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IS 2510 Information Systems

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A problem is the difference between what's perceived and ... Also includes tone of voice, body language, etc. considerations. Interviewing. Interviewing tips ... – PowerPoint PPT presentation

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Title: IS 2510 Information Systems


1
IS 2510 Information Systems
  • Lecture 2
  • Analyzing The Problelm
  • (Chps 5-8, 10)
  • (Figures/Tables from Leffingwell Widrig Text)

2
Team Skill 1
  • Analyzing the Problem

3
5 Steps In Problem Analysis
  • Problem analysis goals
  • Who are the users (a.k.a. actors)
  • Understand user needs (or problems)
  • Challenges to meeting those needs
  • Understand challenges before development
  • Propose solutions ??
  • Hmmmmore properly a design activity!!

4
5 Steps In Problem Analysis
  • A problem is the difference between whats
    perceived and whats desired
  • Perceptions may not always be reality
  • Needs may not always be realistic
  • Problem Analysis
  • Process of eliciting, understanding, documenting
    and validating user needs
  • IMHO, it does NOT include proposing solutions
    (thats design!)

5
5 Steps In Problem Analysis
  • Leffingwells 5 steps of problem analysis
  • Gain agreement on problem definition
  • Understand root causes
  • Identify users stakeholders
  • Define solution system boundary
  • Identify constraints on solution

6
5 Steps In Problem Analysis
  • Gaining agreement
  • Document the problem and seek agreement
  • Use accepted format
  • Can be useful to assign a priority or urgency to
    the problem, too

7
5 Steps In Problem Analysis
8
5 Steps In Problem Analysis
  • Understanding root causes
  • Many problems have underlying causes that may not
    be immediately apparent
  • Example
  • Our e-commerce site is not profitable
  • Why is it not profitable?
  • Poor site design?
  • Bad pricing?
  • Poor customer management after the sale?
  • Some or all of the above?

9
5 Steps In Problem Analysis
  • In total quality management (TQM), fishbone
    diagram is used
  • Simple diagram that depicts all root causes
    underlying the problem
  • Underlying causes are sub-problems that may need
    further investigation
  • Could also use simple bulleted list!

10
5 Steps In Problem Analysis
11
5 Steps In Problem Analysis
  • Root causes dont have same impact
  • Some may not be worth fixing, at least not now
  • Pareto (bar) chart can be used to depict relative
    impacts of root causes
  • Could also use simple table with percentages

12
5 Steps In Problem Analysis
13
5 Steps In Problem Analysis
14
5 Steps In Problem Analysis
  • Could do another analysis to determine whats
    causing inaccurate sales orders
  • Could be as simple as better user training on
    current system!

15
5 Steps In Problem Analysis
16
5 Steps In Problem Analysis
  • Identifying stakeholders users
  • Stakeholder is anyone materially affected by a
    system
  • Users are a subset of stakeholders
  • May not be obvious, for example
  • Could be managers, customers, regulatory
    agencies, business partners, general public, etc.

17
5 Steps In Problem Analysis
  • Useful questions for IDing stakeholders
  • Who uses the system
  • Whos the customer
  • Who is affected by outputs
  • Who evaluates/approves system
  • Other external/internal users
  • Who maintains system
  • Anyone who cares? legal/regulatory, etc.

18
5 Steps In Problem Analysis
19
5 Steps In Problem Analysis
  • Define system boundary
  • Boundary between system and outside world

20
5 Steps In Problem Analysis
  • Actor is someone or something that interacts with
    system

21
5 Steps In Problem Analysis
  • Boundaries not always obvious, esp. wrt to
    external systems!
  • Interfaces with external systems are often
    complex have major implications for system
    architecture

22
5 Steps In Problem Analysis
  • Questions for discovering actors

23
5 Steps In Problem Analysis
24
5 Steps In Problem Analysis
  • Identify constraints on system
  • Constraints are restrictions on the solution
    space
  • Usually non-functional requirements that impose
    major restrictions on the system
  • Can be human resource, technological,
    policy/legal/regulatory, performance, usability,
    performance, supportability, etc.

25
5 Steps In Problem Analysis
  • See p. 56 for table sources of system constraints

26
Business Modeling
  • Defining system boundary usually raises major
    issues on how system fits into the IT environment
    of an enterprise
  • Enterprise may need to modify policies,
    procedures, other systems, etc.
  • Can precipitate enterprise-level modeling of the
    business

27
Business Modeling
  • Purpose
  • Understand structure/dynamics of enterprise
  • Ensure stakeholders have common understanding of
    the organization
  • Understand how to deploy new systems that affect
    enterprise
  • A higher-level modeling perspective

28
Business Modeling
  • Apply many of the same graphical techniques used
    in OO modeling
  • Current standard is Unified Modeling Language
    (UML)
  • for visualizing, specifying, constructing, and
    documenting the artifacts of a software intensive
    system

29
Business Modeling
  • 2 kinds of business models
  • Business use case model
  • Main functions of the business
  • IDs roles and deliverables
  • Consists of actors use cases
  • Use case is a sequence of events (think workflow)
    performed by actors to accomplish a task

30
Business Modeling
  • Simple business use case diagram
  • Each UC consists of an ordered series of steps
    needed to complete the task

31
Business Modeling
  • Business object model
  • Describes the entities within the enterprise and
    how they collaborate to perform tasks
  • Business modeling useful for complex enterprises,
    esp. if not already done

32
Systems Engineering
  • Well-suited for embedded systems
  • Based on successive decomposition of a system
    into simpler subsystems
  • Key principles
  • Know the problem customer
  • Use effectiveness criteria
  • Manage requirements
  • ID assess alternatives
  • Verify validate reqs.
  • Maintain system integrity
  • Use a documented SW process
  • Manage against a plan

33
Systems Engineering
34
Systems Engineering
  • Key criteria for success
  • Optimized distribution of functionality among
    subsystems
  • Subsystem can be built by modest-sized team
  • Subsystem can be reasonably manufactured
  • Subsystem can be reliably tested
  • Subsystem physically compatible with system

35
Systems Engineering
  • Subsystems expose functionality via interfaces
    (much like objects)

36
Systems Engineering
  • Computing environment maybe tightly constrained
    in terms of processing power, memory, I/O, etc.)
  • Closely related to classic engineering fields
    (electrical, mechanical, etc.)
  • Embedded systems evolving from mostly mechanical
    to mostly SW-based

37
Systems Engineering
  • SW determines ultimate functionality
  • SW is most of the cost of RD
  • SW is on projects critical path
  • SW accounts for most of the changes system
    absorbs
  • SW accounts for most of the overall lifecycle
    cost

38
Systems Engineering
  • Subsystems are subcontracts
  • Each interface is a contract that must be
    fulfilled by subsystem
  • Same as for Object interfaces
  • Changes to the interface must be negotiated
    with other subsystems

39
Systems Engineering
  • Best practices
  • Manage system-level reqs so overall functionality
    is not lost within subsystems
  • Use OO principles to partition functionality
  • encapsulation, messaging, design by contract
  • Dont overly partition SW among physical
    subsystems
  • Over-engineer interfaces to accommodate change

40
Systems Engineering
  • Review high-level problem statements on p. 79

41
Systems Engineering
42
Systems Engineering
  • Review HOLIS constraints on p. 85

43
Team Skill 2
  • Understanding User and Stakeholder Needs

44
Eliciting Requirements
  • 3 major complications
  • Users inability to provide get tangible
    experience with SW (yes but)
  • Dont know how many reqs are yet to unearthed
    (Undiscovered ruins)
  • Communications between techies and users

45
Eliciting Requirements
  • Common user feedback styles
  • Yes this is nice, but
  • Wouldnt it be nice if
  • Ill know it when I see it
  • I thought it was going to
  • This isnt what I expected
  • Indicates need for early prototypes for user
    feedback to resolve problems asap

46
Eliciting Requirements
  • Cant be sure all reqs have been discovered
  • At some point, must agree enough have been
    discovered, the rest can wait

47
Eliciting Requirements
48
Interviewing
  • Simple, direct highly useful
  • Key is avoiding biases by the interviewer
  • Dont want the question to influence the answer
  • Ask context-free questions
  • Good Who are the users?
  • Bad Your current system is crummy, right?
  • Also includes tone of voice, body language, etc.
    considerations

49
Interviewing
  • Interviewing tips
  • Prepare questions before interview
  • Know the interviewee avoid questions they cant
    answer
  • Repeat the answer back to the user for
    confirmation
  • Be flexiblenew questions will be revealed during
    interview
  • Take good notes elaborate on them asap after the
    meeting
  • Use the list of questions to keep you on track
  • Be prepared do your homework!!

50
Interviewing
  • See interview template on p. 104
  • Compiling interview info
  • Build repository of reqs by listing the most
    important problems revealed by interviews
  • Document these and review with stakeholders

51
Interviewing
  • Questionnaires
  • A very poor substitute for interviews
  • Lack the free-form flow of information that
    interviews provide
  • Inflexible, dont adapt to new information
  • Hard to follow up on unclear responses
  • Sometimes unavoidable, but use as last resort

52
Interviewing
53
Interviewing
54
Interviewing
55
Interviewing
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