Title: ADAPT Major Design Dimensions for Educational Adaptive Hypermedia
1ADAPT Major Design Dimensions for Educational
Adaptive Hypermedia
- Franca Garzotto
- Alexandra Cristea
2Outline
- Motivation
- ADAPT dimensions
- ADAPT dimensions explained
- Example systems described
- Conclusions
- Information
3Motivation
- vital aspect for AEH design.
- 1st step towards common design patterns,
- leading to better, semantically enhanced
authoring systems for AEH. - easier access to these special tools for
personalization for the domain expert without
computer knowledge - High-level taxonomy proposed
- result of brainstorming sessions EC project ADAPT
4ADAPT dimensions
- Context of Use
- Content Domain
- Instructional/ Educational Strategy
- Instructional View Detection Mechanism
- Learner Model Adaptation Model
- Presentation Model
5DESIGN Space
REQUIREMENTS Space
Detection Mechanism
Adaptation Model
context of use instructional strategy .
Feedback
Instructional Views
Learner Model
Content domain
6Context of use
7Content domain
- answers to the questions
- what are the proper concept types? (For example
Fact, Phenomenon, Principle, Example, Formal
Definition, Informal Definition, Procedure (how
to do), Process, Hands on, Theory,
Demonstration, Quotation, Simulation..) and what
are the proper types of domain relationships that
are useful for the application purposes? (For
example explanation for, application of, etc.)
8Instructional views
- An instructional view is a schema-based
description of the application, tuned to the
needs of a user as described by the stable macro
attributes introduced above. They offer the
learner a personalized view on the application,
based on a selection (and restructuring) of the
content types and relationship types that are
more appropriate for their motivations,
high-level goals, background knowledge, learning
style etc. The instructional view may both filter
the content design according to some pedagogical
strategies (defined at requirements level) and
superimpose some structure on the content domain
(such as, introducing instruction-oriented
relationships such as is a prerequisite of)
which implement a specific instructional
approach, or meet some specific macro attitudes
of the user.
9Detection mechanism
- This design dimension has to do with the
following aspects Which learner attributes
(among the ones represented in the user model)
are detected? When are they detected? (e.g., at
the beginning of a session, at the end of a (set
of) session(s), during a session,) What is the
degree of user/system control on learner model
state (for which learner attributes)? How are the
values of user model attributes measured? For
this latter question, we can envision a number of
different solutions, such as explicit input of
some learner attributes (e.g., background
knowledge, learning preference,), explicit input
of indirect learner parameters such as the ones
that can be collected, e.g., via Learning Styles
Surveys or Questionnaires, assessment tests
system evaluation of indirect learner
parameters, based, for example, on the analysis
navigation behaviour (pages or links used by
the learner), time spent on given concepts
(pages or groups of pages).
10Learner Model
- This design answer to the questions what are the
relevant learner attributes that should be
captured by the user model? How do they relate to
the content? The first question can be further
decomposed into a number of sub-questions,
including - Which attributes are more stable (i.e., have no
or a low degree of variability during a session
of use) and which are variable? Which attributes
have impact on general macro design properties of
the application and which impact on fine grained
aspects (micro attributes)? Example of common
user model attributes are the user knowledge
about given concepts at different levels this
can be considered a micro and variable attribute
for detailed domain concepts levels and a macro
attribute ( with a lower degree of variability )
for high levels concepts background knowledge
outside the application domain a stable macro
parameter motivations and high-level goals
stable macro parameters tasks a variable micro
parameter learning style the user preferences
on how to perceive and process information a
stable macro parameter domain independent
aspects e.g., learning style, personality, sex,
physical and psychological abilities or
disabilities micro and stable parameters time
of use per (set of) concept(s) variable micro
parameter (in most cases) performance (measured
though assessment) this has multiple levels of
granularity and can be consider both a macro and
a micro parameter, and largely variable amount
and type of scaffolding required (macro parameter
at the beginning of a learning experience, may
become a micro parameter) - How do attributes relate to the content domain?.
This can be, e.g., via overlay model (1-N mapping
from concepts to user micro attributes), or
independent attributes.
11Adaptation Model
- Adaptation design concerns the rules which model
the systems adaptive or adaptable behaviour. The
design decisions can be organized along two
dimensions - Adaptation scope Which hypermedia design
dimensions are affected by adaptation, among the
following Content, Navigation, Interaction,
User Activities and Layout? - Granularity of adaptation in the large or in the
small. In the large rules affect the
instructional views, i.e., determining changes at
schema level. In the small rules operate within a
specific instructional view and define fine
grained changes, of individual instances of nodes
and links.
12Feedback Mechanism
- This aspect concerns the design of the dialogue
established by the system to notify the user of
changes of the user model, of instructional view,
or of fined grained aspects such as specific link
or content structures.
13ELM-ART ELM Adaptive Remote Tutor
14TANGOW Task-based Adaptive learner Guidance On
the WWW
15ISIS-Tutor An Intelligent Learning Environment
for CDS/ISIS Learners
16Conclusions
In this paper we have described the basis of
taxonomy for the design of adaptive and adaptable
hypermedia, that has been created within the
European Community project ADAPT. The design
dimensions identified here have the role to force
implementers to make their embedded knowledge
about AEH systems explicit, on one hand, and on
the other hand, make it easier for authors to
create their own AEH applications. To test these
dimensions, we are creating an adaptive pattern
language based on them, and using it for the
implementation of some new authoring tools (MOT),
as well as extensions of some old ones (AHA!,
WHURLE). We believe that it is extremely
important to have a common way of expressing the
components for the design and authoring of AEH
for other, related domains, as well, such as
collaborative authoring and open hypermedia. For
the first, authors that have delimited their
tasks precisely can collaborate without major
deadlock situations, being almost independent
from each other. In this way, domain experts can
be working together with pedagogical experts, for
instance, each of them at their own part. For the
second issue, open hypermedia has to rely heavily
on commonly accepted metadata structures and
protocols, in order to be able to reuse data from
outside the space delimited by the current
learning environment. Therefore, this is another
research and application area that can benefit
from such clear identifications of design
dimensions and patterns.
17Information
- The work is supported by the ADAPT Minerva
Project 101144-CP-1-2002-NL-MINERVA-MPP. - Information
- http//wwwis.win.tue.nl/acristea/HTML/Min
erva/