Title: Error Messages Displays Interface Evaluation
1Error MessagesDisplaysInterface Evaluation
2Error Messages for the Product
- Be as specific and precise as possible.
- Be constructive indicate what needs to be done.
- Use a positive tone avoid condemnation.
- Choose user-centered phrasing
- Consider multiple levels of messages
- Keep consistent grammatical form, terminology,
and abbreviations. - Keep consistent visual format and placement.
3Attaining Good Error Messages
- Establish a message quality-control group.
- Include messages in the design phase.
- Place all messages in a file.
- Review messages during development.
- Attempt to eliminate the need for messages.
- Carry out acceptance tests.
- Collect frequency data for each message.
- Review and revise messages over time.
4Colour Guidelines - Benefits
- Soothes or strikes the eye
- Accents an uninteresting display
- Facilitates subtle discriminations in complex
displays - Emphasizes the logical organization of
information - Draws attention to warnings
- Evokes emotional reactions of joy, excitement,
fear, or anger.
5Colour Guidelines
- Use colour conservatively limit the number and
amount of colours. - Recognize the power of colour to speed or slow
tasks. - Ensure colour coding supports the task.
- Have colour coding appear with minimal user
effort. - Place colour coding under user control.
- Design for monochrome first.
- Use colour to help in formatting.
6Colour Guidelines - Guidelines
- Be consistent in colour coding.
- Be alert to common expectations about colour
coding. - Use colour changes to indicate status changes.
- Use colour in graphic displays for greater
information density.
7Colour Guidelines - Dangers
- Resolution may degrade with colour displays.
- Colour pairings may cause problems.
- Colour fidelity may degrade on other hardware.
- Printing or conversion to other media may be a
problem.
8Seeing Red? Feeling Blue?
- "Colour can affect your mood and even your
metabolism, according to various studies."
RED is the most dominant of all colours. It tends
to raise blood pressure, pulse rate and even your
temperature an excellent environment for
creation.
YELLOW is a high visibility colour said to have a
favourable effect on human metabolism. It tends
to appear brighter then white. When children are
asked to draw a happy picture, they most often
draw it in yellow.
WHITE is the perfectly balanced colour, clear and
natural in its influence. White instantly
suggests goodness and purity.
9Seeing Red? Feeling Blue?Cont.
VIOLET is the colour of luxury and sensuality.
Violet creates an unusual atmosphere - unexpected
and lavish.
GREEN represents a withdrawal from stimulus.
Greens and blue-greens tend to reduce nervous and
muscular tension.
BLUE has qualities opposite to red. It can lower
blood pressure and pulse rate.
10The  Energy  of  Colour http//www.aletapippin.
com/articles/energy.htm
- An entire field has been developed surrounding
the psychology of color in marketing. For
instance, fast food restaurants are decorated
with vivid reds and oranges, encouraging diners
to eat quickly and leave. Bright primary colors
are used for toys, books and childrens web sites
because young children prefer them and respond
more positively than to pastels or muted colors. - In North American mainstream culture, the
following colors are associated with certain
qualities or emotions
11The  Energy of  Colour.
- Red excitement, strength, sex, passion, speed,
danger - Blue (listed as the most popular color) trust,
reliability, belonging, coolness - Yellow warmth, sunshine, cheer, happiness
- Orange playfulness, warmth, vibrant
- Green nature, fresh, cool, growth, abundance
- Purple royal, spirituality, dignity
- Pink soft, sweet, nurture, security
- White pure, virginal, clean, youthful, mild
- Black sophistication, elegant, seductive,
mystery - Gold prestige, expensive
- Silver prestige, cold, scientific
12Why Evaluate
- Understand how products/users behave in the real
world - Does the design meet the users needs?
- Compare Designs
- Engineer towards a goal
- Iteratively improving the design
- Check conformance to a standard.
- Is it up to snuff
13Types of Evaluation
- Observing and Monitoring (passive)
- Cameras
- Personal observation
- Collecting keystroke (task) data.
- Collecting User's Opinions
- Interviews
- Surveys
- Experimentation and Benchmarking
- Quantitative analysis of data
- Very scientific approach
- Hypothesis testing
- Controlling variables
14Types of Evaluation Cont.
- Interpretive Evaluation
- Informal way of collecting data
- Users
- Products
- Natural setting
- Attempts to extract info from findings of
evaluation - No formal guidelines for users, product
- No goals are set for the evaluation.
- A look and see what happens kind of approach.
15Types of Evaluation Cont.
- Predictive Evaluation
- Predict how users will behave without testing the
product on users. - Evaluator uses
- Inspection
- Simulation
- Expert Reviewing
- Task Analysis
- to predict problems with users
- Usually involves a low-level prototype or mock-up