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Games

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MUSIC DOWNLOADS. GAMING COMPUTERS. WHO USES GAMES / SIMULATIONS. MILITARY. POLICE DEPARTMENTS ... RISK FREE. MISTAKES WITHOUT CONSEQUENCE. CONFIDENCE. CRITICAL ... – PowerPoint PPT presentation

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Title: Games


1
Games Simulation Used For Education
Tina, Seth, Jackie Lynn
2
Outline
  • What is a game?
  • Different Types of Games
  • Reasons games are popular
  • What makes a game successful?
  • What is a simulation?
  • What are the applications?
  • Successful Examples of games
  • When to use the technology
  • Who uses the technology

3
What is a game?
  • Definition
  • A way of amusing one self pastime diversion
  • Entertainment and Relaxation

4
Are Games Just Toys?
  • Learn more than you think
  • Imagination
  • Creativity
  • healthy competition
  • focus to be maintained
  • skills to be acquired
  • improves hand-eye coordination.
  • Positively escape from our mundane reality.
  • It is also known that when someone is playing a
    game, his or her mind state reaches the alpha
    level.

5
Different Types of Games
  • Computer Games
  • Video Games
  • Board Games
  • TV Game Shows
  • Many, many more types

6
What makes a game successful?
  • Unique Idea
  • Objective or Goal
  • Feeling of Accomplishment
  • Gives an ending
  • Appeal to wide audience
  • Challenging
  • Different each time
  • Repeat play
  • Control
  • Not a movie
  • Must be fun!

7

Chess was one of the first games ever played.
In the late 1880s, the famous Parker
Brothers catalog featured twenty-nine
games.
8
Simulation
  • The earliest documented use of simulation for
    training of any type is from the Roman Empire
    they used simulation for military training
  • Simulators have been developed to acquire the
    skills necessary to control movements such as
    aircrafts, automobiles, and ships

9
Applications
  • Games such as computer programs have been used
    to develop and train various
    applications.
  • Action games
  • Adventure games
  • Sport games
  • Simulators

10
Vital Questions
  • Is the program fun enough for someone other then
    the target audience?
  • Do people think of themselves as players or
    students?
  • Is this a good experience, do the students want
    to play it again?
  • Are the users skills in the subject matter and
    content of the game?
  • Does this game encourage reflection about what
    has been learned?

11
  • The Chinese philosopher Confucius once said I
    hear and I forget, I see and I remember. I do
    and I understand.

12
Successful Examples
  • Classroom Jeopardy
  • Game Goo
  • Animal Homes
  • Games to Train

13
Successful Tool
  • Games are used via the internet, classroom,
    business environment, training conferences and
    anywhere learning is taking place
  • The use of games and simulation has proved to be
    a successful tool

14
When To Use This Technology
  • Games provide a pleasurable structure for
    testing the level and application of skills and
    knowledge.

15
In What Context Can We Use This Technology?

Recreation/Sports Military Business Education
16
When To Use This Technology
  • To motivate learners through challenge,
    curiosity, fantasy, and control
  • To provide feedback
  • To promote relevance through life experience
  • To accelerate learning
  • To introduce or review topics
  • To bring fun and energy in the learning
    environment
  • To provide a less threatening learning
    environment
  • To encourage creativity and critical thinking
  • To collaborate decision making
  • To provide social interactivity

17
When To Use This Technology
  • GAMES ARE EFFECTIVE FOR
  • Practicing and checking knowledge
  • Identifying gaps in knowledge or skills
  • Providing an opportunity for review and
    refinement
  • Developing new mental relationships and avenues
    for application of information

18
WHO RECEIVES TRAINING?
  • A population which has never been without
    advanced technology
  • TIVO
  • MUSIC DOWNLOADS
  • GAMING COMPUTERS

19
WHO USES GAMES / SIMULATIONS
  • MILITARY
  • POLICE DEPARTMENTS
  • AIRLINE INDUSTRY

20
WHY NOW ?
  • REALISM
  • RISK FREE
  • MISTAKES WITHOUT CONSEQUENCE
  • CONFIDENCE
  • CRITICAL THINKING NEEDED

21
FUTURE USAGE AS A RESULT OF
  • CONNECTS WITH TRAINEES
  • COST EFFECTIVE
  • BETTER TRANSFERENCE TO WORK ENVIRONMENT

22
Conclusion
  • Games and Simulation is a extremely useful tool
    in the development and training of Education,
    Corporate or Governmental Agencies
  • They are getting more widespread and will
    continue to be used in the future

23
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