Human Computer Interaction - PowerPoint PPT Presentation

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Human Computer Interaction

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Discuss how developers cope with real-world constraints. Explain the concepts and terms used to ... Users expected all objects in the 3-D view to be clickable ... – PowerPoint PPT presentation

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Title: Human Computer Interaction


1
Human Computer Interaction
  • Introducing evaluation

2
The aims
  • Discuss how developers cope with real-world
    constraints
  • Explain the concepts and terms used to discuss
    evaluation
  • Examine how different techniques are used at
    different stages of development

3
Two main types of evaluation
  • Formative evaluation is done at different stages
    of development to check that the product meets
    users needs
  • Summative evaluation assesses the quality of a
    finished product
  • Our focus is on formative evaluation

4
What to evaluate
  • Iterative design evaluation is a continuous
    process that examines
  • Early ideas for conceptual model
  • Early prototypes of the new system
  • Later, more complete prototypes
  • Designers need to check that they understand
    users requirements

5
Bruce Tognazzini tells you why you need to
evaluate
  • Iterative design, with its repeating cycle of
    design and testing, is the only validated
    methodology in existence that will consistently
    produce successful results. If you dont have
    user-testing as an integral part of your design
    process you are going to throw buckets of money
    down the drain.
  • See AskTog.com for topical discussion about
    design and evaluation

6
When to evaluate
  • Throughout design
  • From the first descriptions, sketches etc. of
    users needs through to the final product
  • Design proceeds through iterative cycles of
    design-test-redesign
  • Evaluation is a key ingredient for a successful
    design

7
Approaches Naturalistic
  • Naturalistic
  • describes an ongoing process as it evolves over
    time
  • observation occurs in realistic setting
  • ecologically valid
  • real life
  • External validity
  • degree to which research results applies to real
    situations

8
Approaches Experimental
  • Experimental
  • study relations by manipulating one or more
    independent variables
  • experimenter controls all environmental factors
  • observe effect on one or more dependent variables
  • Internal validity
  • confidence that we have in our explanation of
    experimental results
  • Trade-off Natural vs Experimental
  • precision and direct control over experimental
    design versus
  • desire for maximum generalizability in real life
    situations

9
Approaches Reliability Concerns
  • Would the same results be achieved if the test
    were repeated?
  • Problem individual differences
  • best user 10x faster than slowest
  • best 25 of users 2x faster than slowest 25
  • Partial Solution
  • reasonable number and range of users tested
  • statistics provide confidence intervals of test
    results
  • 95 confident that mean time to perform task X is
    4.5/-0.2 minutes means95 chance true mean is
    between 4.3 and 4.7, 5 chance its outside that

10
Approaches Validity Concerns
  • Does the test measure something of relevance to
    usability of real products in real use outside
    of lab?
  • Some typical reliability problems of testing vs
    real use
  • non-typical users tested
  • tasks are not typical tasks
  • physical environment different
  • quiet lab vs very noisy open offices vs
    interruptions
  • social influences different
  • motivation towards experimenter vs motivation
    towards boss
  • Partial Solution
  • use real users
  • tasks from task-centered system design
  • environment similar to real situation

11
Qualitative Evaluation Techniques
12
Qualitative methods for usability evaluation
  • Qualitative
  • produces a description, usually in non-numeric
    terms
  • may be subjective
  • Methods
  • Introspection
  • Extracting the conceptual model
  • Direct observation
  • simple observation
  • think-aloud
  • constructive interaction
  • Query via interviews and questionnaires
  • Continuous evaluation via user feedback and field
    studies

13
Querying Users via Interviews
  • Excellent for pursuing specific issues
  • vary questions to suit the context
  • probe more deeply on interesting issues as they
    arise
  • good for exploratory studies via open-ended
    questioning
  • often leads to specific constructive suggestions
  • Problems
  • accounts are subjective
  • time consuming
  • evaluator can easily bias the interview
  • prone to rationalization of events/thoughts by
    user
  • users reconstruction may be wrong

14
Evaluating the 1984 OMS
  • Early tests of printed scenarios user guides
  • Early simulations of telephone keypad
  • An Olympian joined team to provide feedback
  • Interviews demos with Olympians outside US
  • Overseas interface tests with friends and family.
  • Free coffee and donut tests
  • Usability tests with 100 participants.
  • A try to destroy it test
  • Pre-Olympic field-test at an international event
  • Reliability of the system with heavy traffic

15
Development of HutchWorld
  • Many informal meetings with patients, carers
    medical staff early in design
  • Early prototype was informally tested on site
  • Designers learned a lot e.g.
  • language of designers users was different
  • asynchronous communication was also needed
  • Redesigned to produce the portal version

16
Usability testing
  • User tasks investigated
  • how users identify was represented
  • communication
  • information searching
  • entertainment
  • User satisfaction questionnaire
  • Triangulation to get different perspectives

17
Findings from the usability test
  • The back button didnt always work
  • Users didnt pay attention to navigation buttons
  • Users expected all objects in the 3-D view to be
    clickable
  • Users did not realize that there could be others
    in the 3-D world with whom to chat
  • Users tried to chat to the participant list

18
Key points
  • Evaluation design are closely integrated in
    user-centered design
  • Some of the same techniques are used in
    evaluation requirements but they are used
    differently (e.g., interviews questionnaires)
  • Triangulation involves using a combination of
    techniques to gain different perspectives
  • Dealing with constraints is an important skill
    for evaluators to develop
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