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FunTech Program

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Title: FunTech Program


1
FunTech - Program
  • Agenda
  • AIESEC in short and its Energy Learning Network
    (ELN)
  • FunTech Program
  • FunTech and Formidlingsutvalget

Presentation by Anton Eliston AIESEC Norway
International ELN Drive team
2
What is AIESEC?
  • A continuously growing global network with over
    90 countries, which aids high potential graduates
    to discover and develop their potential.
  • A platform for organisations to connect with and
    source truly global, diverse talent and national
    talents.
  • Leading youth driven organisation in the world.

The AIESEC Difference
  • Leadership experience
  • Multifunctional skills
  • Self-awareness
  • Global and diverse mindset
  • Effectiveness

3
AIESEC ELN
Connecting young poeple to a diverse learning
platform
A platform where individuals can gain knowledge,
skills and a network to drive change in the
energy sector. The purpose is to bring together
diverse perspectives on energy questions relevant
to countries in both urban and rural communities.
Participating countries (16 countries)
Norway, Mexico, Italy, Qatar, Germany, U.A.E.,
Morocco, USA, Nigeria, Russia, Turkey, China,
Venezuela, Kazakhstan, Azerbaijan, Switzerland
4
FunTech Program
  • FunTech is an intellectual endeavour and a great
    adventure, where youth are put to the ultimate
    test, showcasing their understanding of the
    challenges facing energy technology by making
    remote control cars that are powered by renewable
    energy.
  • There are two categories
  • Category 1 (intended for upper sec. school
    students)
  • Category 2 (intended for university students)
  • Concept
  • Take a remote control car
  • Install a renewable energy power source
  • Then RACE IT!!!!!

5
FunTech Program Goals
  • Give students a chance to interact with
    engineers, scientists and learn about career
    opportunities.
  • Stimulate creative thinking through a hands-on
    design project.
  • Help students to experience the satisfaction of
    creating a working machine.
  • Excitement of entering in a competition.

6
FunTech Program Background
  • Renewable energy Technology has gained
    importance A continued focus on low emission
    technology needs medium term strategies to ensure
    high qualified scientists and teachers in the
    long run.
  • Recruitment of students to higher education in
    science A study show that upper secondary
    schools students do not find the curriculumn
    interesting despite their interest in science
    (that is science programs on tv, books on
    science, science magazines ect.) Sjøberg and
    Schreiner 2004
  • Short term shortage of engineers Many companies
    are currently looking abroad for qualified
    engineers.
  • 50 of teachers in upper secondary school are
    over 50 years old (ssb, 2006) In order to
    motivate upper secondary school students, they
    need younger positive role models.

7
FunTech Program Background
FunTech is more than just winning a renewable
energy car race. It helps to teach principles
of renewable energy technology in an atmosphere
that is fun and exciting. Experience from
similar events in previous years demonstrates
that it meets its goals of stimulating interest
in new technology among students and encourages
them incorporate this area in their education,
consumer practices and career plans (source
Solar sprint and eco-marathon)
Mentorship
  • The four elements of FunTech
  • Mentorship
  • Applied science - Problem solving
  • Competition
  • Inspiration

8
FunTech Benefits General
FunTech invites science students and
professionals to an adventure where showcasing
their understanding of energy technology and
science is at the core. Together they will mentor
particpants who take part to ensure that they
recieve the support necessary.
Bring scientists at different stages together
Similar events and competitions have shown that
students have gained an interest in renewable
energy technolgy (World Solar Challenge, Junior
Solar Sprint ect.)
Encourage students to further their studies in
science
Through working with energy technology, students
become more knowledgable of the short comings and
advantages of the technology
Promote sustainable energy technology
Students are encouraged to work in teams (two to
four students in one team). Here they will
experience how to lead and be in a team. In
addition, the mentors for the design class
(predominantly univeristy students) will learn
the principles of mentoring.
Team-, Leadership- and mentoring experiences
9
FunTech Target Audience
The five target groups relevent to FunTech
  • Non- and governmental organisations
  • ENOVA, Innovasjon Norge, Energi bedriftenes
    landsforening, IFE, SINTEF, Kunnskapsdepartementet
    , Olje og Energi departementet, Miljo
    departementet, Greenpeace, Bellona, polyteknisk
    forening, Oslo kommune, UiO, HiO, UiB, UiS, NTNU,
    Tekna, Norges forskninsraad, NITO
  • Business community
  • Norsk Hydro, Statoil, REC, Shell, BP, Conoco
    Phillips, RuhrGas, AGA, Hafslund, General
    Electric, Aker Kvaerner, Sweco Groner,
    Statkraft, Statnett, Alstom, NorSun, Total, Elkem
  • Media
  • Aftenposten, DN, Dagsavisen, nrk
  • General public
  • University Students and upper secondary schools
    in Oslo

10
Establish a leadership team and find a co-host If
found project initiates If not project
terminates
FunTech- Overview
Execute of FunTech
Students design cars and learn about energy
technology 24 weeks
Category 1
Category 2
Category 1 Intended for upper Secondary Schools
where students get solar panels, a basic
prototype car and 2000 NOK for parts Category 2
Intended for university students where they get
solar panels, an advanced prototype car and 7000
NOK for parts and upgrades
Dinner/Award seminar for partners,
participants, organising team and volunteers
RC Car race
Car exhibition
Career faire
Interactive workshops
Car race with celebrities
Promo activities
11
FunTech Program Timeline
May 2008
February 1st 2007
August 15th 2007
Establish a leadership team and find a
co-host Project start
Competition launch
FunTech event
12
FunTech Program Timeline (cont.)
Before August 15
Planning committee training Training include
Time management session, core work training,
general project planning and team building
sessions Create a marketing plan The marketing
plan should include key messages that will be
sent to students and how the competition will be
marketed Prepare and plan the orientation
meetings An orientation meeting will be held at
all the major technical university colleges and
technical universities in Norway Find two main
sponsors Each main sponsor should contribute
with minimum 300 000 NOK Select race site and
date Coordinate the date with the career centre
and uio administration
13
FunTech Program Timeline (cont.)
Before August 15
Delegate booklet FunTech rules,Technical rules
and regulations, Introduction to the
competition/program, Program overview (with
purpose, objectives, process and deadlines), Tips
on parts and construction, List of program
activities, Identification of participants
vehicles, Description of different awards, travel
allowences, Description of the race
courts Mentorship preparation and training
Construction manual, session leaders,
activities/exercises manual Promotion Video
Lillehammer University college, define the
purpose of the video Recruitment of sub-teams
Marketing team, mentorship teams, Sponsorship
team, technical outline team and IT team Create
a website Find pictures, upload information on
the webpage
14
FunTech Program Timeline (cont.)
Before August 15
Put a start-kit together Buy parts for the
competition (prototype with motor, hydrogen fuel
cells and solar panel) Invite schools Approach
schools and sell the program Create an acounting
framework Set up accounting files Sponsors
Obtain sponsors to cover expences (t-shirts,
backpacks, car parts, travel allowences, awards,
race track materials, marketing materials,
dinner, lunch, accommodation allowences, sound
and other equipment, ect.) Create a public
relation plan Need to ensure adequate press
exposure, thus prepare a PR kit (press release,
fact sheet, photograph and Promotion
video) Compose a product package for upper
secondary schools
15
FunTech Partners
  • Who are currently our advisors/partners
  • Institutt for energi teknikk (IFE) - Øystein
    Ulleberg
  • HYSTORSYS AS - Jon Eriksen
  • Natufagssenteret - Karl T. Hetland
  • Elefun AS Jon Peder Saxe
  • Materialer og energi for fremtiden UiO student
    forening Øystein Soteland
  • LAP student forening UiO Student forening med
    Pia Christiane Hauger

16
FunTech Similar competitions
  • Similar projects that FunTech is based on
  • Junior Solar Sprint and Hydrogen fuel cell
    competition (USA - model cars) (http//www.nrel.go
    v/education/jss_hfc.html)
  • World Solar Challenge (Australia cars)
    (http//www.wsc.org.au/2007/)
  • H-Tec (Norway - RC cars) (http//www.h-tec.com/)
  • Shell eco-marathon (Europe cars)
    (http//www.shell.com/home/Framework?siteIdeco-ma
    rathon-en)

17
FunTech Budgeting
  • Main priorities in terms of budgeting
  • Free entry to FunTech
  • Free entry for contestants, partners and
    volunteers to the official award dinner
  • Payment of youth mentors

18
FunTech Cooperation
  • Recruitment of upper secondary school students to
    science studies
  • Enhance its profile to the business community
  • Enhance its cooperation with other universities
    and university colleges in Norway
  • Efficient and effective marketing

19
FunTech What do we need
  • Introductions to governmental organisations,
    non-governmental organisations and businesses
    relevant to the project that can help us get
    funding, technical resources, material resources,
    content for promotional activities ect.
  • Mentorship Students from UiO will need technical
    asistance and guidance on how to best design the
    car.
  • Labratory space and equipment open for students
    from different UiO faculties
  • Funding 13 000 NOK to cover mentorship expences
    and marketing
  • Marketing the competition to upper secondary
    schools in Oslo and professors at other
    universities in Norway

20
FunTech What do we need
  • Seminar leaders for mentor training in the areas
    of pedagogic, hydrogen fuel cell technology,
    solar panels, mechanical engineering and
    mentoring
  • Lab activities/excercises that can test and
    optimise different parts of the car aimed at
    upper secondary school students.

21
Contacts
Anton Eliston Int. Energy Drive Team AIESEC
e-mail Anton.eliston_at_gmail.com M 47 414
90 821
www.aiesec.no
FunTech
Connecting young leaders to a diverse learning
platform
  • Thank you
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