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PeertoPeer Streaming Systems

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Title: PeertoPeer Streaming Systems


1
Peer-to-Peer Streaming Systems
Kan-Leung CHENG CMSC 818Z, Spring
2007 Department of Computer Science University
of Maryland 24th April, 2007
2
Outline
  • Introduction
  • Streaming Approaches
  • Application Layer Multicast
  • Content Distribution Networks
  • Peer-to-Peer Streaming
  • Metrics
  • Current Issues

3
What is a Communication Network?(End system view)
  • Network offers a service
  • move information
  • What distinguish different types of networks?
  • The services they provide
  • What distinguish the services?
  • Latency
  • Bandwidth
  • Loss rate
  • Number of end systems
  • Service interface (how to invoke?)
  • Other details
  • Reliability, unicast vs. multicast, real-time,
    message vs. byte ...

4
The Internet
  • Global scale, general purpose, heterogeneous-techn
    ologies, public, computer network
  • Internet Protocol
  • Open standard Internet Engineering Task Force
    (IETF) as standard body
  • Technical basis for other types of networks
  • Intranet enterprise IP network
  • Developed by the research community

5
Peer-to-peer
  • Advent of multimedia technology and broadband
    surge lead to excessive usage of P2P application
    that includes
  • Sharing of large files over the internet
  • Video-on-Demand (VoD) applications
  • P2P media streaming applications
  • BitTorrent like P2P models suitable for bulk file
    transfer
  • P2P file sharing has no issues like QoS
  • No need to playback the media in real time
  • Downloading takes long time, many users do it
    overnight

6
P2P Media Streaming
  • Media streaming extremely expensive
  • 1 hour of video encoded at 300Kbps 128.7 MB
  • Serving 1000 users would require 125.68 GB
  • Media Server cannot serve everybody in swarm
  • In P2P Streaming
  • Peers form an overlay of nodes on top of www
    internet
  • Nodes in the overlay connected by direct paths
    (virtual or logical links), in reality, connected
    by many physical links in the underlying network
  • Nodes offer their uplink bandwidth while
    downloading and viewing the media content
  • Takes load off the server
  • Scalable

7
P2P media streaming is non trivial
  • Need to playback the media in real time
  • Quality of Service
  • Procure future media stream packets
  • Needs reliable neighbors and effective management
  • High churn rate Users join and leave in
    between
  • Needs robust network topology to overcome churn
  • Internet dynamics and congestion in the interior
    of the network
  • Degrades QoS
  • Fairness policies extremely difficult to apply
    like tit-for-tat
  • High bandwidth users have no incentive to
    contribute

8
Major Approaches
  • Client Server Model
  • Not scalable
  • Application Layer Multicast
  • Alternate to IP Multicast
  • Content Distribution Networks like Akamai
  • Expensive ? Only large infrastructure can afford
  • Peer-to-Peer Based
  • Most viable and simple to use and deploy
  • No setup cost
  • Scalable

9
IP Multicast
  • Relies on network routers
  • Pros
  • Bandwidth efficiency
  • Cons
  • Lack of scalable inter-domain multicast routing
    protocols
  • Require global deployment of multicast-capable
    routers
  • Lack of practical pricing models
  • Examples
  • DVMRP/PIM-DM, CBT, PIM-SM, MOSPF, PIM-SSM,

10
Multi-unicast vs. IP Multicast
Unicast
IP Multicast
11
Application Layer Multicast (ALM)
  • IP Multicast is not globally deployed.
  • Application Layer/Level Multicast (or Overlay
    Multicast) is hence proposed.
  • Multicasting implemented at end hosts instead of
    network routers
  • Nodes form unicast channels or tunnels between
    them

12
Multicast
13
ALM - Benefits
  • Easy to deploy
  • No change to network infrastructure
  • Programmable end-hosts
  • Overlay construction algorithms at end hosts can
    be easily applied
  • Application-specific customizations

14
ALM Methodologies
  • Tree Based
  • Content flows from server to nodes in a tree like
    fashion, every node forwards the content to its
    children, which in turn forward to their children
  • One point of failure for a complete subtree
  • High recovery time
  • Notes Tree Base Approaches NICE, SpreadIT,
    Zigzag
  • Mesh Based
  • Overcomes tree based flaws
  • Nodes maintain state information of many nodes
  • High control overhead
  • Notes Mesh Based approaches include Narada and
    ESM from CMU.

15
Tree Based ALM
16
Mesh Based ALM
17
Content Distribution Networks (CDNs)
  • CDN nodes deployed in multiple locations, often
    over multiple backbones
  • These nodes cooperate with each other to satisfy
    an end users request
  • User request is sent to nearest CDN node, which
    has a cached copy
  • QoS improves as end user receives best possible
    connection
  • Yahoo mail uses Akamai

18
Peer-to-Peer Streaming Models
  • Media content is broken down in small pieces and
    disseminated in the swarm
  • Neighboring nodes use Gossip protocol to exchange
    buffer information
  • Nodes trade unavailable pieces
  • Robust and scalable, but more delay
  • Most noted approach in recent years
    CoolStreaming
  • PPLive, SOPCast, Fiedian, TV Ants are derivates
    of CoolStreaming
  • Proprietary and working philosophy not published
  • Reverse Engineered and measurement studies
    released

19
P2P Based Streaming Model
20
CoolStreaming
  • Files is chopped by server and disseminated in
    the swarm
  • Node upon arrival obtain a peerlist of 40 nodes
    from the server
  • Nodes contact these nodes for media content
  • In steady state, every node has typically 4-8
    neighbors, it periodically shares it buffer
    content map with neighbors
  • Nodes exchange the unavailable content
  • Real world deployed and highly successful system

21
ALM and P2P
22
Metrics
23
Metrics
  • Quality of Service
  • Jitter less transmission
  • Low end to end latency
  • Network efficiency
  • Uplink utilization
  • High uplink throughput leads to scalable P2P
    systems
  • Robustness and Reliability
  • Churn, Node failure or departure should not
    affect QoS
  • Scalability
  • Fairness
  • Determined in terms of content served (Share
    Ratio)
  • No user should be forced to upload much more than
    what it has downloaded
  • Security
  • Implicitly affects above metrics

24
Quality of Service
  • Most important metric
  • Jitter Unavailability of stream content at play
    time causes jitter
  • Jitter less transmission ensures good media
    playback
  • Continuous supply of stream content ensures no
    jitters
  • Latency Difference in time between playback at
    server and user
  • Lower latency keeps users interested
  • A live event viz. Soccer match would lose
    importance in crucial moments if the transmission
    is delayed
  • Reducing hop count reduces latency

25
Network efficiency
  • The delay between the source and receivers is
    small
  • At the same time, the number of redundant packets
    on any physical link should be low

CMU
CMU
CMU
Stan2
Stan2
Stan2
Stan1
Stan1
Stan1
Gatech
Gatech
Berk1
Berk1
Berk1
Gatech
Berk2
Berk2
Berk2
Efficient overlay
High degree (unicast)
High latency
26
Physical Link Stress (PLS)
  • The number of identical copies of a packet that
    traverse a physical link.
  • Indicates the bandwidth inefficiency

S
E1
  • Example
  • PLS for link S-R1 is 2.
  • Average PLS is 7/5.

R1
R2
E2
E3
27
Relative Delay Penalty (RDP)
  • The ratio of the delay in the overlay with the
    delay in the direct unicast path.
  • Indicates the delay inefficiency

S
E1
  • Example
  • Overlay delay for the path from S to E3 is 60 ms.
  • Unicast delay is 40 ms.
  • Therefore, the RDP for E3 is 1.5 ( 60 ms / 40
    ms).

10 ms
10 ms
R1
R2
20 ms
10 ms
10 ms
E2
E3
28
Uplink Utilization
  • Uplink is the most sparse and important resource
    in swarm
  • Summation of uplinks of all nodes is the load
    taken off the server
  • Utilization Uplink used / Uplink Available
  • Needs effective node organization and topology to
    maximize uplink utilization
  • High uplink throughput means more bandwidth in
    the swarm and hence it leads to scalable P2P
    systems

29
Robustness and Reliability
  • A Robust and Reliable P2P system should be able
    to support with an acceptable levels of QoS under
    following conditions
  • High churn
  • Node failure
  • Congestion in the interior of the network
  • Affects QoS
  • Efficient peering techniques and node topology
    ensures robust and reliable P2P networks

30
Scalability
  • Serve as many users as possible with an
    acceptable level of QoS
  • Increasing number of nodes should not degrade QoS
  • An effective overlay node topology and high
    uplink throughput ensures scalable systems

31
Fairness
  • Measured in terms of content served to the swarm
  • Share Ratio Uploaded Volume / Downloaded Volume
  • Randomness in swarm causes severe disparity
  • Many nodes upload huge volume of content
  • Many nodes get a free ride with no or very less
    contribution
  • Must have an incentive for an end user to
    contribute
  • P2P file sharing system like BitTorrent use
    tit-for-tat policy to stop free riding
  • Not easy to use it in Streaming as nodes procure
    pieces in real time and applying tit-for-tat can
    cause delays

32
Security
  • Implicitly affects other P2P Streaming metrics
  • Mainly 4 types of attacks
  • Malicious garbled Payload insertion
  • Free rider Selfish used only downloads with no
    uploads
  • Whitewasher After being kicked out, comes again
    with new identity. Such nodes use IP spoofing
  • DDoS attack One or more nodes collectively
    launch a DoS attack on media server to crack the
    system down
  • Lot of attack on P2P file sharing system but very
    few on Streaming
  • Possibility cannot be denied

33
Current Issues
34
Current Issues
  • High buffering time for P2P streaming
  • Half a minute for popular streaming channels and
    around 2 minutes for less popular
  • Some nodes lag with their peers by more than 2
    minutes in playback time.
  • Better Peering Strategy needed
  • Uneven distribution of uplink bandwidths
    (Unfairness)
  • Huge volumes of cross ISP traffic
  • ISPs use bandwidth throttling to limit bandwidth
    usage
  • Degrade QoS perceived at used end
  • Sub Optimal uplink utilization

35
Current Issues - Service differentiation
  • Different peers may have different privileges.
  • A user who pays more or is more important should
    receive better quality of service (e.g. shorter
    delay, lower loss rate, less jitter, etc).
  • Previous overlay protocols have not sufficiently
    considered service differentiation based on user
    privilege and requirement.

36
Service differentiation example (distance
learning)
  • Lecturer
  • (Source node)
  • Student
  • (More important node)
  • Auditor
  • (Less important node)

Traditional streaming system doesnt consider the
difference of users requirement.
Important nodes will receive better quality of
service (e.g. shorter delay in this example).
Note Euclidean distance is proportional to
network distance
37
Q A
38
References
  • X. Zhang, J. Liu, B. Li, and T.-S. Peter Yum,
    CoolStreaming/DONet A data-driven overlay
    network for efficient live media streaming, in
    Proc. IEEE INFOCOM 05, March 2005.
  • Y. Chu, S. G. Rao, and H. Zhang, A case for end
    system multicast, ACM SIGMETRICS00, June 2000.
  • Kan-Leung Cheng, Xing Jin and S.-H. Gary Chan,
    "Offering Differentiated Services in Peer-to-Peer
    Multimedia Multicast," in Proceedings of IEEE
    International Conference on Multimedia Expo
    (ICME), Toronto, Canada, 9-12 July 2006.
  • http//en.wikipedia.org/wiki/Akamai_Technologies
  • http//www.cs.ucf.edu/courses/cis3360/QoS_P2P_Stre
    aming.ppt
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