Title: Computer Animation Algorithms and Techniques
1Computer AnimationAlgorithms and Techniques
Figure Animation
2Vitrual Human Representation
Body geometry polygonal representations patch
representations subdivision surfaces implicit
surfaces
3Geometry
Data acquisition Geometry deformation Surface
Detail Layered approach
4Reaching
Modeling the arm The shoulder joint The
hand Coordinated movement Obstacles Strength
5Modeling the Arm
6Modeling the Arm
7Modeling the Arm
8Modeling the Shoulder
9Modeling the Hand
10Grasping
11Grasping
12Reaching
13Walking
The mechanics of locomotion walk cycle run
cycle Pelvic transport Pelvic rotation Pelvic
list Knee flexion Ankle and toe joints
14Anatomy of the Walk
15Anatomy of the Run
16Kinematics of the Walk
17Kinematics of the Walk
18Kinematics of the Walk
19Kinematics of the Walk
20Kinematics of the Walk
21Kinematics of the Walk
22Kinematics of the Walk
23Walk Data
24Walk Data
25Walk Data
26Walk Data
27Walk Data
28Using Dynamics in the Walk
29Using Dynamics in the Walk
30Using Dynamics in the Walk
31Dressing the Figure
Cloth and clothing Simple draping Clothes Modeling
dynamics Collision detection and response
32Dressing the Figure
33Dressing the Figure
34Dressing the Figure
35Dressing the Figure
36Dressing the Figure
37Dressing the Figure
38Dressing the Figure
39Hair
Complexity rigid springs articulated linkages
40Hair
41Hair
42Hair