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Computer Vision for Interactive Computer Graphics

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Title: Computer Vision for Interactive Computer Graphics


1
Computer Vision for Interactive Computer Graphics
  • Mrudang Rawal

2
Introduction
  • Human-computer interaction
  • Computers interpret user movements, gestures and
    glances via fundamental visual algorithms.
  • Visual algorithms tracking, shape recognition
    and motion analysis
  • Interactive apps response time is fast,
    algorithms work for different subject and
    environment, and economical.

3
Tracking Objects
  • Interactive applications track objects large
    and small
  • Different methods and techniques used.

4
Large Object Tracking
  • Large objects like hand or body tracked.
  • Object is in front of camera.
  • Image properties (Image moments), and artificial
    retina chip do the trick.

5
Step 1 Shape recognition
  • Training and Testing of object.
  • Technique Orientation Histogram
  • Set of each shape oriented in possible direction.
  • Match current shape orientation with the ones in
    the set.

6
Step 2 Shape recognition
  • Optical flow sense movements gestures
  • Frequency of alternation of horizontal and
    vertical velocity (frame avgs) used to determine
    gestures.
  • Fast Flow Optical algorithm
  • Temporal difference, current previous frame
  • If pixel temporal diff ! 0  if -ve motion
    towards adj pixel with greater luminance in
    current frame  if ve towards lower luminance in
    current frame
  • Apply the 1-d direction estimation rules to four
    orientations at each pixel
  • Average out motion estimates at each pixel, then
    average flow estimate compared to its neighboring
    8 pixels

7
Small Object Tracking
  • Large objects tracking techniques not adequate.
  • Track small objects through template based
    technique normalized correlation

8
Normalized Correlation
  • Examine the fit of an object template to every
    position in the analyzed image.
  • The Location of maximum correlation gives the
    position of the candidate hand.
  • The value of that correlation indicates how
    likely the image region is to be a hand.

9
Example Television Remote
  • To turn on the television, the user holds up his
    hand.
  • A graphical hand icon with sliders and buttons
    appears on the graphics display.
  • Move hand to control the hand icon

10
Conclusion
  • Simple vision algorithms with restrictive
    interactivity allows human-computer interaction
    possible.
  • Advances in algorithms and availability of
    low-cost hardware will make interactive
    human-computer interactions possible in everyday
    life.

11
References
  • 1 R. Bajcsy. Active perception. IEEE
    Proceedings, 76(8)996-1006, 1988.
  • 2 A. Blake and M. Isard. 3D position, attitude
    and shape input using video tracking of hands and
    lips. In Proc. SIGGRAPH 94,pages 185192, 1994.
    In Computer Graphics, Annual Conference Series.
  • 3 T. Darrell, P. Maes, B. Blumberg, and A.
    P.Pentland. Situated vision and behavior for
    interactive environments. Technical Report 261,
    M.I.T. Media Laboratory, Perceptual Computing
    Group, 20 Ames St., Cambridge, MA 02139, 1994.
  • 4 I. Essa, editor. International Workshop on
    Automatic Face- and Gesture- Recognition.IEEE
    Computer Society, Killington, Vermont, 1997.
  • 5 W. T. Freeman and M. Roth. Orientation
    histograms for hand gesture recognition. In M.
    Bichsel, editor, Intl. Workshop on automatic face
    and gesture-recognition, Zurich, Switzerland,
    1995. Dept. of Computer Science, University of
    Zurich, CH-8057.
  • 6 W. T. Freeman and C. Weissman. Television
    control by hand gestures. In M. Bichsel, editor,
    Intl. Workshop on automatic face and gesture
    recognition, Zurich, Switzerland, 1995. Dept. of
    Computer Science, University of Zurich, CH-8057.

12
  • 7 B. K. P. Horn. Robot vision. MIT Press,1986.
  • 8 M. Krueger. Articial Reality. Addison-Wesley,
    1983.
  • 9 K. Kyuma, E. Lange, J. Ohta, A. Hermanns,B.
    Banish, and M. Oita. Nature, 372(197),1994.
  • 10 R. K. McConnell. Method of and apparatus for
    pattern recognition. U. S. Patent No.4,567,610,
    Jan. 1986.
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