FLTK%20The%20Fast%20Light%20Toolkit - PowerPoint PPT Presentation

About This Presentation
Title:

FLTK%20The%20Fast%20Light%20Toolkit

Description:

Fl::check() checks for events queue. Fl::wait() waits for ... Interface Designer ... The Fast Light User Interface Designer. Generate the main windows class ... – PowerPoint PPT presentation

Number of Views:264
Avg rating:3.0/5.0
Slides: 28
Provided by: range
Learn more at: https://ranger.uta.edu
Category:

less

Transcript and Presenter's Notes

Title: FLTK%20The%20Fast%20Light%20Toolkit


1
FLTKThe Fast Light Toolkit
  • A C graphical user interface toolkit
  • Can be used under X, Windows, MacOS
  • Supports OpenGL
  • Provides
  • Interactive user interface builder program
    (fluid)
  • Compatibility headers for XForms and GLUT
  • Support for OpenGL overlay hardware

2
FLTK Basics and Naming
  • FLTK provides a library (and associated header
    files) containing
  • Window and Widget classes (buttons, boxes,
    sliders, etc.) Fl_Foo
  • Basic methods for creation, displaying, drawing,
    etc. Flfoo() or fl_foo()
  • A set of constants for types, events, etc.
    FL_FOO

3
FLTK Operation
  • FLTK applications are based on a simple event
    processing model.
  • User actions (keystrokes, mouse klicks, etc.)
    cause events that are sent to the active window
  • Idle, timer, and file events are triggered
    internally.
  • Applications have to actively listen for and
    process events from the event queue
  • Flcheck() checks for events queue
  • Flwait() waits for an event to appear
  • Flrun() sets up an event processing loop

4
Basic FLTK Application
  • Basic steps to create an FLTK application
  • Create the main window
    new Fl_Window(width, height, title)
  • Create the desired widgets
    new Fl_Widget(x, y, width, height, label)
  • Set the appropriate widget properties
  • Close the widget tree associated with the main
    window window-gtend()
  • Display the window
    window-gtshow(argc, argv)
  • Start the event loop return Flrun()

5
FLTK Example - Hello World
include ltFL/Fl.Hgt include ltFL/Fl_Window.Hgt inc
lude ltFL/Fl_Box.Hgt int main(int argc, char
argv) Fl_Window window new
Fl_Window(300,180) Fl_Box box new
Fl_Box(20,40,260,100,"Hello, World!")
box-gtbox(FL_UP_BOX) box-gtlabelsize(36)
box-gtlabelfont(FL_BOLDFL_ITALIC)
box-gtlabeltype(FL_SHADOW_LABEL)
window-gtend() window-gtshow(argc, argv)
return Flrun()
6
FLTK Example - Hello World

7
FLTK Widget Types
  • Buttons
  • Text
  • Valuators
    (sliders, counters, dials)
  • Boxes

8
FLTK Widget Methods
  • Each widget class provides a set of methods to
    change widget properties. E.g.
  • widget-gtposition(x, y)
  • widget-gtresize(x, y, width, height)
  • widget-gtsize(width, height)
  • widget-gtcolor(color) (e.g. FL_BLUE)
  • widget-gtlabelcolor(color)
  • widget-gtwhen(event)
  • widget-gtcallback(static function, data)

9
FLTK Callbacks
  • Callbacks link functions to events
  • widget-gtwhen(event) determines for which event
    the callback function is executed. E.g.
  • widget-gtwhen(FL_WHEN_ENTER_KEY)
  • widget-gtwhen(FL_WHEN_RELEASE)
  • widget-gtcallback(callfnc, data) sets what
    function to call and what data to pass to it.
  • Callback functions have to be static
  • Callback functions are sent a Fl_Widget pointer
    of the widget that changed and the data spcified.
    void callfnc(Fl_Widget w, void data)

10
FLTK Callbacks
  • Using static class methods for callback
  • Define a static method in your class that accepts
    a pointer to the class
    class foo
  • void my_callback(Widget )
  • static void my_static_callback(Widget
    w, foo f) f-gtmy_callback(w)
  • ...
  • Provide the callback with a pointer to the
    instance of your class
  • widget-gtcallback(my_static_callback,
    this)

11
FLTK Example - Buttons
include ltstdlib.hgt include ltstdio.hgt include
ltFL/Fl.Hgt include ltFL/Fl_Window.Hgt include
ltFL/Fl_Button.Hgt void beepcb(Fl_Widget , void
) printf("\007") fflush(stdout) void
exitcb(Fl_Widget , void ) exit(0) int
main(int argc, char argv) Fl_Window
window new Fl_Window(320,65) Fl_Button b1
new Fl_Button(20, 20, 80, 25, "Beep") new
Fl_Button(120,20, 80, 25, "no op") Fl_Button
b3 new Fl_Button(220,20, 80, 25, "Exit")
b1-gtcallback(beepcb,0) b3-gtcallback(exitcb,0)
window-gtend() window-gtshow(argc,argv)
return Flrun()
12
Drawing
  • Drawing in a widget is achieved using the virtual
    method Fl_Widgetdraw()
  • Create the widget as a subclass of an existing
    widget class and implement the draw method
  • Various drawing routines are provided
  • Lines fl_line(x, y, x1, y1)
  • Polygons fl_polygon(x, y, x1, y1, x2, y2)
  • Ellipses fl_arc(x, y, w, h, a1, a2)
  • Text fl_draw(text, x, y)

13
Drawing Example - A Circle
Int main(int argc, char argv) Fl_Window
window(300,300) Drawing drawing(10,10,280,280)
window.end() window.show(argc,argv)
return Flrun()
include ltFL/Fl.Hgt include ltFL/Fl_Window.Hgt incl
ude ltFL/fl_draw.Hgt class Drawing public
Fl_Widget void draw()
fl_color(FL_WHITE) fl_arc(140,140,70,0,-360)
fl_end_line() public Drawing(int
X,int Y,int W,int H) Fl_Widget(X,Y,W,H)
14
Events
  • Events are passed as an argument to the
    Fl_Widgethandle() virtual method.
  • Mouse Events FL_PUSH, FL_RELEASE, FL_MOVE, ...
  • Focus Events FL_FOCUS, FL_LEAVE, ...
  • Keyboard Events FL_KEYDOWN, FL_KEYUP, ...
  • Event type and content are available via the
    Flevent_() methods. E.g.
  • Flevent_button()
  • Flevent_x()
  • Flevent_key()

15
Using OpenGL
  • FLTK provides the Fl_Gl_Window class to generate
    OpenGL applications.
  • The draw method in this class has to be
    implemented using OpenGL calls. E.g.
  • gl_draw(text, x, y)
  • gl_rect(x, y, width, height)

16
FLUIDThe Fast Light User Interface Designer
  • FLUID is a graphical interface to create FLTK
    applications
  • Graphical design of widgets
  • Display of widget tree structure
  • Integrating basic interface code
  • Automatic code generation

17
FLUIDThe Fast Light User Interface Designer
  • Generate the main windows class
  • Generate the window
  • Generate the widgets
  • Insert callbacks if required
  • Generate the methods for the main class
  • Insert code

18
FLUID - Hello World with Switch
  • Generat a window class that generates a window
    with a text display and a button that lets a user
    toogle between two labels.

19
FLUID - Hello World with Switch
  • Generate HelloWorld class HelloWorldUI
    newcodeclass

20
FLUID - Hello World with Switch
  • Create the constructor method for the window
    class to build the window
    newcodemethod/function

21
FLUID - Hello World with Switch
  • Create the main window inside the constructor
    method
    newgroupwindow

22
FLUID - Hello World with Switch
  • Create a tile widget
    newgrouptile

23
FLUID - Hello World with Switch
  • Create a toggle button with callback and color
    initialization newgroupbutton

24
FLUID - Hello World with Switch
  • Create the main function
    newcodemethod/function

25
FLUID - Hello World with Switch
  • Create code to create a window class and display
    the window
    newcodecode

26
FLUID - Hello World with Switch
  • Create code to create a window class and display
    the window
    newcodecode

27
FLUID - Hello World with Switch
  • Save the fluid specification file
    filesave
  • Generate the C code for the program
    filewrite code
  • Compile the application and run it
Write a Comment
User Comments (0)
About PowerShow.com