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Introduction to 5 Educational Technology Theories

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Title: Introduction to 5 Educational Technology Theories


1
Introduction to 5 Educational Technology Theories
  • Dr. Elizabeth Langran, Fairfield University

2
  • Universal Design for Learning
  • 21st Century Learning
  • Inquiry
  • Digital Natives
  • TPCK
  • What we need to teach, how we need to teach, and
    who we are teaching has changed

3
UDL
  • www.cast.org
  • UDL is a framework for designing curricula that
    enable all individuals to gain knowledge, skills,
    and enthusiasm for learning. UDL provides rich
    supports for learning and reduces barriers to the
    curriculum while maintaining high achievement
    standards for all
  • Flexible digital media
  • Students who have always been left behind finally
    have the opportunity to learnand to love
    learning

4
UDL
  • Learning disabilities such as dyslexia
  • Language barriers
  • Emotional or behavioral problems
  • Lack of interest or engagement
  • Sensory and physical disabilities
  • Teachers want their students to succeed, but a
    one-size-fits-all approach to education simply
    does not work. How can teachers respond to
    individual differences?

5
Universal Design for Learning calls for ...
  • Multiple means of representation, to give
    learners various ways of acquiring information
    and knowledge,
  • Multiple means of action and expression, to
    provide learners alternatives for demonstrating
    what they know,
  • Multiple means of engagement, to tap into
    learners' interests, offer appropriate
    challenges, and increase motivation

6
  • Example Dyslexic student
  • Needs visual overviews of information
  • Concept map presented at beginning of each
    chapter in digital book
  • Illustrations and graphic explanations inserted
    appropriately in main content
  • Background knowledge provided links to
    vocabulary, links to key science content from
    earlier chapters

7
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8
  • Universal Design for Learning
  • 21st Century Learning
  • Inquiry
  • Digital Natives
  • TPCK

9
21st century learning
  • www.21stcenturyskills.org

10
Core subjects
  • English, reading or language arts
  • World languages
  • Arts
  • Mathematics
  • Economics
  • Science
  • Geography
  • History
  • Government and Civics

11
Weave into core subjects
  • Global awareness
  • Financial, economic, business and entrepreneurial
    literacy
  • Civic literacy
  • Health literacy

12
Learning and Innovation Skills
  • Creativity and Innovation Skills
  • Critical Thinking and Problem Solving Skills
  • Communication and Collaboration Skills

13
Information, Media and Technology Skills
  • Information Literacy
  • Media Literacy
  • ICT Literacy

14
Life and Career Skills
  • Flexibility Adaptability
  • Initiative Self-Direction
  • Social Cross-Cultural Skills
  • Productivity Accountability
  • Leadership Responsibility

15
  • Universal Design for Learning
  • 21st Century Learning
  • Inquiry
  • Digital natives
  • TPCK

16
Inquiry-based learning
  • www.thirteen.org/edonline/concept2class/inquiry/in
    dex.html
  • "Tell me and I forget, show me and I remember,
    involve me and I understand."
  • Inquiry" is defined as "a seeking for truth,
    information, or knowledge -- seeking information
    by questioning."
  • The process of inquiring begins with gathering
    information and data through applying the human
    senses -- seeing, hearing, touching, tasting, and
    smelling.
  • Skills and the ability to continue learning
    Nurture the inquiring attitudes necessary to
    continue the generation and examination of
    knowledge throughout their lives

17
  • Schools must change from a focus on "what we
    know" to an emphasis on "how we come to know."
  • An important outcome of inquiry should be useful
    knowledge about the natural and human-designed
    worlds. How are these worlds organized? How do
    they change? How do they interrelate? And how do
    we communicate about, within, and across these
    worlds? These broad concepts contain important
    issues and questions that individuals will face
    throughout their lives.
  • Can be done in labs, collaborative activities,
    even lectures

18
  • Example Discussing the internal structure of the
    earth
  • A teacher will often give the students
    information about just the names and sizes of
    these earth layers, or the "what we know."
  • What really is important and intriguing for the
    student is the "how do we know?" about these
    structures. No one has been down there, and
    physical probes have only scratched the surface.
  • To enhance inquiry learning, the teacher should
    explain that indirect scientific evidence, mainly
    the transmission and reflection of different
    kinds of earthquake waves, provides much of our
    understanding about the internal structure of the
    earth.
  • This approach provides the student with the
    opportunity not only to learn the names and sizes
    of the structures but, more importantly, to
    ponder and question the nature of indirect
    scientific evidence as well.
  • Thus, an inquiry approach can help students
    connect science with the scientific method.
    Students learn to apply the method to various
    fields of study while coming to understand their
    content.

19
Students
  • view themselves as learners in the process of
    learning.
  • accept an "invitation to learn" and willingly
    engage in an exploration process.
  • raise questions, propose explanations, and use
    observations.
  • plan and carry out learning activities
  • communicate using a variety of methods
  • critique their learning practices

20
The teacher
  • reflects on the purpose and makes plans for
    inquiry learning
  • facilitates classroom learning

21
Webquests
22
  • http//www.ic.sunysb.edu/Stu/ppoggio/maglev/index.
    html

23
  • Universal Design for Learning
  • 21st Century Learning
  • Inquiry
  • Digital Natives
  • TPCK

24
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26
Digital Natives
  • Millennials
  • Gen Y
  • Net Generation
  • Echo Boomers, iGeneration, Second Baby Boom, the
    D.A.R.E. Generation, Google Generation, MySpace
    Generation, MyPod Generation, Generation Next,
    Grand Theft Auto Generation, Nintendo Generation,
    the Halo Generation, Me Generation, the Cynical
    Generation, Generation 9/11, and The Next (or
    Second) Greatest Generation (wikipedia).

27
  • Digital Natives tend toward independence and
    autonomy in their learning styles, which impacts
    a broad range of educational choices and
    behaviors, from "what kind of education they buy"
    to "what, where, and how they learn."
  • Carlson, S. 2005. The Net Generation goes to
    college. The Chronicle of Higher Education,
    October 7
  • Barnes, K., R. Marateo, and S. Ferris. 2007.
    Teaching and learning with the net generation.
    Innovate 3 (4).

28
  • self-directed learning opportunities
  • interactive environments
  • multiple forms of feedback
  • assignment choices that use different resources
    to create personally meaningful learning
    experiences
  • hands-on, inquiry-based approaches to learning

29
Information literacy critical thinking
  • They may be digital natives, but they do not
    necessarily understand how their use of
    technology affects their literacy or habits of
    learning. For educators, providing the
    technological bells and whistles needed to engage
    Net Geners may not be as effective or as critical
    as improving their information literacy and
    critical thinking skills
  • Barnes, K., R. Marateo, and S. Ferris. 2007.
    Teaching and learning with the net generation.
    Innovate 3 (4).

30
  • Universal Design for Learning
  • 21st Century Learning
  • Inquiry
  • Digital Natives
  • TPCK

31
TPCK Technological Pedagogical Content Knowledge
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