A Simple Applet - PowerPoint PPT Presentation

About This Presentation
Title:

A Simple Applet

Description:

We will talk about package some day. The code that you import is in classes ... but it should not begin with a capital letter ... new Color( red , green , blue ) ... – PowerPoint PPT presentation

Number of Views:47
Avg rating:3.0/5.0
Slides: 35
Provided by: DavidMa6
Category:
Tags: applet | simple

less

Transcript and Presenter's Notes

Title: A Simple Applet


1
A Simple Applet
2
Applets and applications
  • An applet is a Java program that runs on a web
    page
  • Applets can be run from
  • Internet Explorer
  • Netscape Navigator (sometimes)
  • appletviewer
  • An application is a Java program that runs all by
    itself

3
Packages and classes
  • Java supplies a huge library of pre-written
    code, ready for you to use in your programs
  • Code is organized into classes
  • Classes are grouped into packages
  • One way to use this code is to import it
  • You can import a single class, or all the classes
    in a package

4
The Applet class
  • To create an applet, you must import the Applet
    class
  • This class is in the java.applet package
  • The Applet class contains code that works with a
    browser to create a display window
  • Capitalization matters!
  • applet and Applet are different names

5
Importing the Applet class
  • Here is the directive that you need
  • import java.applet.Applet
  • import is a keyword
  • java.applet is the name of the package
  • A dot ( . ) separates the package from the class
  • Applet is the name of the class
  • There is a semicolon ( ) at the end

6
The java.awt package
  • awt stands for Abstract Window Toolkit
  • The java.awt package includes classes for
  • Drawing lines and shapes
  • Drawing letters
  • Setting colors
  • Choosing fonts
  • If its drawn on the screen, then java.awt is
    probably involved!

7
Importing the java.awt package
  • Since you may want to use many classes from the
    java.awt package, simply import them all
  • import java.awt.
  • The asterisk, or star (), means all classes
  • The import directives can go in any order, but
    must be the first lines in your program

8
C and C programmers only
  • C and C have an include directive that copies
    a library function into your program
  • This makes your program bigger
  • Javas import gives you access to the library
  • It does not make your program bigger
  • Its OK to use lots of include directives!

9
The applet so far
import java.applet.Appletimport java.awt.
10
Comments
  • A comment adds information for the reader
  • Java ignores everything inside comments
  • There are three kinds of comments
  • // starts a comment that goes to the end of the
    line
  • / starts a comment that can extend over many
    lines, and ends at /
  • / is a javadoc comment that can be
    extractedfrom your program and used in
    documentation /

11
Classes
  • In Java, all code occurs in classes
  • Except for the package and import directives
  • We will talk about package some day
  • The code that you import is in classes
  • Your code will also be in classes
  • For now, a class is a bundle of code
  • We will talk about what it really is very soon

12
Your first class
  • public class Drawing extends Applet the
    code for your class goes in here
  • public says your class is not hidden
  • This makes your class visible to BlueJ
  • We will talk later about why we hide code
  • class says we are making a class (Duh!)

13
Your first class, part 2
  • public class Drawing extends Applet
  • Drawing is the name of your class
  • Class names should always be capitalized
  • extends Applet says that our Drawing is a kind of
    Applet, but with added capabilities
  • Javas Applet just makes an empty window
  • We are going to draw in that window

14
Your first class, part 3
  • public class Drawing extends Applet the
    code for your class goes in here
  • The braces, , mark the beginning and ending of
    your code

15
The applet so far
import java.applet.Appletimport java.awt. //
CIT 591 example public class Drawing extends
Applet we still need to put some code in
here...
16
Methods
  • A method is a group of commands that tell the
    computer to do something
  • C programmers methods are similar to functions
  • A method takes information in, does something
    with it, and returns a result
  • The input information is called the methods
    parameters, or arguments
  • The result is just called a result

17
The paint method
  • Our applet is going to have a method to paint
    some colored rectangles on the screen
  • This method must be named paint
  • paint needs to be told where on the screen it can
    draw
  • this will be the only parameter it needs
  • paint doesnt return any result

18
The paint method, part 2
  • public void paint(Graphics g)
  • public says that anyone can use this method
  • void says that it does not return a result
  • paint is the name of the method
  • The argument (theres only one) is inside
    parentheses
  • The methods commands are inside braces

19
By the waynames
  • ( ) are parentheses
  • are braces
  • are brackets

20
The paint method, part 3
  • public void paint(Graphics g)
  • A Graphics is something that holds information
    about a painting
  • It remembers what color you are using
  • It remembers what font you are using
  • You can paint on it, and it remembers what you
    have painted

21
Classes and objects
  • A class is a description of some objects
  • An object is a member of a class
  • The type of an object is the class it belongs to
  • Classes are more abstract than objects
  • If I have a dog named Fido, I cant pet dog,
    but I can pet Fido
  • Fido is an object of type Dog

22
The paint method, part 4
  • public void paint(Graphics g)
  • g is the parameter, or argument
  • we could use any name we wanted for it
  • but it should not begin with a capital letter
  • The type of a name tells what kind of thing the
    name refers to
  • Graphics g says g is an object of type Graphics
  • We can paint on g

23
The applet so far
import java.applet.Appletimport java.awt. //
CIT 591 example public class Drawing extends
Applet public void paint(Graphics g)
we still need to put some code in here

24
Colors
  • The java.awt package defines a class named Color
  • There are 13 predefined colors--here are their
    fully-qualified names

Color.BLACK Color.PINK Color.GREENColor.DARK_G
RAY Color.RED Color.CYANColor.GRAY Color.ORANGE
Color.BLUEColor.LIGHT_GRAY Color.YELLOWColor.W
HITE Color.MAGENTA
  • For compatibility with older programs (before the
    naming conventions were established), Java also
    allows color names in lowercase Color.black,
    Color.darkGray, etc.

25
New colors
  • Every color is a mix of red, green, and blue
  • You can make your own colors new Color(
    red , green , blue )
  • Amounts range from 0 to 255
  • Black is (0, 0, 0), white is (255, 255, 255)
  • We are mixing lights, not pigments
  • Yellow is red green, or (255, 255, 0)

26
Setting a color
  • To use a color, we tell our Graphics g what color
    we want
  • g.setColor(Color.RED)
  • g will remember this color and use it for
    everything until we tell it some different color

27
The paint method so far
public void paint(Graphics g)
g.setColor(Color.BLUE) draw a
rectangle g.setColor(Color.RED)
draw another rectangle
28
Pixels
  • A pixel is a picture (pix) element
  • one pixel is one dot on your screen
  • there are typically 72 to 90 pixels per inch
  • java.awt measures everything in pixels

29
Javas coordinate system
  • Java uses an (x, y) coordinate system
  • (0, 0) is the top left corner
  • (50, 0) is 50 pixels to the right of (0, 0)
  • (0, 20) is 20 pixels down from (0, 0)
  • (w - 1, h - 1) is just inside the bottom right
    corner, where w is the width of the window and h
    is its height

30
Drawing rectangles
  • There are two ways to draw rectangles
  • g.drawRect( left , top , width , height )
  • g.fillRect(left , top , width , height )

31
The complete applet
import java.applet.Appletimport java.awt. //
CIT 591 example public class Drawing extends
Applet public void paint(Graphics g)
g.setColor(Color.BLUE) g.fillRect(20,
20, 50, 30) g.setColor(Color.RED)
g.fillRect(50, 30, 50, 30)
32
Some more java.awt methods
  • g.drawLine( x1 , y1 , x2 , y2 )
  • g.drawOval( left , top , width , height )
  • g.fillOval( left , top , width , height )
  • g.drawRoundRect( left , top , width , height )
  • g.fillRoundRect( left , top , width , height )
  • g.drawArc( left , top , width , height ,
    startAngle , arcAngle )

33
Drawing Strings
  • A String is a sequence of characters enclosed in
    double quote marks
  • "Hello, World!"
  • A double quote mark in a String must be preceded
    by a backslash ( \ )
  • "He said, \"Please don't go.\""
  • g.drawString( string , x , y )

34
The End
Write a Comment
User Comments (0)
About PowerShow.com