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Engineering Psychology

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Title: Engineering Psychology


1
Engineering Psychology Human Performance
  • Outline of Lecture 8
  • Review of lecture 7
  • Vigilance Mitigations
  • Information Theory
  • Information Theory determining HSR
  • Absolute Judgment and Sorting Tasks
  • Displays and Attention

2
Information Theory
  • For a group of events, HS and HR are determined
    using the equation for Have
  • HT is determined by HT HS HR - HSR
  • HSR represents the dispersion of
    stimulus-response relationships (does a
    particular stimulus always elicit the same
    responses?)

3
Information Theory
  • HT HS HR - HSR
  • Determining HSR (and hence, HT)

HSR
Hloss
HT
noise
HS
HR
4
Information Theory
  • Review Computing the quantities of HS, HR

5
Information Theory
  • Determining HSR (and hence, HT) compute average
    of values within matrix

HSR log2(4) 2 bits HSR log2(8) 3 bits
6
Information Theory
  • Limitations of Information Theory
  • HT reflects only the consistency of mappings
    between stimuli and responses not the accuracy or
    appropriateness of the stimulus-response mappings
  • Example Abbot and Costello
  • Whos on first? vs. Whos on first.
  • HT also does not take into account the size of an
    error

7
Perceptual Judgment
  • Perceptual Judgment Judgments of stimulus
    magnitudes above threshold
  • Contrast with detection stimulus at threshold
  • Operator must make a judgment about the magnitude
    of a stimulus that is well above threshold, thus
    detection is not an issue, e.g.,
  • Will my car fit in that parking space?
  • Do I need to mow the lawn?
  • Is it so cold that I need a jacket?

8
Perceptual Judgment
  • Unidimensional judgments
  • stimuli vary along one dimension only
  • observer places stimuli into 2 or more categories
  • Multidimensional judgments
  • stimuli vary along more than one dimensions
  • observer places stimuli into 2 or more categories
    spread across multiple dimensions
  • information theory assesses the consistency of
    match between the stimulus and its categorization

9
Unidimensional Judgment
  • Channel capacity
  • With 5 or more categories errors begin to occur
    much more frequently
  • HT lt HS

Maximum capacity
4 categories 2 bits, 8 categories 3 bits
10
Unidimensional Judgment
  • Channel capacity (cont.)
  • Cause of limited capacity?
  • Not sensory
  • discrimination performance is typically very good
    for a number of stimulus domains
  • difference threshold or just noticeable
    difference (JND) is typically less than 10
  • Memory categories must be remembered
  • Miller (1956) working memory capacity is
    generally 7 /- 2 items 2-3 bits of information

11
Multidimensional Judgment
  • Used when stimuli vary along more than one
    dimension
  • Most real-world stimuli are multidimensional
  • Independent vs. dependent dimensions
  • Independent (orthogonal) change along one
    dimension does not affect the other dimension
  • Dependent (correlated) change along one
    dimension is accompanied by change along the
    other dimension

12
Multidimensional Judgment
  • Human performance
  • higher channel capacity with multidimensional
    information
  • Egeth Pachella (1969)
  • unidimensional capacity 3.4 bits (10 levels)
  • multidimensional capacity 5.8 bits (57 levels)
  • dimensions do not sum perfectly, some information
    is lost

13
Multidimensional Judgment
  • Additional independent dimensions increase HT but
    with a cost (diminishing returns in bits per
    dimension)

14
Multidimensional Judgment
  • Correlated dimensions
  • max HS and HT is less due to redundancy, but
  • cost (bits/dim.) for extra dimensions is less
  • (Note slope representing perfect performance is
    less than that for independent dimensions)

15
Multi-dimensional Judgment and Displays
  • Separable vs. integral dimensions
  • Separable each dimension can be physically
    specified independent of the other dimension(s)
  • Example color and
  • fill texture of an object,
  • perpendicular vectors
  • Integral one dimension must be present for the
    other dimension to be defined
  • dimensions are dependent
  • Examples color and
  • brightness of an object,
  • rectangle height width

16
Multi-dimensional Judgment and Displays
  • What happens if a display has multiple
    dimensions, but the operator must make a
    unidimensional judgment?
  • Real World Examples?
  • Laboratory Example Garners sorting task
  • Observers sort two-dimensional (or
    multi-dimensional) stimuli into discrete
    categories of a single dimension
  • Three conditions
  • control
  • orthogonal
  • redundant

17
Garners Sorting Task Conditions
  • control sort along each dimension while ignoring
    the other dimension, which is constant
  • dimensions uncorrelated
  • e.g., judging height of rectangles of constant
    width and width of rectangles of constant height
  • orthogonal sort along each dimension while
    ignoring the other dimension, which varies
  • dimensions uncorrelated
  • e.g., judging height of rectangles while width
    varies and width of rectangles while height
    varies
  • redundantsort along either of two dimensions
  • dimensions perfectly correlated
  • e.g., judging the width or height of rectangles
    of constant aspect ratio (r 1.0) or area (r
    -1.0)

18
Multi-dimensional Judgment and Displays
  • Human Performance for Garners sorting task
  • Typical performance
  • best redundant sort redundancy gain
  • middle control
  • worst orthogonal sort orthogonal cost
  • Effect of separable or integral dimensions
  • integral dimensions (e.g., rectangles) increases
    redundancy gain and orthogonal cost
  • separable dimensions (e.g., vectors) minimizes
    redundancy gain and orthogonal cost, BUT...
  • gain/cost increased if judged dimension has low
    saliency

19
Multi-dimensional Judgment and Displays
  • More on integral dimensions
  • integral dimensions can produce emergent
    properties a unidimensional stimulus property
    that results from combining 2 or more dimensions
  • redundancy gain or orthogonal cost can depend on
    sign of correlation
  • referred to as configural dimensions
  • gain/cost depends on saliency of emergent feature
  • e.g., rectangles height and width correlation,
    rHW

rHW -1.0, emergent feature shape
rHW 1.0, emergent feature area
20
Multi-dimensional Judgment and Displays Summary
  • Stimuli can vary along multiple dimensions
  • When operator classifies along all dimensions
  • more information can be transmitted
  • bits per dimension is less (loss increased)
  • greater loss for correlated (dependent)
    dimensions compared to independent dimensions
  • When operator classifies along one dimension
  • integral displays produce a redundancy gain,
    depending on the emergent properties of their
    configuration
  • separable displays can produce a redundancy gain
    if stimuli are difficult to detect (dual coding)

21
Dimensionality and Displays Design Implications
  • Industrial Sorting Tasks sorting of products
  • often little control over stimulus (the product)
  • minimize uncorrelated (irrelevant) dimensions
  • Symbolic sorting sorting of information from
    displays
  • total control over stimulus (part of the design!)
  • correlated dimensions represented by integral
    displays can produce emergent features, aiding
    categorization, e.g, temp. pressure in a boiler
  • unidimensional judgment impaired by integral
    displays of uncorrelated dimensions

22
Perceptual and Attentional Limitations
23
Perceptual Systems
  • How does energy become a perception?
  • Perceptual systems act as filters (HT lt HS)
  • Some data filtered due to limitations of
    perceptual systems, e.g. resolution of fine
    detail
  • bottom-up (or passive) filtering
  • Some data filtered due to current goals we
    choose to ignore the data and attend something
    else, e.g., the hardness of the chair youre
    sitting on
  • top-down (or active) filtering with attention

24
Filters in the Visual System
  • Passive Filters
  • Visual Field roughly 150 deg. (varies)
  • Useful Visual Field
  • Task dependent
  • Visual resolution (acuity) is heterogeneous
  • Fovea
  • Peripheral Vision
  • Resolution vs. sensitivity

relative visual acuity
Nasal Blindspot Temporal Degrees
from the fovea
25
Filters in the Visual System
  • Passive Filters
  • Visual Field roughly 150 deg. (varies)
  • Useful Visual Field
  • Task dependent
  • Visual resolution (acuity) is heterogeneous
  • Fovea
  • Peripheral Vision
  • Resolution vs. sensitivity

26
Filters in the Visual System
  • Active Filters
  • may be applied voluntarily or involuntarily
  • Types
  • Movements of the Body
  • bring objects into field of view (FOV)
  • very slow (relative to head and eye)
  • Movements of the Head
  • bring objects into FOV and orient fovea toward
    objects of interest
  • slow relative to eye movements

27
Filters in the Visual System
  • Types of Active Filters (cont.)
  • Movements of the Eye - orient fovea more quickly
  • Saccades fast (e.g., 100 deg./s), jerky
  • 2-4 per second, separated by fixations
  • fixation dwell typically related to stimulus
    complexity or difficulty of information
    extraction
  • Smooth Pursuit slow (0 -10 deg./s), smooth
  • Movements of Focal Attention
  • fastest enhancement of processing
  • typically lead eye movements

28
Focal Visual Attention
  • Function selects (filters) information for
    further processing
  • Thought to provide temporal priority or
    additional resources for processing particular
    stimuli
  • limited capacity -- unattended stimuli are
    ignored and may not be processed
  • difficult to divide attention (especially under
    stress-tunnel vision)

29
Focal Visual Attention
  • What is attention?
  • Literally?
  • ????? (we dont know yet)
  • Attention may be the phenomenal experience
    resulting from synchronization of firing of cell
    assemblies in different cortical modules
  • Metaphors for understanding attention
  • Spotlight -- attention distributed in space
  • Zoom lense -- processing advantage trades off
    with spatial extent
  • Resources

30
Perceptual and Attentional Limitations
31
Perceptual Filtering and Supervisory Control
  • Supervisory Control any task involving scanning
    of displays and selection of relevant stimuli
  • Operators display sampling is based on their
    mental model of event probabilities
  • High event rate channels sampled more often
  • Design to minimize scan times and errors
  • locate high event channels centrally
  • locate channels with related information (that
    often require sequential sampling) in close
    proximity
  • Probability adjustment not as extreme as needed
    for optimal performance (similar to sluggish beta)

32
Perceptual Filtering and Supervisory Control
  • Sampling behavior reflects imperfections of human
    memory
  • may result in forgetting to sample a channel
  • may sample a channel too often
  • explains oversampling of low event rate
    channels
  • having channels which arent visible (in the
    Norman sense) increases the probability that they
    will be forgotten
  • can be overcome with sampling reminders
  • Sampling becomes more optimal if preview is
    available -- helps provide accurate mental model

33
To Prepare for Next Class
  • If you have not already done so
  • Read W3 and W4
  • Lecture 9 Topics
  • Displays and Attention
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