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Session 9 Topics

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Title: Session 9 Topics


1
Session 9 Topics
  • Wireless Internet Technology and M-Business
  • International Ecommerce

2
Wireless Technology Mobile Ecommerce
  • Wireless technology turns e-business into mobile
    ecommerce and, ultimately, m-business, or mobile
    e-business
  • M-commerce is defined as the ability to purchase
    good anywhere through a wireless Internet-enabled
    device.  Primary mobile communication exists
    through web-enabled wireless phones. 
  • Current applications
  • Conduct online transactions
  • Make purchases
  • Trade stocks
  • Send e-mail
  • Future applications
  • A wireless office, where computers, phones and
    other office equipment are all networked without
    cables

3
Wireless Technology and Devices
  • Wireless development
  • First-generation wireless technology was the
    cellular phone
  • Second generation wireless technology, which
    includes digital cellular phones, is currently in
    use worldwide
  • Third generation, or 3G technology will enable
    wireless devices to send and receive data as much
    as seven times faster than a standard 56K modem
  • Wireless devices
  • Personal digital assistants (PDAs), Palm OS
  • Digital cellular phones (WAP Phones)
  • Two-way pagers (RIM)
  • MS Windows CE/Pocket PC

4
Wireless Internet Access
  • Code Division Multiple Access (CDMA)
  • Each transmission is assigned a specific channel,
    giving the transmission the benefit of the entire
    bandwidth within that channel and reducing the
    possibility that a connection will be broken
  • Able to assign each transmission on the network a
    unique code to ensure security
  • Global System for Mobile Communications (GSM)
  • Uses Time Division Multiple Access (TDMA) which
    takes multiple calls and assigns each call to a
    different time slot on the same radio frequency,
    eg. Short message service (SMS)

5
Wireless Internet Access
  • 3G technologies high speed Internet access,
    email, streaming audio and video
  • EDGE (ATT, Nokia)
  • Cdma2000 (Sprint PCS)
  • W-CDMA (NTT DoCoMo)
  • International Telecommunications Union (ITU)
  • Establishes guidelines for 3G

6
Wireless Hype Cycle
Source Gartner
7
Wireless Web Technology
  • Three technologies are used to provide Web access
    to wireless devices
  • Wireless Application Protocol (WAP)
  • Palm OS --Web clipping
  • Microsofts Pocket Internet Explorer

8
PDA and Web Clipping
  • Web clipping
  • Allows users to take relevant pieces of a Web
    site and deliver it to a wireless device,
    eliminating excess content and graphics
  • Proxy server
  • Lies between client (such as a Web browser) and
    Web server
  • Query is received by a proxy server controlled by
    the wireless ISP
  • Proxy server goes to the Web site and clips the
    necessary data
  • The proxy server transmits the data back to your
    wireless device
  • If the proxy server does not have the
    information, it passes the request to the regular
    server
  • Query Application Builder (QAB)
  • Web designers build (PQAs) to be installed on
    users Palm handheld computers

9
WAP
  • Wireless Application Protocol (WAP)
  • Developed by Nokia, Ericsson, Motorola, etc.
  • A set of communication protocols designed to
    enable different kinds of wireless devices to
    communicate and access the Internet
  • Designed to standardize development across
    different wireless technologies worldwide
  • Intended primarily for Internet-enabled digital
    phones, pagers and other handheld devices
  • Uses Web sites specifically designed for wireless
    handheld devices that have small screens and
    low-bandwidth constraints

10
WML
  • Wireless Markup Language (WML)
  • The scripting language used to create Web content
    to be delivered to wireless handheld devices,
    based on XML
  • Removes unnecessary content from Web pages
  • WML tags are used to mark up a Web page to
    specify how the page should be formatted on a
    wireless device
  • WML works with the WAP to deliver the content
  • Similar to HTML, but it does not require input
    devices
  • Microbrowsers
  • Designed with limited bandwidth and limited
    memory requirements
  • Access the Web via the wireless Internet

11
WAP and WML
  • How wireless Internet works
  • A WAP gateway, which acts as a proxy server,
    receives the request, translates it and sends it
    to the appropriate Internet server
  • Server responds by sending the requested WML
    document
  • The WAP gateway parses this document's WML (i.e.,
    it analyzes the WML document, checking it for
    correctness) and sends the proper text to the
    digital phone
  • Deck
  • A WML document
  • Card
  • Consists of one user interaction, providing the
    WML browser with a small, self-contained document
    for browsing

12
Software Appliances for Wireless Devices
  • No widely accepted standard for wireless
    development
  • Developers are often required to develop multiple
    applications
  • Microsoft Pocket Internet Explorer
  • Reformats complete Web pages as they are
    downloaded from the Internet for display on the
    Pocket PC
  • Allows Pocket PC users to access most of the
    content currently available on the Web and
    eliminates the need to tailor Web content for
    delivery to handheld devices

13
Wireless Local Area Networks
  • Easier to install and maintain without disrupting
    an office or without having to install a new a
    new network connection in each location
  • Technologies
  • Radio Frequency WLANs (RF WLANs) Used to network
    devices at a distance
  • Laser technology
  • Infrared technology
  • Bluetooth
  • Wi-Fi 802.11x

14
Wireless Communications
  • Wireless communications can be unreliable and
    slow, wireless-device bandwidth is about one
    fifth of the capabilities of a standard dial-up
    connection
  • General packet radio services (GPRS)
  • Enables devices to transmit data at speeds of up
    to 114 kbps
  • Universal mobile telecommunications standard
    (UMTS)
  • Will offer transfer speeds of up to 2 Mbps for
    wireless devices
  • Smart phones
  • Mobile phones that send and receive both voice
    and data messages
  • Used to securely send and receive secure mobile
    transactions

15
The Carriers Rule!
  • Rollout of wireless Internet services depends on
    the carriers
  • They own the bandwidth licenses
  • Competing standards, esp. in the US
  • Investment in infrastructure
  • Global and nationwide coverage
  • Auctions for new bandwidth
  • Competition
  • Cooperation
  • Contrast the situations in Europe, Japan and the
    US.

16
Future of Wireless Internet
  • Decreasing cost and size of wireless phones and
    mobile devices
  • Improving technology
  • Increasing number of devices made wireless
  • Increased venture capitalist interest in wireless
    technology

17
Ultimate Wireless Device
  • Combination of all features of a mobile phone,
    PDA and two-way pager
  • Camera for video telephony and photography
  • Make calls from anywhere in the world
  • Send and receive e-mail in real-time, without
    having to dial into a service provider
  • Maintain your address book, schedules, to-do
    lists, etc.
  • Built-in GPS System

18
Transforming the PC-based Web
  • Sites must be rearchitected
  • Mapping (UAL)
  • New business models needed
  • Location-based services
  • Push vs. Pull
  • CRM customer knowledge/preferences
  • Device ubiquity
  • Interaction b/w voice and data

19
http//www.united.com/page/middlepage/0,1454,66,00
.html
20
Content Adaptation for Mobile Web
Short for compact HTML, a subset of HTML for
small information devices, such as smart phones
and PDAs. cHTML is essentially a pared down
version of regular HTML over the Internet.
Zhou Chan, 2003
21
Tasks with Added Mobile Values
  • Time-critical needs and arrangements,
  • Spontaneous needs and decisions, such as
    auctions, email, and news,
  • Entertainment needs,
  • Efficiency needs and ambitions,
  • Mobility related needs.
  • Source Anckar DIncau, 2002.

22
Wireless Usability Research
  • Avoid scrolling,
  • Use a flat hierarchy,
  • Design a navigation system consistent with a
    regular Web browser,
  • Design a back button,
  • Provide a history list,
  • Provide an indication of signal strength,
  • Reduce users memory load, and
  • Limit the search scope to improve search
    efficiency.
  • Chan et al., 2002.

23
M-commerce Contrasts with Traditional Ecommerce
  • Compare to traditional web
  • Smaller screens
  • Low bandwidth
  • Monochrome vs. Color
  • Character vs. Bit modes
  • Font control
  • Limited local memory
  • Limited data entry capabilities
  • Mini browser features
  • Phones vs. PDAs vs. new form factors

24
M-commerce Strengths
  • Innovation is a key technologically savvy people
    will continue to develop and improve wireless
    devices for consumers needs globally.
  • M-commerce will provide access to web-based
    solutions from virtually every location in the
    world.
  • "Methods of mobile payments will create 25
    billion worth of trade by 2006 says a study from
    Frost Sullivan.

25
M-commerce Weaknesses
  • History tells us tech companies are far too eager
    to proclaim a revolution. However, history shows
    that a huge new market does not just show up
    overnight.
  • It takes years for consumers to catch on to a new
    technological development.
  • Tech companies entering into the market have no
    idea what kind of business model they should
    follow.
  • Is a consumer really going to pick up their cell
    phone and want to hear a commercial advertising
    Pepsi?
  • Wireless Application  Protocol (WAP) is required
    with all web-enabled wireless devices but it has
    several significant limitations.
  • Adoption of m-commerce cannot justify the costs
    that go into producing web-enabled wireless
    devices.

26
Obstacles for m-Business Adoption
  • One of the challenges is to discover just how
    consumers might be inclined to use wireless
    devices for shopping. 
  • Wireless service is not universally available or
    reliable and still relatively expensive.
  • Limited bandwidth restricts the amount of data
    that can be sent over the wireless network.
  • Wireless devices have significantly smaller
    memory capacity and less powerful processors than
    desktop computers.
  • Application development and security standards
    still evolving.

27
M-commerce B2B Services
  • Industry vertical applications
  • Deliveries (UPS, FedEx)
  • Construction site supplies
  • Agricultural sensors
  • Insurance adjustors
  • Government inspectors
  • Real Estate
  • Equipment management
  • Incorporating XML
  • Replacing EDI

28
m-Business
  • m-Business
  • e-Business using wireless devices with Internet
    access
  • B2C marketplace
  • Increased conveniences for consumers
  • Frequent, small transactions
  • Receiving news, sports scores, e-mail, coupons
    and advertisements
  • B2B marketplace
  • Salespeople can access product databases and
    place orders
  • Address customer needs immediately
  • Ordering and billing will be conducted remotely

29
M-business Services Location Tracking
  • Location tracking
  • Can be used for navigation, such as GPS (Global
    Positioning System) devices installed in cars
  • Can be used by shipping companies to track
    delivery trucks, giving customers more accurate
    tracking information and expected delivery time
  • Can also be used for targeted marketing

30
Location-based Services
  • 911 locator
  • Government mandate
  • Triangulate position from 3 towers
  • Advertising
  • Impulse buying, walking past a store
  • Discounts
  • Mapping and Directions
  • Weather forecasts

31
M-business Services Global Positioning System
(GPS)
  • Developed by the United States Department of
    Defense
  • Uses satellites to track a users position
    (vertical and horizontal), velocity and the time
    in their location
  • Six circular orbits (four satellites per orbit),
    five ground stations and three antennas
  • Triangulation
  • Three (of four) satellites are used to determine
    the latitude, longitude and altitude of the
    receiver, the fourth satellite is used to check
    for errors in the triangulation

32
  • Internationalization

33
Global e-Business
  • Opportunity for expansion
  • An ambitious and expensive investment that does
    not guarantee increased revenue
  • Potential global businesses must review expected
    revenues vs. expected cost
  • Linguistic and cultural barriers

34
Internationalization and Localization
  • Internationalization (I18n)
  • Restructuring the software used by your
    e-business so that it can process foreign
    languages, currencies, date formats and other
    variations involved in conducting business
    globally
  • Compatible with 16-bit character encoding systems
    (Unicode) and other computing standards
  • Localization (L10n)
  • Includes the translation and cultural adaptation
    of your sites content and presentation
  • Online translation services
  • Enterprise Translation Server Alis Technologies
  • Logos AltaVistas Babelfish

35
Internationalization and Localization
  • Online translators are not 100 percent reliable
  • Consider the context of the message in a foreign
    culture
  • Translate META tags and text within graphic
    images
  • Adaptation of site layout to accommodate
    translations
  • Color scheme and logo translation
  • Conversion rates
  • Examples Ikea, United Airline, Yahoo Amazon

36
Internationalization and Localization
  • Consider downloading capabilities in foreign
    markets
  • Global content
  • Refers to information and design that requires
    translation, but is essentially the same for all
    cultures
  • Regional content
  • Product and marketing information that is usually
    written once in English and then adapted for
    various markets
  • Local content
  • Material on specific regional pages that appears
    only on that Web site, such as regional
    promotions, pricing, delivery and store or office
    locations

37
Internalization creates widespread upheaval
increases consumer power
Pre-technology
Adoption
Internalization

Doing
old
things in

Doing
things in

new
Doing
old
things in
new
ways

ways


new
ways
old
Wal-Mart combines
Mom-and-pop
Strip malls aggregate
all stores under one roof,
stores on
mom-and-pop stores
mom-and-pop stores
Main Street
Auto
close their doors
Consumer gain lower
Consumer gain
prices, better selection,
convenience
Massive power leap
more convenience
Incremental power shift
Amazon.com and Wal-Mart
Retailers
Amazon.com and eBay
forced to adopt new
benchmark
challenge Wal-Mart by
Net
business models like
Wal-Mart

s
creating Web versions of
demand aggregation and
distribution model
traditional businesses
personal stores
Consumer gain lower
Consumer gain ability to
prices, better selection,
set prices and drive
more convenience
production
38
Choosing an International Market
  • Focus time and money in one or two key markets
    initially
  • Research competitors and visitors in foreign
    markets
  • When choosing an international market consider
  • The number of people online
  • Internet usage growth rates
  • Per capita income
  • The consumers expectations of your business
  • Resources
  • Global Reach (http//global-reach.biz/globstats/in
    dex.php3
  • Projections (http//glreach.com/eng/ed/art/2004.ec
    ommerce.php3)

39
Obtaining a Local Internet Address
  • .com domain name is the most universally
    recognized address on the Web
  • Domain-name registration in foreign countries is
    often complex
  • May require owning a trademark or incorporating
    your business in the foreign country
  • Organizations offering domain name registration
    services
  • NetNames

40
Internalization is different from adoption
  • Adoption layers a new technology onto existing
    behavior. People do old things in new ways.
    Adults are adopting the Net.
  • Internalization drives changes throughout
    society. People do new things in new ways. Young
    consumers are the first generation to internalize
    the Net.

41
Internalization changes the rules
  • Rule 1 Information is everywhere
  • Consumers will access dynamically generated
    information from multiple devices
  • Rule 2 Personal information has value
  • Consumers will exchange personal information for
    free or customized products and services
  • Rule 3 Choice is a human right
  • Suppliers will create customized products and
    services in response to individual consumers
    demands
  • Rule 4 There is such a thing as a free lunch
  • Companies will develop loss-leaders to gain
    exposure to consumers and drive alternate sources
    of revenue
  • Rule 5 Building trust doesnt require
    face-to-face interaction
  • Consumers will build trust and seek advice online

42
Internationalization Impact on Payment Systems
  • Offer alternatives to credit-card payment
  • In many countries, credit cards are far less
    common than in the United States
  • In Europe, cash-on-delivery is a common form of
    payment
  • Giros Wire transfers between bank accounts
  • Direct Debit
  • e-Payment service from an American company called
    EuroDebit
  • Enables electronic debits from European
    customers bank accounts to be sent to merchants
    bank accounts for a small fee
  • Other Methods
  • smart card, e-cash

43
Ecommerce Future Trends
  • Where do we go from here?
  • - E-commerce is not dead It is arising from
  • the pause that refreshes
  • - The price is not right
  • - International The next frontier

44
Next Session Highlights
  • Final Exam
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