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Virtual Reality Foundations

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Modeling of Material Properties. Force propagation models. Deformable models for tissue modeling ... Tactile, smell, and taste sensors ... – PowerPoint PPT presentation

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Title: Virtual Reality Foundations


1
Virtual Reality Foundations
  • Sven Loncaric, Ph.D.
  • Faculty of Electrical Engineering and Computing
  • University of Zagreb
  • E-mail sven.loncaric_at_fer.hr
  • WWW http//ipg.zesoi.fer.hr

2
Overview of Presentation
  • Introduction to virtual reality
  • Overview of practical VR aspects
  • Overview of VR research projects in biomedicine

3
Introduction to VR
  • Foundations of VR
  • human senses
  • perception
  • VR terminology
  • Technologies enabling VR
  • VR research areas

4
Human Senses
  • Senses receive information from outside and
    inside the body
  • Senses
  • external (receive information about outside
    environment)
  • internal (receive information about internal
    environment)
  • External senses
  • sight, hearing, heat (distance receiving senses)
  • taste, touch, smell (contact external senses)
  • Internal senses hunger, fatigue, pain, thirst

5
Perception
  • Perception is the process by which we receive and
    interpret information from the world around us
  • Senses and brain form the basis for perception
  • senses receive information from the environment
  • brain interprets the received information
  • Perception is not determined only by sensory
    information but also by knowledge, emotion, and
    motivation

6
Learning and Perception
  • The example shows how learning influences the
    result of perception

PARIS IN THE THE SPRING
ONCE UPON A A TIME
7
Deceiving Perception System
  • Idea substitute real information received by
    human senses by artificially generated senses
  • Consequence An impression of presence of a
    person in a virtual environment is created
  • In this manner we can replace real environment
    with a virtual environment
  • The person has impression of being immersed in a
    virtual environment

8
Virtual Reality
  • The impression of being present in a virtual
    environment that does not exist in reality is
    called virtual reality
  • The user has impression of presence in that world
    and can navigate through it and manipulate
    objects in the world
  • Current practical restrictions of virtual reality
    comes from the fact that we are unable to
    artificially generate sensory stimulus with high
    fidelity
  • contact senses are very difficult to mimic
    (touch, smell, taste)

9
Immersive vs. Non-immersive VR
  • When computer generated sensory information is
    accurate the operator has the impression of being
    immersed into the virtual environment
  • This is called immersive virtual reality
  • To create immersive VR a head-mounted display is
    required so when the user moves the head the view
    is adjusted accordingly
  • In non-immersive VR systems user views virtual
    world through the monitor or the projection screen

10
Illustration of Virtual Reality
real but distant reality
real environment
virtual environment
virtual (artificial) environment
11
Augmented Reality
  • Sometimes it is not necessary to completely
    replace the real environment with virtual
    environment
  • In some applications it is enough to augment the
    real environment with some elements of virtual
    environment
  • This is called augmented reality
  • Augmented reality true virtual reality
  • Example wearable computers

12
Illustration of Augmented Reality
real environment
augmented reality
real world
virtual world
13
Wearable Computers
  • Idea computer should be worn as a watch or a
    suit
  • Provide many new applications including virtual
    reality
  • US Army uses such systems for maintenance of
    complex systems
  • e.g. for service of aviation systems and other
    vehicles
  • service image and instructions are superimposed
    on the real image visible in the transparent
    display

14
Telepresence
  • Also called virtual presence
  • The purpose of a telepresence system is to create
    a sense of physical presence at a remote location
  • Telepresence is achieved by generating sensory
    stimulus so that the operator has an illusion of
    being present at a location distant from the
    location of physical presence
  • Telepresence system extends operators
    sensory-motor facilities and problem solving
    abilities to a remote environment

15
Illustration of Telepresence
remote environment
real environment
virtual environment is a copy of the
remote environment
fast communication network
16
Teleoperation
  • Teleoperation system enables operation at a
    distant remote site by providing local operator
    with necessary sensory information to simulate
    operators presence at the remote location
  • Teleoperation is a special case of telepresence
    where in addition to illusion of presence at a
    remote location operator also has the ability to
    perform certain actions or manipulations at the
    remote site

17
Technologies Enabling VR
  • Virtual reality is a combination of several
    technologies that enable the realization of VR
    systems
  • 1. advanced (fast) computers
  • 2. advance computer communication networks
  • 3. human-computer interfaces

18
Realization of VR Systems
  • Artificial sensory stimulus required for creation
    of virtual reality are generated by a computer
  • Input to the computer are parameters of the
    operators physical position and readouts of
    various human-computer interfaces
  • Based on the input computer generates required
    sensory data that is sent to human computer
    interfaces that create an illusion of immersion
    in a virtual environment
  • Fast computer networks enable exchange of
    information between remote locations

19
Computers for VR
  • General purpose computers are used with the
    following requirements
  • high processing power for real-time rendering of
    virtual environments to generate visual stimulus
  • powerful graphical subsystem for real-time stereo
    display of rendered virtual environment
  • Popular platforms include Silicon Graphics, SUN,
    , and even PC
  • Permanent advances in computer technology enable
    development of more complex VR systems

20
Distributed VR Systems
  • Distributed VR system consists of several
    networked computers and one virtual environment
  • Each computer tracks actions of one user and
    creates an illusion of users presence in the
    shared virtual environment
  • All users are present in the same virtual world
    although they may be physically at distant
    locations
  • In this manner it is possible to perform
    multi-user simulations with interactions between
    users

21
VR Research
  • Modeling of material properties
  • Human-machine interfaces
  • Haptic interfaces
  • Visualization techniques

22
Modeling of Material Properties
  • Force propagation models
  • Deformable models for tissue modeling
  • Real-time deformations for simulations
  • Volumetric elastic models

23
Human-Computer Interfaces
  • Haptic interfaces are particularly difficult to
    realize
  • Force feedback
  • Tactile, smell, and taste sensors
  • Physiological and psychological effects of
    simulators (cyberpathology)

24
Haptic Interfaces
  • Haptic interfaces are devices that allow
    human-machine interaction through force and touch
  • Areas of application include
  • telemanipulation (for work in hazardous or
    challenging settings such as space and
    microsurgery)
  • virtual environments (for human operator
    training, design prototyping, and data
    visualization)

25
Visualization Techniques
  • Visualization is important for creating of good
    visual sensory information
  • Surface rendering
  • advantage hardware acceleration available on
    general purpose workstations, faster
  • disadvantage cannot represent volume interior
  • Volume rendering
  • advantage can represent volume interior
  • disadvantage special hardware required for
    acceleration, slower

26
VR Applications
  • VR systems enable user activities in the virtual
    world instead of the real world
  • VR systems are utilized for
  • education
  • assessment of work skills
  • training
  • simulations
  • 3-D visualizations
  • computer-aided design
  • teleoperation and telemanipulation

27
VR Application Areas
  • medicine
  • visualizations (in biochemistry, engineering,
    ...)
  • complex system design (e.g. fluid dynamics)
  • mechanical engineering
  • maintenance i service of complex systems
  • military applications (flight simulators)
  • art (visual, musical)
  • industrial design
  • games and entertainment

28
Conclusion
  • Virtual reality is a subject of active research
  • Applications are in many areas of human activity
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