Participatory Design for Sustainable Development - PowerPoint PPT Presentation

1 / 15
About This Presentation
Title:

Participatory Design for Sustainable Development

Description:

Felt they had little to contribute, relatively passive and compliant role ... out' in project as long as they do not diminish students' learning opportunities ... – PowerPoint PPT presentation

Number of Views:126
Avg rating:3.0/5.0
Slides: 16
Provided by: csBer
Category:

less

Transcript and Presenter's Notes

Title: Participatory Design for Sustainable Development


1
Participatory Design for Sustainable Development
  • Matthew Kam
  • Feb 7, 2003

2
Carroll Reading
  • Participatory design
  • Users actively help to set design goals and plan
    prototypes
  • Should aim for long-term collaboration
  • Jean Piagets developmental theory
  • But theres mutual learning on part of designers

3
Four Stages
  • Practitioner-informant
  • Analyst
  • Designer
  • Coach

4
Practitioner-Informant
  • Interviewed the teachers
  • Felt they had little to contribute, relatively
    passive and compliant role
  • Main role was to provide domain information
  • Primary concern was to help out in project as
    long as they do not diminish students learning
    opportunities
  • Helped out as personal commitment some
    conflation with monetary rewards later
  • Does this weaken the motivation for participatory
    design?
  • Had difficulties envisioning ideas in concrete
    teaching contexts
  • How to train teachers to evaluate design ideas
    critically at this stage?

5
Analyst
  • Teachers were remarkably effectively in analyzing
    videotaped class sessions
  • Became more active advocates of importance of
    real classroom situations
  • Not only inform designers, but also make
    proposals
  • Also reflected / re-examined own teaching
    practices
  • Analysts need to understand problem domain in
    context of system capabilities

6
Designer
  • Took initiative to develop prototypes, with
    scaffolding from designers
  • Generated ideas for general functions and
    specific features
  • Embraced Virtual School in their pedagogy
  • But wasnt clear how they become bought-in
  • Was it the analysis phase?
  • How?
  • Inter-disciplinary cooperation

7
Coach
  • Inspired fellow teachers
  • Benefited from externalizing / reconstructing
    experiences in Virtual School
  • Teacher autonomy as key to long-term
    sustainability in such collaborations
  • How were teachers able to identify patterns of
    utility?

8
Other Issues
  • Can developmental process be accelerated?
  • What impediments to team integration by teachers
    were identified? How were they resolved?
  • Framed participatory design largely as a learning
    process
  • Still, omitted mutual learning on part of
    designers, and teamwork dynamics

9
Sawhney Reading
  • Remote participatory design
  • Made possible by ThinkCycle collaboratory
  • Focus on knowledge-intensive work
  • Aims to cross social and institutional boundaries
  • To what extent does being an open collaboratory
    help?

10
Case for Collaboratories
  • SETI_at_Home, etc.
  • Leverage on under-used home computers
  • But limited applications and problems
  • OpenLaw
  • Generated public awareness and interest
  • ThinkCycle
  • Shared online space for engineers, domain
    experts, and stakeholders to exchange and
    construct ideas for design solutions in critical
    problem domains

11
Impediments to Remote Collaboration
  • Olsons work
  • Readiness to collaborate
  • Culture of cooperation
  • Trust and other common ground
  • Incentive structure for all parties involved
  • How about language and cultural barriers?
  • Ability to use collaborative tools and knowledge

12
ThinkCycle Creation Process
  • Concept prototype
  • Post problems and solutions
  • Many bugs
  • Not scalable (serialized objects)
  • Early functional prototype
  • Design that Matters class to get end-users,
    generate content, etc.
  • Post work artifacts like files, images, etc.
  • 16 months of iteration to get user interface
    right!

13
Online Community Issues
  • Affordances for social awareness
  • Integrating info from multiple modes of
    communication and work environments
  • Low bandwidth
  • SoapBox Informal, impromptu interactions were
    the norm
  • Unmoderated discussions -gt greater participation
  • Contrast with junk posts on some un-moderated
    newsgroups
  • Structure for content
  • Privacy and security
  • Vandal peer reviews

14
In Practice
  • ThinkCycle largely used for
  • Design memory
  • Solicit feedback from online community
  • How about group cohesion?
  • Posts drop when insufficient public interest
  • Co-located members work f2f more instead
  • Topics do not define communities
  • Action projects, DyD conference and SoapBox
    discussions more likely to sustain community

15
Other Issues
  • Roles of online members in ThinkCycle
    collaboratory?
Write a Comment
User Comments (0)
About PowerShow.com