Title: Psyc 351: Depth and Space Perception
1Psyc 351 Depth and Space Perception
2Functional Utility of Depth Perception
- Localization of objects, surfaces in 3D
- figure-ground, edge detection, grouping
3The Problem in Depth Perception
- Light doesnt tell us how far its travelled!
- Our retinas are effectively 2D - flat!
- Two solutions to this problem
- Direct
- Indirect
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5Direct Solutions to Depth
- Oculomotor (Kinesthetic) and Gibsonean
- Oculomotor accommodation (no) and convergence
(yes) - Gibsonean texture gradients, optical flow,
invariants
6Ocularmotor CuesAccommodation Convergence
- Accommodation the convexity of the lens
- Convergence the angle at which the two eyes
point.
7Accommodation Convergence
8Indirect Solutions
- Use Visual Depth Cues Unconscious inference
- Binocular cues retinal disparity and stereopsis
- Monocular cues lots of them
9Binocular Cues Overview
- Disparity, crossed and uncrossed horopter
- Wheatstone stereoscope
- Panum's area
- Julesz random dot stereograms
- Correspondence problem, false matches
- Computation of disparity
10Binocular Cues, continued
- Head motion, l-r reversal, LTM, tool for
localization - Pulfrich effect
- Binocular rivalry, suppression
- Disparity-sensitive cortical cells
- Stereoblindness, strabismus, amblyopia
- Note lack of awareness of eye of entry
11Strabismus
12Binocular Disparity
13Binocular Disparity
A B C D
ABDC ADBC
14Disparity and the Horopter
15Disparity and the Horopter
16Stereoscopic Vision Stereoscope
Sir Charles Wheatstone, 1838
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18Bela Julesz Random-dot stereograms
19Bela JuleszRandom-dotStereograms
20Magic Eye
Source magiceye.com
21False Fusions the Correspondence Problem
22False Fusions
23Binocular Rivalry
24Binocular Rivalry
25Monocular Cues to Depth
- Interposition (static or dynamic occlusion)
- Size (assumed or familiar ball and faces, Ames,
Moon)
26Monocular Cues to Depth
- Interposition (static or dynamic occlusion)
- Size (assumed or familiar ball and faces, Ames,
Moon) - Size-distance coupling
- Emmert's law
- Size constancy and illusions of depth
- (Gregory's explanation of Muller Lyer)
27Monocular Cues to Depth
- Linear perspective (Alberti's window), texture
gradients, arial perspective - Height in the image (esp. height of bottom)
- Motion parallax relative movement
- Shading and shadows (bumps and dents)
28Pictorial (monocular) Depth Cues
29Pictorial Cues, continued
30Depth from Shading
31Depth from Texture Gradients
32Depth from Texture Gradients
33Depth the Moon Illusion
34Pictorial Depth Cues
35MorePictorialDepthCues
Shading Occlusion contours Texture gradients
dots and parallel lines
36Lichtenstein House, Washington DC
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38Depth Cues in Photography DoF
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40Monocular Cues to Depth
- Holway and Boring experiment cue reduction,
breakdown in constancy - Pitting cues against one another incongruity
41Depth, 3D Structure from Motion
- Kinetic Depth Effect
- KDE at equiluminance
42Hollow Faces (Gregory)
http//www.michaelbach.de/ot/fcs_hollow-face/index
.html Grand Illusion website The three dragons
Also Bent card illusion (Mach)
43Luminance Looming
http//www.michaelbach.de/ot/sze_lumiloom/index.ht
ml
44Trompe l'oeil art (pronounced "tromp loy)
45 46Visual Cliff (Eleanor Gibson)