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Entry Timing, Standards Battles and Design Dominance

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Title: Entry Timing, Standards Battles and Design Dominance


1
Entry Timing, Standards Battles and Design
Dominance
  • Rajshree Agarwal

2
Agenda
  • Timing of Entry
  • Demand and technology uncertainty
  • First and Second mover advantages
  • Standards Battles and Design Dominance
  • Learning Effects
  • Network externalities

3
Innovation and uncertainty
  • Technological uncertainty
  • Uncertainty regarding the technological features
    of the product
  • Standards
  • Dominant design
  • Market/Demand uncertainty
  • Uncertainty regarding the size and growth rates
    of the markets for new products
  • Potential uses
  • Substitute products
  • Complementary products

4
Back to Takeoff timings
Firms
Sales
5
Resolution of Technology and Demand Uncertainty
Technological Uncertainty Resolved
Demand Uncertainty Resolved
6
When should firms enter?
7
In-Class Activity
  • Synthes Case Discussion

8
When to enter
  • Importance of lead time (the degree to which
    innovation can be protected)
  • The nature of risk and the ability of the firm to
    manage it
  • The importance and availability of complementary
    resources
  • The potential to establish a standard

9
First mover Advantage (?)
  • A first mover is a firm that takes an initial
    competitive action.
  • Advantages of first movers
  • If successful, the firm earns above-average
    returns until other competitors are able to
    respond effectively.
  • Develop customer loyalty.
  • Harley-Davidson has been able to maintain a
    competitive lead in large motorcycles due to
    intense customer loyalty.
  • Disadvantages of first movers
  • High risk
  • High development costs
  • High demand uncertainty

10
Second mover Advantage (?)
  • A second mover is a firm that responds to a first
    movers competitive action often through
    imitation or a move designed to counter the
    effects of the initial action.
  • BankOne (Internet banking) New Balance (athletic
    shoe industry)
  • Advantages of second movers
  • Reduction in demand uncertainty
  • Market research to improve satisfying customer
    needs
  • Learn from the first movers successes and
    shortcomings
  • Gaining time for RD to develop a superior
    product
  • Disadvantages of second movers
  • Loss of opportunity to establish brand loyalty
  • If significant learning curve through moving
    first, then giving up competitive advantage

11
When to enter a market First mover (dis)advantage
  • Advantages
  • Above-average returns until other competitors
    respond effectively
  • Start down the learning curve earlier
  • Opportunity to gain customer loyalty
  • Opportunity to set standards
  • Disadvantages
  • Uncertainty about demand
  • High development costs
  • Risk of adopting a losing standard (Beta/VHS)

12
Moving Second Imitate and counter
  • Advantages
  • Reduction in demand uncertainty
  • Market research to improve satisfying customer
    needs
  • Learn from the first movers successes and
    shortcomings
  • Gaining time for RD to develop a superior
    product
  • Dont have to educate consumers
  • Disadvantages
  • Switching costs may make taking customers
    difficult
  • Brand loyalty/customer familiarity
  • Standards
  • Initial cost disadvantage May not survive until
    learning curve advantages have leveled out

13
Success of leaders and followers
PRODUCT INNOVATOR FOLLOWER WINNER Jet
Airliners De Havilland (Comet) Boeing
(707) Follower Float glass Pilkington Corning
Leader X-Ray Scanner EMI General
Electric Follower Office P.C. Xerox IBM Foll
ower VCRs Ampex/Sony Matsushita Follower Diet
Cola R.C. Cola Coca Cola Follower Instant
Cameras Polaroid Kodak Leader Pocket
Calculator Bowmar Texas Instruments Follower Mi
crowave Oven Raytheon Samsung Follower Plain
Paper Copiers Xerox Canon Not clear Fiber
Optic Cable Corning many companies Leader Vide
o Games Players Atari Nintendo/Sega/Sony Followe
rs Disposable Diapers Proctor
Gamble Kimberly-Clark Leader Web
browser Netscape Microsoft Follower PDA Psion
, Apple Palm Follower MP3 music
players Diamond Multimedia Sony
(others) Followers
14
The Rise of Microsoft
  • In 1980, Microsoft didnt even have a personal
    computer (PC) operating system
  • the dominant operating system was CP/M.
  • IBMs rush to bring a PC to market was a golden
    opportunity
  • IBM turned to Microsoft for an operating system
    and Microsoft produced a clone of CP/M called MS
    DOS.
  • Open architecture standard set by IBM established
    Microsoft dominance
  • The success of the IBM PCs (and clones of IBM
    PCs) resulted in the rapid spread of MS DOS
  • even more rapid proliferation of software
    applications designed to run on MS DOS.
  • Microsofts Windows was later bundled with (and
    eventually replaced) MS DOS.
  • Software industry might look very different
    today!
  • Had Gary Kildall signed with IBM, or had other
    companies not been able to clone the IBM PC

15
Discussion Questions on Microsoft
  • What factors led to Microsoft's emergence as the
    dominant personal computer operating system
    provider?
  • Is Microsoft's dominance due to luck, skill, or
    some combination of both?
  • How might the computing industry look different
    if Gary Kildall had signed with IBM?
  • Does having a dominant standard in operating
    systems benefit or hurt consumers?
  • Does it benefit or hurt computer hardware
    producers?

16
Why Dominant Designs Are Selected
  • Increasing returns to adoption occurs when a
    technology becomes more valuable the more it is
    adopted.
  • Primary sources
  • Prior Experience and Technology Base
  • Learning Effects
  • Network Externalities

17
Prior Experience and Technological Base
  • Most entrants come from related industries
  • A firms prior experience influences its ability
    to recognize and utilize new information
  • Their product introductions tend to be similar to
    their other operations
  • E.g. digital cameras from Sony resemble
    camcorders, while Kodak s offerings look like
    traditional cameras
  • Technological base of new industries
  • Use of a particular technology builds knowledge
    base about that technology.
  • The knowledge base helps firms use and improve
    the technology
  • ?Suggests that technologies adopted earlier than
    others are likely to become better developed,
    making it difficult for other technologies to
    catch up.

18
Learning Effects
  • The Learning Curve As a technology is used,
    producers learn to make it more efficient and
    effective.

19
Network Externalities
  • The value of a product to an individual increases
    with the number of other users of the same
    product
  • Linkages between users
  • Complementary products
  • Switching costs
  • Common in industries that are physically
    networked
  • E.g., railroads, telecommunications
  • Also arise when compatibility or complementary
    goods are important
  • E.g., use of Windows maximizes the number of
    people their files are compatible with, and the
    range of software applications they can use.

20
Why Dominant Designs Are Selected
  • A technology with a large installed base attracts
    developers of complementary goods a technology
    with a wide range of complementary goods attracts
    users, increasing the installed base.
  • A self-reinforcing cycle ensues

21
Standards and Dominant Design
  • Standards set by
  • Government
  • Non-governmental voluntary groups
  • Companies
  • The market place
  • Standards can be
  • Open, e.g., Linux
  • Closed, e.g., Windows

22
Competing with standards
  • Open standards decrease profit appropriation
  • Rival imitate easily
  • Increases buyer power and supplier power due to
    lower switching costs
  • Possible loss of control (Java and Microsoft)
  • They also increase market acceptance
  • Low switching costs for buyers increases demand
  • Less uncertainty for suppliers regarding design
    elements leads to more suppliers and lower costs
  • Can encourage innovation in your standards as
    opposed to rivals
  • Network externalities (requires critical mass)

23
How should companies compete in standards-based
industries?
Maximize value appropriation
Maximize market acceptance
Betamax
VHS
LOOSE
TIGHT
Mac
IBM-PC
24
Key Take-aways
  • Timing of Entry
  • Comparing first and second mover advantages
  • Demand and technological uncertainty is key to
    decision making
  • Entering early may give better potential to set
    standards in industry
  • Standards and Dominant design
  • Some markets are winner takes all
  • Determined by prior experience, learning effects
    and network externalities
  • Tension between open and close standards affected
    by market acceptance vs. value appropriation
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