Title: Engineering Psychology
1Engineering Psychology Human Performance
- Outline of Lecture 8
- Review of lecture 7
- Vigilance Mitigations
- Information Theory
- Information Theory determining HSR
- Absolute Judgment and Sorting Tasks
- Displays and Attention
2Information Theory
- For a group of events, HS and HR are determined
using the equation for Have - HT is determined by HT HS HR - HSR
- HSR represents the dispersion of
stimulus-response relationships (does a
particular stimulus always elicit the same
responses?)
3Information Theory
- HT HS HR - HSR
- Determining HSR (and hence, HT)
HSR
Hloss
HT
noise
HS
HR
4Information Theory
- Review Computing the quantities of HS, HR
5Information Theory
- Determining HSR (and hence, HT) compute average
of values within matrix
HSR log2(4) 2 bits HSR log2(8) 3 bits
6Information Theory
- Limitations of Information Theory
- HT reflects only the consistency of mappings
between stimuli and responses not the accuracy or
appropriateness of the stimulus-response mappings - Example Abbot and Costello
- Whos on first? vs. Whos on first.
- HT also does not take into account the size of an
error
7Perceptual Judgment
- Perceptual Judgment Judgments of stimulus
magnitudes above threshold - Contrast with detection stimulus at threshold
- Operator must make a judgment about the magnitude
of a stimulus that is well above threshold, thus
detection is not an issue, e.g., - Will my car fit in that parking space?
- Do I need to mow the lawn?
- Is it so cold that I need a jacket?
8Perceptual Judgment
- Unidimensional judgments
- stimuli vary along one dimension only
- observer places stimuli into 2 or more categories
- Multidimensional judgments
- stimuli vary along more than one dimensions
- observer places stimuli into 2 or more categories
spread across multiple dimensions - information theory assesses the consistency of
match between the stimulus and its categorization
9Unidimensional Judgment
- Channel capacity
- With 5 or more categories errors begin to occur
much more frequently - HT lt HS
Maximum capacity
4 categories 2 bits, 8 categories 3 bits
10Unidimensional Judgment
- Channel capacity (cont.)
- Cause of limited capacity?
- Not sensory
- discrimination performance is typically very good
for a number of stimulus domains - difference threshold or just noticeable
difference (JND) is typically less than 10 - Memory categories must be remembered
- Miller (1956) working memory capacity is
generally 7 /- 2 items 2-3 bits of information
11Multidimensional Judgment
- Used when stimuli vary along more than one
dimension - Most real-world stimuli are multidimensional
- Independent vs. dependent dimensions
- Independent (orthogonal) change along one
dimension does not affect the other dimension - Dependent (correlated) change along one
dimension is accompanied by change along the
other dimension
12Multidimensional Judgment
- Human performance
- higher channel capacity with multidimensional
information
- Egeth Pachella (1969)
- unidimensional capacity 3.4 bits (10 levels)
- multidimensional capacity 5.8 bits (57 levels)
- dimensions do not sum perfectly, some information
is lost
13Multidimensional Judgment
- Additional independent dimensions increase HT but
with a cost (diminishing returns in bits per
dimension)
14Multidimensional Judgment
- Correlated dimensions
- max HS and HT is less due to redundancy, but
- cost (bits/dim.) for extra dimensions is less
- (Note slope representing perfect performance is
less than that for independent dimensions)
15Multi-dimensional Judgment and Displays
- Separable vs. integral dimensions
- Separable each dimension can be physically
specified independent of the other dimension(s) - Example color and
- fill texture of an object,
- perpendicular vectors
- Integral one dimension must be present for the
other dimension to be defined - dimensions are dependent
- Examples color and
- brightness of an object,
- rectangle height width
16Multi-dimensional Judgment and Displays
- What happens if a display has multiple
dimensions, but the operator must make a
unidimensional judgment? - Real World Examples?
- Laboratory Example Garners sorting task
- Observers sort two-dimensional (or
multi-dimensional) stimuli into discrete
categories of a single dimension - Three conditions
- control
- orthogonal
- redundant
17Garners Sorting Task Conditions
- control sort along each dimension while ignoring
the other dimension, which is constant - dimensions uncorrelated
- e.g., judging height of rectangles of constant
width and width of rectangles of constant height - orthogonal sort along each dimension while
ignoring the other dimension, which varies - dimensions uncorrelated
- e.g., judging height of rectangles while width
varies and width of rectangles while height
varies - redundantsort along either of two dimensions
- dimensions perfectly correlated
- e.g., judging the width or height of rectangles
of constant aspect ratio (r 1.0) or area (r
-1.0)
18Multi-dimensional Judgment and Displays
- Human Performance for Garners sorting task
- Typical performance
- best redundant sort redundancy gain
- middle control
- worst orthogonal sort orthogonal cost
- Effect of separable or integral dimensions
- integral dimensions (e.g., rectangles) increases
redundancy gain and orthogonal cost - separable dimensions (e.g., vectors) minimizes
redundancy gain and orthogonal cost, BUT... - gain/cost increased if judged dimension has low
saliency
19Multi-dimensional Judgment and Displays
- More on integral dimensions
- integral dimensions can produce emergent
properties a unidimensional stimulus property
that results from combining 2 or more dimensions - redundancy gain or orthogonal cost can depend on
sign of correlation - referred to as configural dimensions
- gain/cost depends on saliency of emergent feature
- e.g., rectangles height and width correlation,
rHW
rHW -1.0, emergent feature shape
rHW 1.0, emergent feature area
20Multi-dimensional Judgment and Displays Summary
- Stimuli can vary along multiple dimensions
- When operator classifies along all dimensions
- more information can be transmitted
- bits per dimension is less (loss increased)
- greater loss for correlated (dependent)
dimensions compared to independent dimensions - When operator classifies along one dimension
- integral displays produce a redundancy gain,
depending on the emergent properties of their
configuration - separable displays can produce a redundancy gain
if stimuli are difficult to detect (dual coding)
21Dimensionality and Displays Design Implications
- Industrial Sorting Tasks sorting of products
- often little control over stimulus (the product)
- minimize uncorrelated (irrelevant) dimensions
- Symbolic sorting sorting of information from
displays - total control over stimulus (part of the design!)
- correlated dimensions represented by integral
displays can produce emergent features, aiding
categorization, e.g, temp. pressure in a boiler - unidimensional judgment impaired by integral
displays of uncorrelated dimensions
22Perceptual and Attentional Limitations
23Perceptual Systems
- How does energy become a perception?
- Perceptual systems act as filters (HT lt HS)
- Some data filtered due to limitations of
perceptual systems, e.g. resolution of fine
detail - bottom-up (or passive) filtering
- Some data filtered due to current goals we
choose to ignore the data and attend something
else, e.g., the hardness of the chair youre
sitting on - top-down (or active) filtering with attention
24Filters in the Visual System
- Passive Filters
- Visual Field roughly 150 deg. (varies)
- Useful Visual Field
- Task dependent
- Visual resolution (acuity) is heterogeneous
- Fovea
- Peripheral Vision
- Resolution vs. sensitivity
relative visual acuity
Nasal Blindspot Temporal Degrees
from the fovea
25Filters in the Visual System
- Passive Filters
- Visual Field roughly 150 deg. (varies)
- Useful Visual Field
- Task dependent
- Visual resolution (acuity) is heterogeneous
- Fovea
- Peripheral Vision
- Resolution vs. sensitivity
26Filters in the Visual System
- Active Filters
- may be applied voluntarily or involuntarily
- Types
- Movements of the Body
- bring objects into field of view (FOV)
- very slow (relative to head and eye)
- Movements of the Head
- bring objects into FOV and orient fovea toward
objects of interest - slow relative to eye movements
27Filters in the Visual System
- Types of Active Filters (cont.)
- Movements of the Eye - orient fovea more quickly
- Saccades fast (e.g., 100 deg./s), jerky
- 2-4 per second, separated by fixations
- fixation dwell typically related to stimulus
complexity or difficulty of information
extraction - Smooth Pursuit slow (0 -10 deg./s), smooth
- Movements of Focal Attention
- fastest enhancement of processing
- typically lead eye movements
28Focal Visual Attention
- Function selects (filters) information for
further processing - Thought to provide temporal priority or
additional resources for processing particular
stimuli - limited capacity -- unattended stimuli are
ignored and may not be processed - difficult to divide attention (especially under
stress-tunnel vision)
29Focal Visual Attention
- What is attention?
- Literally?
- ????? (we dont know yet)
- Attention may be the phenomenal experience
resulting from synchronization of firing of cell
assemblies in different cortical modules - Metaphors for understanding attention
- Spotlight -- attention distributed in space
- Zoom lense -- processing advantage trades off
with spatial extent - Resources
30Perceptual and Attentional Limitations
31Perceptual Filtering and Supervisory Control
- Supervisory Control any task involving scanning
of displays and selection of relevant stimuli - Operators display sampling is based on their
mental model of event probabilities - High event rate channels sampled more often
- Design to minimize scan times and errors
- locate high event channels centrally
- locate channels with related information (that
often require sequential sampling) in close
proximity - Probability adjustment not as extreme as needed
for optimal performance (similar to sluggish beta)
32Perceptual Filtering and Supervisory Control
- Sampling behavior reflects imperfections of human
memory - may result in forgetting to sample a channel
- may sample a channel too often
- explains oversampling of low event rate
channels - having channels which arent visible (in the
Norman sense) increases the probability that they
will be forgotten - can be overcome with sampling reminders
- Sampling becomes more optimal if preview is
available -- helps provide accurate mental model
33To Prepare for Next Class
- If you have not already done so
- Read W3 and W4
- Lecture 9 Topics
- Displays and Attention