scene to keep the metal as dark
    as we can. All we have to do is to light the
    metal from any direction other than from within
    the family of angles that produces direct
    reflection. One simple way to do this is to put
    the light near the camera.

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  • Combination Lighting.
  • Sometimes we never use the bright metal or the
    dark metal lighting techniques by themselves.
    More often we prefer a combination of the two, a
    compromise between the extremes. We can decide
    exactly where we want to place the metal on the
    gray scale. The precise tone of the metal is
    fully controllable but then a decision is
    required as to what tone the background is
    required to be.

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  • Using one light in this manner becomes a
    compromise as to which tone has precedence - the
    background or the metal. This often requires two
    lights. Using two lights gives infinite control
    of the relative brightness of the metal and the
    background.

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