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Gaming in libraries

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Games meet developmental needs. They may have a cathartic effect in releasing emotions. ... MMOGs (21%) Massive Multiplayer On-line games, on-line games Runescape ... – PowerPoint PPT presentation

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Title: Gaming in libraries


1
Gaming in libraries
2
GAMING is BIG
  • Huge trend
  • Tournaments, intergenerational programs
  • Collections

3
Benefits of games
  • Games are educational.
  • Games meet developmental needs.
  • They may have a cathartic effect in releasing
    emotions.
  • Games promote fitness and health
  • (well some do...)
  • They are simply fun and entertaining and social.
    ..

4
Who is playing?
5
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6
What is being played?
  • 64 - console games
  • 53 - board games
  • 13 - computer games

7
Consoles
  • PlayStation2 and 3
  • Wii
  • Gamecube
  • X-box360

8
The types of games were spread between
  • Racing (74) - Mario Kart, Nascar
  • Puzzle (72)- Tetris, Solitaire, Bejeweled
  • Sports (68)- Madden, FiFa
  • Action (67)- GTA, Ratchet Clank
  • Adventure (66)- Legend of Zelda, Tomb Raider
  • Rhythm (61)- Guitar Hero, DDR
  • Strategy (59)- Civilization, StarCraft
  • Simulations (49)- Sims, Rollercoaster Tycoon

9
There are even more games
  • Play fighting (49)- Super Smash Bros, Mortal
    Kombat
  • First person shooters (47) Halo,
    Counter-Strike
  • Role Playing (36) Final Fantasy, Knights of
    the Old Republic
  • Survival Horror (32) Resident Evil, Silent
    Hill
  • MMOGs (21) Massive Multiplayer On-line games,
    on-line games Runescape
  • Virtual worlds (10) Second Life

10
The most popular games with teens are not
violent.
  • Guitar Hero
  • Halo 3
  • Madden NFL
  • Solitaire
  • Dance Dance Revolution
  • Madden NFL 08
  • Tetris
  • Grand Theft Auto
  • Halo
  • The Sims

11
Gaming benefits learning
Role Playing Games
  • Promotes
  • Teamwork
  • Leadership
  • Creative problem solving
  • Critical thinking

12
Sounds like social networking
  • Willingness to learn
  • Supportive presence for experts and novices
  • Library as a place for learning, playing and
    gaming


13
Getting a gaming program started in your library
  • Familiarize yourself with gaming and games.
  • Play the games yourself.
  • Consult with knowledgeable people-staff, youth in
    library groups, gaming stores

14
Getting a gaming program started in your library
  • Decide what equipment is required TV,
    projectors, consoles, controllers, games etc.
  • Select a system and choose appropriate games

15
What you need to start
  • Or if you have
  • Starter kit need not be fancy
  • 1 station for DDR
  • (Dance Dance Revolution)
  • 1 Play Station 2
  • and 2 pads (to dance on)
  • 1 projector
  • and 1amplifier.

16
Tournment vs Open Play
  • Choose games with easy, simple moves
  • To move things along choose games with time limit
    or set number of lives

17
Board games
18
Explosion in board game choice
19
Marketing your events
20
Traditional flyer
  • With a twist
  • Posted to the home page and flyer format

21
Video games are bad for you? Thats what they
said about rock-n-roll - Shigeru Miyamoto, G
eneral Manager, Nintendo Co Ltd.
22
Life is a video game. No matter how good
you get, you are always zapped in the end

23
To find out more
  • Eli Neiburger. Gamers in the Library?! ALA
    publication 2007.
  • The Librarian's Guide to Gaming An Online
    Toolkit for Building Gaming
  • http//librarygamingtoolkit.org/
  • Developmental assets
  • http//www.search-institute.org/assets/
  • http//www.cheapass.com/
  • http//www.otb-games.com/

24
  • Merci beaucoup!
  • Presentation par
  • Katherine Palmer, Toronto Public Library

25
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