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Project Work in the Computing Curriculum

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Title: Project Work in the Computing Curriculum


1
Project Work in the Computing Curriculum
  • Sally Fincher
  • 15th Annual NACCQ conference
  • Hamilton, New Zealand
  • 3-5 July 2002

2
EPCoS
  • Effective Projectwork in Computer Science (EPCoS)
  • UK funded project (250k UKP)
  • 3 years (1997-2000)
  • 10 institutions
  • Effective Project Work in Computer Science
    Principles and Pragmatics, Springer-Verlag 2001

3
Why projects?
  • Learn something we cant teach but we want them
    to know
  • Process
  • extended period of time, pts, possible
    methodology prescribed
  • Product
  • often integrative of many aspects of previous
    curriculum (capstone), written and oral
    communication skills. What is a report, anyway?
  • Industrial practice
  • real projects, real clients, authentic
    experience, authentic assessment, motivation

4
Three features of project work
  • Immersion
  • Situation
  • Location

5
Immersion
  • Projects are free from normal curricular
    timetabling contact constraints (no lectures,
    self-directed)
  • Students are free to do what they will with their
    time material (and often spend far too much
    time doing so)
  • Immersion can be seen in individual projects just
    as much as team/group projects.

6
Immersion (i)
7
Immersion (ii)
8
Immersion (iii)
  • My research library was in a shipping container
    rented out for self-storage. I got the steel
    8-by-8-by-40 foot space for 250 a month and
    spent all of 1000 fixing it up with white paint,
    cheap carpet, lights, an old couch, and raw
    plywood work surfaces and shelves. It was heaven.
    To go in there was to enter the
    book-in-progressall the notes, tapes, 5x8 cards,
    photos, negatives, magazine articles, 450 books
    and other research oddments laid out by chapters
    or filed carefully
  • Stewart Brand How Buildings Learn, 1994

9
Immersion (iv)
10
Educational Examples
  • Individual Research-type projects from
    final-year undergraduate to PhD
  • Design-and-build projects (typically in groups
    and of a semester or more duration)

11
Three features of project work
  • Immersion
  • Situation
  • Location

12
Situation
  • Students have to learn differently when doing
    project work
  • If situated learning (Lave Wenger) is an
    effective way to learn, can we use this in a more
    formal educational setting?
  • The (frequent) interdisciplinary nature of
    project work combats the artificiality of the
    regular educational setting. Curricula divisions
    often have to be abandoned
  • Project work is always contextualised

13
Educational example Aalborg
  • Traditionally, higher education has been focussed
    on rule-based disciplines with independent
    identities in their own contexts
  • Problem-oriented education, however, is based on
    working with unsolved, relevant and current
    problems from society/real life, e.g. the
    engineers' professional activity in an
    environment where solutions to real problems are
    sought.
  • By analysing the problems in depth the students
    learn and use the disciplines and theories which
    are considered to be necessary to solve the
    problems posed, i.e. the problem defines the
    subjects and not the reverse.

14
Problem-oriented project work
The practical problem can be a symptom that
something is wrong with our theories and
assumptions, and thus the practical problem
produces a theoretical problem as to why there is
a practical problem
http//www.auc.dk/fak-tekn/aalborg/engelsk/problem
.html
15
Other educational examples
  • PJ300
  • Genesis at University of Sheffield

16
Three features of project work
  • Immersion
  • Situation
  • Location

17
Location
  • Classroom extension (catch-as-catch-can may
    have features of immersion, may not)
  • Maximal colocation (also called radical
    colocation project rooms, war rooms)
  • Distributed teams

18
Radical colocation
  • One site collected productivity measures on the
    six teams that we observed, as they do with all
    their software engineering teams. The measures
    allowed a comparison of these groups with the
    company norm, which showed the company already
    well above (better than) the national average.
    The results were remarkable they produced double
    the function points per unit of staff time
    compared to the corporate average. They cut the
    total time to market (per function point) by two
    thirds, with none of the groups, again, even near
    the corporate average
  • Gary Olson Judith Olson Distance Matters
  • HCI 2000 vol 15 pp 139-178

19
Why does this work?
  • could move from one sub-group to another
  • overhearing gave awareness
  • 42 flip charts over 6 weeks
  • common referent (by gesture or glance)
  • maintains critical information
  • place for examining interactions and planning for
    new events
  • record of chronology of ideas or associatively
    meaningful clusters

20
Educational example Roskilde
  • Pedagogy was a crucial part of the experiment
    lectures, fixed syllabuses, examinations and
    strict admission criteria were swept away.
  • There was to be consistent implementation of
    project pedagogy at Roskilde University students
    were to select topics that interested them and to
    carry out the work in groups.
  • A project would be continuously assessed,
    examinations would not be necessary

21
Roskilde houses
  • The project groups were organised in "houses",
    administrative and physical units that contained
    about 60 students, 5-6 teachers and a secretary
    during the first years. Working together, the
    teachers and students of the house decided on the
    themes for the project work. The intention was
    that the teachers' research, which was to deal
    with the same subjects as the students' project
    work, should take place in cooperation with the
    students.
  • http//www.ruc.dk/ruc_en/about/RU-history/

22
Other examples
  • Monash studio-based
  • Very short-term projects one day, one week
  • students need to be in the lab and part of the
    activity there
  • Prof Ian Witten, NACCQ 2002

23
But is it authentic?
  • What we expect of project work
  • What we expect/assume of industrial practices
  • Distributed teams - potentially globally
    distributed

24
Educational example Runestone
  • Different specialities
  • Different countries (and therefore different time
    zones)
  • Different cultures
  • http//www.docs.uu.se/docs/runestone/
  • Have to deal with
  • Technological challenges
  • Common ground
  • Context trust

25
Culture
  • Mangers start with sweet talk the top of the
    hamburger bun. Then the criticism is slipped in
    the meat. Finally, some encouraging words the
    bottom bun. With the Germans, all one gets is the
    meat. With the Japanese, all one gets is the
    buns one has to smell the meat
  • E.S. Browning, Wall Street Journal 3 May 1994
    Side by side Computer chip project brings rivals
    together, but the cultures clash

26
Educational example
  • Brace yourself for problems. Do your work in
    time (an golden oldie, that one). Yes, when an
    American says I can do all this, it means in
    Swedish I will try my best (but no success
    guarantied)
  • Mary Last, reporting student comment from the
    Runestone project, 1st CSERGI workshop, 1998

27
Back to more basic things
  • Lots of ways to integrate project work.
    Immersion, Situation and Location are useful ways
    to think about whats going on, but not very
    useful when designing instances of project work
    in educational settings.
  • Assessment
  • Supervision
  • Allocation
  • Team/group projects
  • Reflection
  • Motivation

28
How to find things out how to use things
  • In EPCoS we developed a projectwork map
  • Great for us
  • Pretty useless for anyone else
  • Bundles
  • Problem Statement
  • This bundle is
  • The way it works is
  • It works better if (It doesnt work unless )
  • Solution Statement

29
Red Card/Yellow Card (aka La Coupe du Monde
1998)
  • Red card / yellow card (Give them a management
    tool)
  • Students and staff alike are reluctant to reward
    group members who do not contribute. (Although
    some groups are perfectly happy to carry a
    hitch-hiker). In either case, it is impossible
    for staff to know precisely how much work each
    team member did only the students involved know
    this.

30
Bundle body
  • This bundle gives students some control over the
    behaviour of members of their project group and
    allows their non-performance to be factored into
    assessment.
  • The way it works is that students are allowed to
    issue others in their project group with yellow,
    and in extremis, red cards. A yellow card is
    shown to a student who is deficient in effort
    or attitude or in other ways not making a full
    contribution to the group and is then lodged with
    the project supervisor. Being shown a yellow
    card results in a known penalty being applied to
    the student (for example a fixed number of marks
    lost), though a yellow card may be cancelled by
    increased effort, or at a boundary between phases
    of the project, or after a set time. A student
    who attracts the maximum number of yellow cards
    can be shown a red card, which excludes the
    student from the rest of the project and sets the
    mark awarded to zero. There is no recovery from
    a red card.

31
Bundle conditionals
  • It works better if staff set the parameters of
    control (the penalty, the number of yellow cards
    that can be carried)
  • It doesnt work if the system leads to the
    frivolous use of penalties. It doesnt work
    unless day-to-day management of the resource/role
    allocation is in the hands of the group
    themselves.

32
Solution statement generalising the particular
  • So find a mechanism which devolves some control
    over the performance of group members to the
    groups themselves.

33
More of the same
  • http//www.cs.ukc.ac.uk/national/EPCOS
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