Title: Updates to the Quick Passing Game
1Updates to the Quick Passing Game
Andrew Coverdale Head Coach Castle High
School Shared_responsibility_at_yahoo.com
I. 3 x 1 Thought process a. Backside
Individual II. Hitch evolution III.
Mini-Curl concept a. Bunched Spacing b. 2 x 2
Mirror IV. Crease
Q
MAX
2CASTLE QUICK PASS OVERVIEW
I. INDIVIDUAL CUTS Juke, Slant, Hitch, Fade,
StopA. Pre-called 1. With freedom Double
Indy 2. With Blinders e.g., Double Quick
OutB. Checked with a run Double Indy Check
ChaseC. Built into a run (Juke only) 43 Juke
II. INDIVIDUAL PROGRESSION 3 x 1 ConceptsA.
SpacingB. TurnC. Bubble Screen family
III. MIRRORED ROUTES 2 x 2 ConceptsA.
Mini-CurlB. Slant varieties by game plan Dbl
Slant, Slant Bubble, Slant Seam
33 x 1 Thought Process (Individual Progression)
PREMIUM v.NON-PREMIUM PremiumFree or Hard
access? Non-PremiumLimited or No access?
- Bubble Scrn
- Turn
- Spacing
- Crease
- Individual Cuts
- Speed Option
- Screen Game
QUICKS MENU
INDIVIDUAL
4Quick Game Throwing Lanes
Mini-Curl
Hitch
Qk Out
Juke
QUICKS MENU
5Mini Curl Directory
PREVIOUS SLIDE
OVERVIEW/PHILOSOPHY
ILLUSTRATIONS/EXAMPLES (All versions)
2 x 2 MIRROR INSTRUCTIONAL
3 x 1 SPACING INSTRUCTIONAL
SPACING VIDEO
Main Menu
6MINI-CURLCONCEPT
- Spacing and the Mini-Curl Mirrored are
cousins in the sense that they both evolve from
the Flat-Curl family. They both offer something
unique in that they speed up the timing of the
Flat-Curl concept and present a different
challenge for defenses!
- Spacing is a 3 x 1 idea whose thought process
begins with trying to get a one-on-one weakside,
and is thus the Choice route of the Quick game!
To the frontside, it is a triangle read that
uses an Arrow, Mini-Curl, and a sit to create a
3-on-2 with good SPACING. The under coverage
cannot get help to the weakside receiver and
still have enough underneath defenders left to
break on the three frontside spacers! - Mirror is designed to isolate the flat defender
and close the deal before he can get help from
the CB or from the next inside LB! Its rhythm,
in effect, eliminates the danger player! It is
a 2 x 2 idea!
- KEYS to a successful play
- Splits on the Mini-Curl! They are DIFFERENT than
normal Curl for a REASON! - SPACING by the three receivers in Spacing. Get
good width on releases! Dont let one LB cover
two guys!
QUICKS MENU
MINI-CURL DIRECTORY
7MINI CURL ILLUSTRATIONS
- T o M A I N D I R E C T O R
Y -
- 3 x 1 SPACING
- Bunch Left SPACING
- TE BunchSPACING
- Motion SPACING
- 2-Back SPACING
- TE/Wing Y SPACE
- Trips Stack X SPACE
- 2 x 2 VERSIONS
- Base Mini-Curl
- Base Mini-Curl MIRROR
- Stacked Mini-Curl MIRROR
QUICKS MENU
MINI-CURL DIRECTORY
891-191 Instructional
MINI-CURL MIRROR
TRUST TEMPO DISCIPLINE PREPARATION SHARED
RESPONSIBILITY
Speed break to 7 Get inside flat defender
7
SPRINT to 4-5!
V
1 step, get FAST width, take flat defender OUT!
O
O
Top s (Hash 1)
I
I
- 3-step drop, eyeball/shoulder turn flatdefender
onto Arrow, throw Qk Curl inthe hole off your
pop-up step.
1/2way 1
- If he backs up/walls, hit Arrow off anchor
FS/OUTS INS ARROW. Split 1/2way 1. Goal is
to attract flat defenders attention and get him
to run with you technique is a bit different
than basic Curl in that you are emphasizing WIDTH
more than DEPTH. Take one 45º step, then
accelerate almost flat to the sideline, snapping
your head around on your 3rd step out of the
break without slowing down. Can turn up once 5
yds from the sidelines if you dont have the ball
and theres no Quick Corner in the deep
sandbox.
FS OUTS MINI CURL. You want to get the
feeling of running a semi-circle around the flat
defender and getting into the window inside him
before he can react. For that reason, cut your
split to Top s (Hash 1). Use same components
of Curl route, just shorter Sprint to 4-5, Speed
break to 7, Drumroll redirect back to QB at 7
after burst/lunge. Take an angle that gets you
INSIDE the flat defender, INTO the window, then
come back THROUGH it. Ball should be waiting on
you. Make a 180º spin after catch, split the
zone North South.
QB Pre-read side with widest flat
player/furthest danger player. 3-step pop-up,
move the flat defender onto the Arrow with your
eyes and shoulders, reset hips and hit Quick Curl
in the window when he leaves. If he backs
straight up, anchor step and hit the Arrow
quickly. Vs. Pressed CB, check out or check
Fire.
QUICKS MENU
MINI-CURL DIRECTORY
991-191 Instructional
1 Instructional
4 Instructional
MINI-CURL SPACING
TRUST TEMPO DISCIPLINE PREPARATION SHARED
RESPONSIBILITY
Speed break to 7 Get inside flat defender
7
Sit past far leg of 2nd LB. Face QB, give him
eyes if available
C
6
SPRINT to 4-5!
V
V
1 step, get FAST width, take flat defender OUT!
O
I
I
O
- 3-step drop, read shoulders of flat defender
OT 3
- Spacing Sit is your eye contact outlet
BS OUTS INDIVIDUAL. Normal 80-90 rulesQuick
Out with the option to ask for something
different based on CB
BS INS SIT. Normal 80-90 BS rules. Work
yourself open 4-5 yds deep over the ball. Alert
to ask Lookie v. 1 LB look.
FS/OUTS INS ARROW. Split OT 3. Goal is to
attract flat defenders attention and get him to
run with you technique is a bit different than
basic Curl in that you are emphasizing WIDTH more
than DEPTH. Take one 45º step, then accelerate
almost flat to the sideline, snapping your head
around on your 3rd step out of the break without
slowing down. Can turn up once 5 yds from the
sidelines.
FS MID SPACING SIT. Goal is to hold 2nd short
defender and stay open if he flies past you.
Take a preferred inside release, aim for a spot
6-7 yards deep 2 yards beyond his far shoulder to
help create spacing. Sit face QB. If you
feel the defender leave, you can slide as far
inside as the next LB inside allows or just
SLIGHTLY outside if you feel inside-out pressure.
FS OUTS QUICK CURL. Align 2 yards outside M,
run Mini-Curl with a slightly widened stem to
create spacing. You want to burst beyond the
flat defender as fast as you can to get out of
his sight line, then run the top of your curl in
such a way that you feel yourself running
around him. Speed break at 4-5 yards to a thin
Slant angle, drop hips accelerate back through
the hole at 7, present your numbers to QB. Any
sliding must be done after numbers are presented
and OUTSIDE, not inside!
QB PSL for a clean Individual if you have a
BS single. 3-step drop, FS is a true key
defender read off OLB. If he backs up, anchor
step to Arrow route if he opens his shoulders at
all and/or overflanks pre-snap, hit the Mini-Curl
off a pop-up step. Sit route is Outlet, can also
be Q in Hot or Warm protection, can be your
first look v. an empty LB box. 2nd LB is
danger.
QUICKS MENU
MINI-CURL DIRECTORY
10TRUST TEMPO DISCIPLINE PREPARATION SHARED
RESPONSIBILITY
3 S T E P B A C K S I D E O U T S I D E
Individual
JUKE
SLANT
FADE STOP
HORN
C
Approx 8
lt Squeeze/straighten!
C
lt Attack Cs hands!
4
C
C
- Eyes hands to QB
- Maintain speed!
If the CB is 8 yards off or more, the best
adjustment is to ask for a Juke route.
If the CB is head-up to Outside and tight enough
to cause problems for the Qk Out (generally 6 yds
or less), Slant is the best choice.
If the CB is pressed head-up to inside and you
believe he reacts quickly over the top, Fade
Stop is a great choice!
If the CB is pressed head-up to inside and you
believe he bites on 1st moves and doesnt recover
well, make him pay deep by asking for Horn, as
long as no immediate safety help exists!
1. Adjust your split to Middle s / Hash 2
1. Adjust split to Top s / Hash 1
1. Adjust split to Bot s / Hash 4
2. Take one step forward and simply pivot in
place, facing the QB. Catch, spin, attack CBs
outside shoulder, guarantee a 5-yard gain, Juke
for more once youve done that!
2. RUN A FADE. Quick foot fire right at the CB,
outside release, straighten, accelerate.
2. Release to threaten his leveragehard at his
outside shldr, get him to turn his hips or
freeze! Keep at least 2 yds separationthe
closer he is, the smaller the steps!
1. Adjust split to Top s / Hash 1
2. RUN A QUICK OUT. Get right into the route,
show eyes hands to QB without losing speed as
you roll out of your break, do not lose speed!
3. At 8 yards, or a yard past the
Goallinewhichever comes firstlook over your
inside shoulder, BEHIND you. Ball will be on its
way, thrown on a line at the back of your helmet.
Throw your inside arm through so you can adjust
to the ball and stick it with both hands extended.
3. Break the 1st time your outside foot hits past
4 yds. Drive outs foot into ground, give a hard
nod.
3. Turn up at full speed. ATTACK the HANDS of the
CB as you go by him on the outside. SQUEEZE him
inside, make him turn his hips. Be prepared to
FADE to the ball, but only after its in the air!
4. Think skinny angle out of break, find LB
inside youthe wider he is, the skinnier you are.
Be prepared for QB to stop you with a low ball!
- C L I C K H E R E T O R
E T U R N T O D I R E C T O
R Y -
11Base MINI-CURL
Turn up if you donthave ball when youre1 yd
past numbers
SIT
7
7
MINI-CURL 2 steps upfield, Skinny angle to get
youinside flat defender, Plant, snap, sit at 7
yds
BACKSIDE INDIVIDUAL
4
4
ARROW
Z
X
Y
H
QB THOUGHT PROCESS Drop 3 step
drop Pre-snap Individual progression Progression
Eye flat def. To Arrow Mini-Curl to Arrow
turn-up
R
ILLUSTRATIONS MENU
MINI-CURL DIRECTORY
12Base MINI-CURL MIRROR
Turn up if you donthave ball when youre1 yd
past numbers
Turn up if you donthave ball when youre1 yd
past numbers
7
MINI-CURL 2 steps upfield, Skinny angle to get
youinside flat defender, Plant, snap, sit at 7
yds
7
MINI-CURL 2 steps upfield, Skinny angle to get
youinside flat defender, Plant, snap, sit at 7
yds
4
4
ARROW
ARROW
X
Z
Y
H
QB THOUGHT PROCESS Drop 3 step
drop Pre-snap Widest flat def./Furthest danger
player Progression Eye flat def. To Arrow
Mini-Curl to Arrow turn-up
R
ILLUSTRATIONS MENU
MINI-CURL DIRECTORY
13Stacked MINI-CURL MIRROR
Turn up if you donthave ball when youre1 yd
past numbers
Turn up if you donthave ball when youre1 yd
past numbers
7
MINI-CURL 2 steps upfield, Skinny angle to get
youinside flat defender, Plant, snap, sit at 7
yds
MINI-CURL 2 steps upfield, Skinny angle to get
youinside flat defender, Plant, snap, sit at 7
yds
7
4
4
ARROW
ARROW
Y
X
Z
H
QB THOUGHT PROCESS Drop 3 step
drop Pre-snap Widest flat def./Furthest danger
player Progression Eye flat def. To Arrow
Mini-Curl to Arrow turn-up
R
ILLUSTRATIONS MENU
MINI-CURL DIRECTORY
14Bunch Left SPACING
Turn up if you donthave ball when youre1 yd
past numbers
SPACING
SPACING
7
6
BACKSIDE INDIVIDUAL
V
V
3
ARROW
Z
Y
H
X
- MINI-CURL
- Widen 1-2 yds on release
- MIDDLE RECEIVER
- Run through far leg of 1st LBinside you, then
SIT (Replace him) at 5 yds.
QB THOUGHT PROCESS Pre-snap Check BS for clean
single. Take it/change it if there. Drop 3
steps, Anchor to Arrow, Pop-up to
others Pre-snap Individual progression Post-snap
Read Mini-Curl lane
MINI-CURL DIRECTORY
ILLUSTRATIONS MENU
15TE Bunch SPACING
Turn up if you donthave ball when youre1 yd
past numbers
SPACING
SPACING
7
6
BACKSIDE INDIVIDUAL
V
V
3
ARROW
Y
X
Z
H
- MINI-CURL
- Widen 1-2 yds on release
- MIDDLE RECEIVER
- Run through far leg of 1st LBinside you, then
SIT (Replace him) at 5 yds.
QB THOUGHT PROCESS Pre-snap Check BS for clean
single. Take it/change it if there. Drop 3
steps, Anchor to Arrow, Pop-up to
others Pre-snap Individual progression Post-snap
Read Mini-Curl lane
MINI-CURL DIRECTORY
ILLUSTRATIONS MENU
16Motion Across - SPACING
SPACING
SPACING
7
7
BACKSIDE INDIVIDUAL
V
V
3
ARROW
X
H
Y
Z
- MINI-CURL
- Widen 1-2 yds on release
QB THOUGHT PROCESS Pre-snap Check BS for clean
single. Take it/change it if there. Drop 3
steps, Anchor to Arrow, Pop-up to
others Pre-snap Individual progression Post-snap
Read Mini-Curl lane
- MIDDLE RECEIVER
- Run through far leg of 1st LBinside you, then
SIT (Replace him) at 5 yds.
R
ILLUSTRATIONS MENU
MINI-CURL DIRECTORY
172-Back SPACING
SPACING
SPACING
7
7
BACKSIDE INDIVIDUAL
V
V
1
ARROW
X
Y
Z
- MINI-CURL
- Widen 1-2 yds on release
H
QB THOUGHT PROCESS Pre-snap Check BS for clean
single. Take it/change it if there. Drop 3
steps, Anchor to Arrow, Pop-up to
others Pre-snap Individual progression Post-snap
Read Mini-Curl lane
- MIDDLE RECEIVER
- Run through far leg of 1st LBinside you, then
SIT (Replace him) at 5 yds.
R
ILLUSTRATIONS MENU
MINI-CURL DIRECTORY
18Wing Set Y SPACE
SPACING
SPACING
7
7
BACKSIDE INDIVIDUAL
V
V
3
ARROW
X
Y
H
Z
- MINI-CURL
- Widen 1-2 yds on release
QB THOUGHT PROCESS Pre-snap Check BS for clean
single. Take it/change it if there. Drop 3
steps, Anchor to Arrow, Pop-up to
others Pre-snap Individual progression Post-snap
Read Mini-Curl lane
- MIDDLE RECEIVER
- Run through far leg of 1st LBinside you, then
SIT (Replace him) at 5 yds.
R
ILLUSTRATIONS MENU
MINI-CURL DIRECTORY
19Trips Stack X SPACE
Turn up if you donthave ball when youre1 yd
past numbers
SPACING
SPACING
7
6
BACKSIDE INDIVIDUAL
V
V
3
ARROW
Z
X
- MINI-CURL
- Widen 1-2 yds on release
Y
H
QB THOUGHT PROCESS Pre-snap Check BS for clean
single. Take it/change it if there. Drop 3
steps, Anchor to Arrow, Pop-up to
others Pre-snap Individual progression Post-snap
Read Mini-Curl lane
- OUTSIDE RECEIVER
- Run through far leg of 1st LBinside you, then
SIT (Replace him) at 5 yds.
MINI-CURL DIRECTORY
ILLUSTRATIONS MENU