Title: Game Theory
1Game Theory
- Our discussion comes from
- Bierman, H. Scott and Luis Fernandez. 1998. Game
Theory with Economic Applications. 2nd ed.
Addison-Wesley. - Game Theory the study of how individuals make
decisions when they are aware that their actions
affect each other and when each individual takes
this into account. - History Introduced in 1944 by John von Neumann
and Oskar Morgenstern in The Theory of Games and
Economic Behavior. - The work of von Neuman and Morgenstern was
expanded upon by John Nash.
2Introduction to Game Theory
- A game is a situation in which a decision-maker
must take into account the actions of other
decision-makers. Interdependency between
decision-makers is the essence of a game. - In games people must make strategic decisions.
Strategic decisions are decision that have
implications for other people. - Game Elements
- 1. Set of Players.
- 2. Order of Play.
- 3. Description of the information available to
any player at any point during the game. - 4. Set of actions available to each player when
making a decision. - 5. Outcomes that result from every possible
sequence of actions by the players. - 6. A payoff from the outcomes.
- 7. Strategic situations with the above elements
is considered to be well defined.
3Cooperative and Non-Cooperative Games
- Non-Cooperative Games are games in which players
cannot enter binding agreements with each other
before the play of the game. - Cooperative Games are games in which players can
enter binding agreements with each other before
the play of the game. - In class we only review non-cooperative games.
4The Players
- Players in a Game
- 1. Players are decision-makers.
- 2. Nature is a special type of player. Nature
chooses - actions according to fixed probabilities.
- 3. Strategic players are assumed to be rational
decision-makers.
5Three Basic Assumptions
- Assumption 1 Decision-makers are rational.
- Rational behavior Decision-makers are assumed to
make their choices according to internally
consistent criteria. - Assumption 2 The rationality of all players is
common knowledge. - Common knowledge A fact in a game is said to
be common knowledge if every player know it, and
every player knows that every other player knows
it, etc. - Assumption 3 The complete description of the
game (players, actions, strategies, order of
play, information, and payoffs) is also common
knowledge. - Time permitting, we may examine games where this
last assumption is relaxed. - With these assumptions in hand, we can look at
the order of play. Before we discuss this issue,
we must first review decision theory.
6Order of Play
- Order of Play is the sequence in which decisions
are made. - Sequential-move game is a game where players make
decisions in a sequence, one after another like
chess (which we deal with later). - Simultaneous-move game is a game where players
make their decisions at the same time, such as
most sports. - To understand how moves are made, we must briefly
discuss the issue of information.
7Information
- Information any observation or knowledge that
would lead someone to reevaluate her/his
probability assessments. - If information has value, the following must be
true - 1. the information must alter the decision
makers optimal action at some decision node. - 2. the information must be revealed to the
decision maker before the critical decision
node is reached. - Perfect recall A game has perfect recall if no
player forgets any information she/he once knew,
and all players know the actions they previously
took. - Perfect information Every player as every
decision node knows the actions taken previously
by every other player (including Nature). - Imperfect information Players do not have
perfect information.
8Actions, Strategies, and Payoffs
- Actions The set of choices available at each
decision node in a game. - Pure strategy a rule that tells the player what
action to take at each of her information sets in
the game. - Mixed strategy when players can choose randomly
between the actions available to them at every
information set. - Example Play calling in sports is a mixed
strategy. - Payoffs, for our purposes, consist of either
profits to firms, or income to individuals.
Payoffs can also be characterized in terms of
utility.
9Solving Games Nash Equilibrium
- Solution Concept a methodology for predicting
player behavior. - Nash Equilibrium - a collection of strategies one
for each player, such that every player's
strategy is optimal given that the other players
use their equilibrium strategy.
10Dominant and Dominated Strategies
- Payoff matrix a matrix that displays the
payoffs to each player for every possible
combination of strategies the players could
choose. - Dominant Strategy a strategy that is always
strictly better than every other strategy for
that player regardless of the strategies chosen
by the other players. - Dominated Strategy a strategy that is always
strictly worse than some other strategy for that
player regardless of the strategies chosen by the
other players.
11Weakly Dominate Strategies
- Weakly dominant strategy - a strategy that is
always equal to or better than every other
strategy for that player regardless of the
strategies chosen by the other players. - Weakly Dominated Strategy a strategy that is
always equal to or worse than some other strategy
for that player regardless of the strategies
chosen by the other players.
12Prisoners Dilemma
- Scenario Two people are arrested for a crime
- The elements of the game
- The players Prisoner One, Prisoner Two
- The strategies Confess, Dont Confess
- The payoffs
- Are on the following slide (payoffs read 1,2)
13Prisoners Dilemma, cont.
- Prisoner 2
- Confess Dont Confess
- Confess 2 years, 2 years 0 years, 10 years
- Prisoner 1
- Dont Confess 10 year, 0 years 5 years, 5
years - Dominant strategy equilibrium In this game, the
dominant strategy for each prisoner is to
confess. So the outcome of the game is that they
each get two years. - This illustrates the prisoners dilemma games in
which the equilibrium of the game is not the
outcome the players would choose if they could
perfectly cooperate.
14The Advertising Game
- Scenario Two firms are determining how much to
advertise. - The elements of the game
- The players Firm 1, Firm 2
- The strategies
- High advertising, low advertising
15Advertising Game, Cont.
- The payoffs Are as follows (payoffs read 1,2)
- Firm 2
- High Low
- High 40,40 100, 10
- Firm 1
- Low 10, 100 60,60
- Dominant strategy equilibrium In this game, the
dominant strategy for firm 1 and firm 2 is high.
So the outcome of the game is 40,40. - Again, this is an example of the prisoners
dilemma. The equilibrium of the game is not the
outcome the players would choose if they could
cooperate.
16More Prisoner Dilemmas
- Industrial Organization Examples
- Cruise Ship Lines and the move towards glorious
excess. Royal Caribbean offers a cruise with an
18 hole miniature golf course. Princess Cruises
has a ship with three lounges, a wedding chapel,
and a virtual reality theater. - Owners of professional sports teams and the
bidding on professional athletes. - Non-IO Examples
- Politicians and spending on campaigns.
- Worker effort in teams. The incentive exists to
shirk, a strategy that if followed by all
workers, reduces the productivity of the team.
More on shirking later.
17Iterated Dominant Strategies
- What if a dominant strategy does not exist?
- We can still solve the game by iterating towards
a solution. - The solution is reached by eliminating all
strategies that are strictly dominated.
18Example of Iterated Dominance
- Down is Firm 1, Across is Firm 2
19Alternative Solution Strategies
- Nash Equilibrium - a strategy combination in
which no player has an incentive to change his
strategy, holding constant the strategies of the
other players. - Joint Profit Maximization This is the objective
of a cartel. - Cut-Throat A strategy where one seeks to
minimize the return to her/his opponent. - How does the previous game change when we change
the objectives of the players? - This is one of the advantages of game theory. We
do not have to assume profit maximization. We
still need to be able to identify the objectives
of the players.
20A Lack of Dominance
- Down is Player 1, Across is Player 2
21A Lack of Dominance, cont.
- Given these payoffs, is there a dominant or
dominated strategy? - If 1 chooses A, 2 will choose C
- If 1 chooses B, 2 will choose B
- If 1 chooses C, 2 will choose A
- Likewise
- If 2 chooses A, 1 will choose A
- If 2 chooses B, 1 will choose B
- If 2 chooses C, 1 will choose C
- Therefore, no dominant or dominated strategy
exists. Is there a Nash equilibrium? - What if player 1 chose C, and player 2 chose A,
is this a Nash Equilibrium? - No, if player 2 chose A, player 1 would want A.
- Only when both choose B, or both happy with the
choice, therefore this is a Nash equilibrium.
22Mixed Strategy
- Pure Strategy is a rule that tells the player
what action to take at each information set in
the game. - Mixed strategy allows players to choose randomly
between the actions available to the player at
every information set. Thus a player consists of
a probability distribution over the set of pure
strategies. - Examples of mixed strategy games
- Play calling in sports
- To shirk or not to shirk
23The Shirking Game
- Scenario A worker is hired but does not wish to
work. The firm will not pay the worker if there
is no work, but the firm cannot directly observe
the workers effort level or output. - Players The worker, the firm
- Strategy Work or not work, monitor or not
monitor - Payoffs Work pays 100, but the workers
reservation wage is 40 - Worker can produce 200 in revenue, but it costs
80 to monitor
24The Shirking Game, Cont.
- There is no dominant strategy, or iterated
dominant strategy. - There is also no clear Nash Equilibrium. In
other words, no combination of actions makes both
sides happy given what the other side has chosen. - There are many mixed strategies. The worker could
work with probability (p) of 0.7, 0.6. 0.25,
etc... The same is true for the firm. Which
mixed strategy should they choose? - If the worker is most likely to shirk, the firm
should monitor. Likewise, if the firm is more
likely to monitor, the worker should work. In
any scenario, no Nash equilibrium will be found.
The key is to find a strategy that makes the
opponent indifferent to his/her potential
choices. - A person is indifferent when the expected return
from action A equals the expected return form
action B.
25Solving the Shirking Game
- How much should the firm monitor?
- E(work) 60p 60(1-p) 60
- E(shirk) 0p 100(1-p) 100 - 100p
- 100 - 100p 60
- 40 100p
- p .40
- The worker is indifferent when the probability of
monitoring is 40 and the probability of not
monitoring is 60. - How much should the worker work?
- E(monitor) 20p -80(1-p) 100p - 80
- E(Not monitor) 100p -100(1-p) 200p - 100
- 100p -80 200p - 100
- 20 100p
- p .2
- The firm is indifferent when the probability of
working is 20 and the probability of not working
is 80. - How does the cost of monitoring and the workers
reservation wage impact behavior?
26Existence of Nash Equilibrium
- Every game with a finite number of players, each
of whom has a finite number of pure strategies,
possesses at least one Nash equilibrium, possibly
in mixed strategies - Final Note If the players have continuous
strategies (as opposed to finite strategies) a
pure strategy can be found with a reaction
function.
27The Football Game
- Scenario A game has come down to a final play.
The 49ers are on the 2 yard line with 5 seconds
to go. The current score is 20-16, with the
Raiders in the lead. The 49ers have two choices,
run or pass. The Raiders have two choices, defend
against the run or defend against the passes. - Players 49ers, Raiders
- Strategy Play Pass or Run, Defend Pass or Run
- Payoffs Probability of success given choices
28The Football Game, cont.
- There is no dominant strategy, or iterated
dominant strategy. - There is also no clear Nash Equilibrium. In
other words, no combination of actions makes both
sides happy given what the other side has chosen. - Hence this is a mixed strategy game.
- Remember, a person is indifferent when the
expected return from action A equals the expected
return form action B.
29Solving the Football Game
- Should the 49ers run or pass?
- E(D run) 70p 20(1-p) 2050p
- E(D pass) 30p 80(1-p) 8050p
- 20 50p 80 50p
- 100p 60
- p .60
- The Raiders are indifferent when the 49ers run
60 and pass 40 of the time. - Should the Raiders defend the run or pass?
- E(run) 30p 70(1-p) 70 40p
- E(pass) 80p 20(1-p) 60p 20
- 70 40p 60p 20
- 50 100p
- p .5
- The 49ers are indifferent when the Raiders defend
the run 50 of the time.
30Who will win the game?
- The probability that the 49ers will win the game
the Nash Equilibrium strategies are adopted
equals - 0.6 0.5 30 0.6 0.5 70 0.4 0.5 80
0.4 0.5 20 50 - The 49ers have a 50 chance of winning this game
when each team adopts their equilibrium
strategies.
31The Football Game, new payoffs.
- How does changing the expected payoffs alter the
probabilities that each team will take each
action? - The 49ers have a very good chance of scoring if
they pass, and the Raiders play run defense. - Outcome of the game
- 49ers will run with a probability of 4/7
- Raiders will play the run with a probability of
2/7
32Who will win the game now?
- The probability that the 49ers will win the game
the Nash Equilibrium strategies are adopted
equals - 4/7 2/7 40 3/7 2/7 90 4/7 5/7 70
3/7 5/7 50 61.4 - The 49ers have a 61.4 chance of winning this
game when each team adopts their equilibrium
strategies.
33The Voting Game
- Non-intuitive game theory voting paradoxes
- Scenario Three economist need to decide how much
math to require for economics majors. The
options are - 1) require no math
- 2) require one semester calculus
- 3) require two semesters calculus
- Preferences of each professor Dr. Vaitheswaran
(V) LgtMgtH - Dr. Berri (B) MgtHgtL
- Dr. Wu (W) HgtLgtM
- V is the chair of the committee, and V has the
power to break any ties. Voting will be done
simultaneously by secret ballot. - Naive voting Professors ignore that it is a game
and simply vote their preferences. - Outcome V breaks the tie as the chair and the
students at Coe have no math requirement.
34The Voting Game, Cont.
- On the left are the outcome of the game, given
each possible combination of votes for B and W,
and each vote for V. - The outcome in bold is the preferred outcome for
V. - V has a weakly dominant strategy (L). In three
instances, Vs vote would be irrelevant,
therefore V would not have a preference. In
every other instance, V would maximize his
utility by voting (L). From this we can
conclude that V will vote (L).
35The Voting Game, Cont.
- Voting for (L) is weakly dominated by (H) and
(M), since this is the least of Bs preferences. - Therefore, B will not choose (L), and we can
eliminate this option.
36The Voting Game, Cont.
- For W, (M) is weakly dominated by (H) and (L).
Given this, W will choose (H) in every instance,
so (H) is weakly dominant. - The outcome of the game then is as follows
- V will vote L
- W will vote H
- B will vote H
- The students at Coe will thus have a high math
requirement, exactly the opposite - of what the chair wants.
37The Good, The Bad, and the Ugly
- Scenario Three gunfighters in a gun fight. The
winner gets the gold. - Players Good is the fastest, Bad is the second
fastest, and Ugly is the slowest at firing a gun. - Each gunfighter only gets one shot, if he is not
killed by a faster person. The winner gets the
gold. If two people survive, the two agree to
split the gold. - All three gunfighters know the skill level of
their opponents. - Potential Actions Shoot at one of the remaining
players.
38The Good, The Bad, and the Ugly, cont.
- Ugly has a dominant strategy. If Ugly aims at
Good, he is always better off than when he aims
at Bad. - Bad has the same dominant strategy. Aiming at
Good results in a higher payoff than aiming at
Ugly. - Hence, in this game, the fastest gunfighter is
killed.