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Cognitive Psychology Spring 2005 -Discussion
Section-
3Full plate - again
- Decision making
- Reasoning
- Problem solving
- Exams
- Evaluations
4Cognitive functions
Emotion Motivation Action
- Reasoning, problem-solving
problem-solving
Reasoning,
5Decision making
- Old economical theories
- New psychological theories
- ? Bounded rationality
6Decision making
- Economy Expected utility theory
- Normative theory Yields optimal payoff
- Based on expected value
- EV ? ( pi x vi ) Sum of prob times value
- Applicable to many situations (Renting an
apartment, chosing a major, deciding where to go
for holidays, etc.)
7Example Expected utility theory
8Problems
- This obviously works only for small, well defined
problems. - Most real life problems have many options
- Are hard to quantify both in value and
probability - Need quick decisions.
- Even if people were able to collect all that
information, they were probably unable to combine
it appropriately to act optimally.
9Conclusions
- People do generally not use expected utility
theory to make their decisions. - The model helps economists to make predictions.
- The predictions are usually not very accurate
- The model has to be enriched with psychological
mechanisms.
10Alternative view
- People use heuristics in decision making (not
algorithms!) - They suffer from psychological biases
11Algorithms and Heuristics
- Algorithms yield optimal solutions (if they
exist). They provide certainty. But are often
practically impossible to apply. Example Solving
chess. - Heuristics are rules of thumb. They yield a
solution that is good enough. But no certainty
that it will work. Quick and dirty. Example
Doing what everyone else does.
12Example Constrast of Algorithms and Heuristics
- Outfielder in Baseball. Objective Catch ball.
- Can either estimate ball speed, distance, wind
speed, throwing angle, own speed, ball
aerodynamics, etc. (in a short time, then start
running). - Or One can keep the angle of the ball in the
viewing field constant by running. ? Will catch
ball AND will already be running.
13Availability heuristic
- People are not good at estimating probabilities
- They use shortcuts
- Basically Instances that are overrepresented in
the mental representation and hence easier to
call to mind are deemed to be more probable. - This may reveal something about the structure of
our mental representations! - A priori, it is unclear why we should have a
harder time thinking of words ending in p than
words starting with p. But people think the
former case is much more frequent than the
latter. - This heuristic can be both very efficient or
misleading. Depending on the correlation with the
criterion.
14Representativeness heuristic
- If something is easier to represent in a certain
way, people will think that it is more likely
that the things are physically like the mental
representation. - Example Repetition avoidance in generating
random numbers. - Example Illusory effectiveness of rain dances,
many medications and therapies.
15Knowledge heuristic (availability)
- The less is more effect
- More citizens in Baltimore or Seattle?
- More citizens in Minneapolis or Sacramento?
- More citizens in Berlin or Leipzig?
- More citizens in Duisburg or Munich?
- If the probability of you knowing about it is
correlated with the criterion asked, you will be
better off, if you just chose the one you know.
16Biases
- Cognitive illusions
- Like perceptual illusions, it is hoped that we
can understand decision making by investigating
its illusions. Like in Perception. - Unlike Heuristics, they generally diminish the
quality of the decision.
17Framing bias
- The way a certain problem is phrased influences
peoples behavior in response to it. - Examples 90 Chance of survival vs. 10 Chance
of Death influences surgeons decision to operate. - Example Losing vs. Gaining not the same.
18Anchoring bias
- The initial starting point of our considerations
will have a big effect on the final
estimate/decision. - Example 1x2x3x4x5x6x7x8x9
- vs 9x8x7x6x5x4x3x2x1
19Sunk Cost Bias
- Once an investment has been made, the probability
to continue the undertaking is higher,
proportional to the magnitude of the investment. - Rationally, it should NOT influence our decision
to continue. - In the real world, investment often increases
probability of success (its an estimate of that
probability). - Also, this is structurally similar to cognitive
dissonance. - Example Continue to fight wars that one cant
win.
20Illusory correlation bias
- People see structure wherever possible.
- Even in random noise (some people see faces)
- Probably an offshot of the representativeness
heuristic What fits the mental model is seem to
be more likely. These features then get more
attention and are overepresented in the mental
representation.
21Hindsight bias
- Hindsight is always 20/20
- Prime example 9/11. Wasnt it obvious that
something like that would happen soon, given that
they already tried? Why did two presidents do
nothing about it? - People think their original expectations of what
will happen were closer to what actually
happened. - Evidence for constructiveness of mental rep.
22Confirmation bias
- We encountered this in the reasoning chapter.
- Most people look for information that confirms
original expectations instead of information that
is more likely to falsify it.
23Overconfidence bias
- People generally have higher confidence in their
judgement than is warranted by the data or by
expectations. - The problem with this bias is that it immunizes
people to seek a fix for their other biases. They
dont see the need.
24A bad picture
- People suffer from all kinds of biases that
prevent them from reaching the optimal decision.
- The sunk cost effect keeps them to stick with
their decision, the overconfidence effect keeps
them from realizing that they are in need of a
better solution. - Hindsight bias keeps them from learning in the
long run. After all, our decisions werent so
bad, right? - Are they just bad and cant do any better?
25Why?
- Action control
- Heuristics and biases enable us to reach a
decision quickly, act on it and confidently STICK
with it. - In the long run, this might be more rational than
wavering and behaving erratically the first time
new information comes around. - People need to act on information. These
shortcuts often enough help them, particularly if
they have to act on them (vs. just pondering
them).
26Example Mate choice
- Can have everyone one wants
- Only one shot. Decisions are final
- Views candidates sequentially
- Is able to assign a value to everyone
- Doesnt compromise standards.
27Normally distributed pool
28Equally distributed pool
29Lessons Specific
- Make the cutoff at 20 of your expected pool
- Actual size and distribution of pool doesnt
matter much.
- Subjective expected pool-size does!
- Breakup and divorce as means of optimization of
utility in case of premature selection
- Could explain increased divorce rate by that
(more people around, longer integration time)
30Lessons General
- Decision making and modeling of decisions do have
very important real-life implications and
applications!
31Problem Solving
32Problem solving
- Behind one of the doors is 1 Mio , nothing is
behind the other 2.
- I open another door and show you that there is
nothing
- Now you have the option to change. Do you?
33Problems
- Well defined problems Clear start state, clear
goal state, clear operations. - Example Chess, Tower of Hanoi, Games in general.
- Ill-defined, complex problems Unclear start
state, unclear goal state, unclear operations. - Example Managing a company, waging a war,
leading a good life.
34Problem space
- Every well defined problem can be represented by
a problem space. - The space contains states and relations (steps)
between them. - Even well-defined spaces get huge very quickly
(e.g. chess). - Computers (AI) solve problems by exploring the
problem space.
35Strategies of problem solving
- Generate and Test Come up with a lot of
solutions and then test them sequentially until
success. - Means-End Analysis Comparing the starting state
with the goal state and generating intermediate
steps that reduce the discrepancy. - Working backward Determine the last step before
the goal step and then generate steps from there
on until one reaches the start position. Useful
if there is only possible solution. - Backtracking Making assumptions, deliberating
as-if and undoing them if it turns out that it is
a dead-end. - Using analogies Realize the same underlying
structure between a familiar situation and a
problem situation and act as if the familiar
situation would apply. Famous example Tumor
problem, the gamma knife.
36Detriments to good solutions
- Mental set
- Constrained problem space
37Detriments to good solutions
- Functional fixedness
- Inadequate mental representations
Candle Box of nails How to tack the candle to the
wall?
38Detriments to good solutions
- Lack of knowledge and expertise
- Experts pay attention to relevant information
- They have deep (vs. shallow) categories
- They can bring an enormous memory to bear,
basically pattern matching (e.g. in chess). - Experts are more likely to check for errors.
39Creativity
- Particularly useful to solve ill-defined
problems. - Practice (10 year rule)
- Productivity (the more, the merrier)
- High IQ
- Good mental representations
- Willingness to take risks
- Personality factors
- Nothing mystical Artificial creativity! Aaron.
http//www.kurzweilcyberart.com/KCATaaron/STAFsamp
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40Reasoning
41Hypothesis testing
2 4 6...
42Wason
If vowel on side one, even number on other
p p q q
...
43Base rate neglect
Prevalence of breast cancer in population is 1.
Mammograph detects present breast cancer 99 of
the time. If no breast cancer is present, the
false-positive rate is 10.
After a test, the mammograph of a woman is
positive. What is the probability that she has
breast cancer?
44Base rate neglect
Consider 1000 people.
10 of them do have breast cancer.
All 10 are detected.
990 dont have breast cancer.
10 of them are detected as false-positives 99.
10 out of 10 99 109 roughly 9 !
Test parameters great, but baserate low!
45The II. MIDTERM
46Sections
47Gains
48Individual Changes
49Evaluations
50Conundrum
May 27th, 2005
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