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Mississippi E2T2 Grantee Evaluation Institute

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Robin Silas, Rsilas_at_mde.k12.ms.us. Lee Bray, Lbray_at_mde.k12.ms.us. 2. HOUSEKEEPING ... Create a logic map that reflects how your project works. ... – PowerPoint PPT presentation

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Title: Mississippi E2T2 Grantee Evaluation Institute


1
Mississippi E2T2 GranteeEvaluation Institute
  • May 28, 2008

2
Introductions
  • Mississippi Department of Education
  • Office of Instructional Technology
  • Robin Silas, Rsilas_at_mde.k12.ms.us
  • Lee Bray, Lbray_at_mde.k12.ms.us

3
Housekeeping
  • Cell phones turned off, please.
  • Breaks
  • Restrooms
  • Parking lot
  • Cards on table for questions
  • Other

4
Institute Objectives
  • Create a logic map that reflects how your project
    works.
  • Identify evaluation questions that will help you
    judge the implementation and impact of your
    project.
  • Identify methods and measures for collecting data
    about your project.
  • Develop benchmarks to measure progress of your
    project.
  • Understand how to use results from your formative
    evaluation to make decisions about your project.
  • Develop an evaluation management plan.

5
Todays Agenda
  • Welcome and Introductions
  • Who we are
  • Why we are here
  • A brief overview of formative evaluation
  • Lets talk about our E2T2 Projects
  • Taking time to explore the critical components of
    our projects.
  • Examining how the critical components add up to
    success

6
Introductions
  • SERVE Center _at_ UNCG
  • Beth Thrift, bthrift_at_serve.org
  • Kathleen Mooney, kmooney_at_serve.org
  • Holli Bayonas, hbayonas_at_serve.org
  • Nita Matzen, matzennj_at_appstate.edu

7
Introductions
  • Grantees
  • Introduce the members of your team,
  • Including name and position.
  • In one or two sentences, share one thing that
    will be different for students as a result of
    your project

8
Introductions
  • Getting to know everyone
  • a
    little better.

9
Capacity for Applying Project Evaluation (CAPE)
http//www.serve.org/Evaluation/Capacity/
10
SERVEs Role in the Mississippi E2T2 Projects
  • Help schools gain knowledge and understanding
    about formative evaluation
  • Help schools learn how to evaluate their
    projects
  • Plan evaluation
  • Collect data
  • Analyze and interpret data
  • Use findings to make decisions
  • Communicate with Stakeholders

11
The Mississippi E2T2 Grantees Role
  • Actively participate in professional development
    on project evaluation.
  • Review and revise project evaluation plan as
    appropriate.

12
The Mississippi E2T2 Grantees Role
  • Implement the evaluation plan
  • Collect data
  • Analyze and interpret data
  • Use findings to make decisions
  • Communicate with stakeholders
  • Keep MDE informed of the projects progress, any
    problems encountered, and any major changes in
    project activities.

13
What is Evaluation?
  • Evaluation is the systematic investigation of
    merit or worth
  • Uses a thoughtful and purposeful approach.
  • An appraisal or judgment of value, based on the
    best evidence available.
  • Is done for specific reasons.

14
Formative EvaluationThe Process and Key
Decisions
V-6
15
Every Evaluation hasthese Components
  • Planning
  • Data collection
  • Data analysis and interpretation
  • Results

16
Why Formatively Evaluate Education Projects?
  • Wadesboro Elementary School
  • Wadesboro, NC

17
Why Formatively Evaluate Education Projects?
  • MonitorandAdjust

18
Why Formatively Evaluate Education Projects?
  • Why would your district or school want to
    evaluate one of its projects or programs?
  • Group brainstorm, then share

19
Why Evaluate Education Projects
  • Does your project match both the needs and
    interests of your students?
  • Determine if weve accomplished the goals and
    objectives in our project and to what degree
    quality and quantity
  • Determine effectiveness of project did your
    outcomes meet your expectations?

20
Why Evaluate Education Projects
  • See if student outcomes have improved.
  • What changes need to be made to the project.
  • How the students felt about the project after
    its concluded.
  • Monitor how resources are being used and how
    effectively.

21
Why Evaluate Education Projects
  • Evaluate to pinpoint specific problems (students
    are not progressing or project is not going the
    way you expected) so they can be addressed.
  • Determine whether benefits warrant the cost.

22
What is Formative Evaluation?
  • When the cook tastes the soup, thats formative
    evaluation. When the guests taste the soup that
    is summative evaluation Bob Stake.
  • Formative evaluation is the purposeful appraisal
    of a project, to make ongoing decisions about
    project implementation.
  • As cited in Patton, M. Q., Utilization-Focused
    Evaluation The New Century Text. Edition 3.
    Thousand Oaks, CA Sage, 1997 p. 69.

23
Understanding Your Project
  • As a team
  • Review your proposal
  • Look at each of the questions on the following
    slides
  • Discuss possible responses
  • Record consensus responses on large sticky note
    cards, one item per card

24
Understanding Your Project
  • Ultimately, what good is your project going to do
    for your students?

25
Understanding Your Project
  • Ultimately, what good is your project going to do
    for your students?
  • What are the major activities that youre going
    to do?
  • (How are you going to spend your time, energy,
    and money?)

26
Understanding Your Project
  • Ultimately, what good is your project going to do
    for your students?
  • What are the major activities that youre going
    to do?
  • If youre successful at implementing these
    activities, what will your project accomplish
    this school year?

27
Understanding Your Project
  • Arrange your sticky note cards in a logical
    order on your table or flip chart paper.
  • Work from left to rightfrom major activities to
    ultimate good for students.

28
Evaluation Concepts
  • Goals
  • Goals tell the ultimate purpose(s) of the project
    or program. They answer the question What
    difference will the project or program make in
    the long run?
  • In education, goals usually say what long-term
    impact the project will have on learners and
    learning.

29
Evaluation Concepts
  • Objectives
  • Focus on project outcomes.
  • Answer the question How will learning,
    (teaching, the school, etc.) be improved as a
    result of this project?
  • Describe what you hope will happen as a result of
    the project.

30
Evaluation Concepts
  • Objectives for technology projects often focus
    on
  • What teachers do (instructional practice) as a
    result of the project
  • What students do (student learning) as a result
    of the project
  • What the school/community/learning environment is
    like as a result of the project.

31
Evaluation Concepts
  • Strategies
  • Identify the major components of the project
  • Are larger in scope than day-to-day project
    activities and
  • Provide details about how the project funds are
    spent.

32
Evaluation Concepts
  • Strategies for technology projects often focus
    on
  • Professional development
  • Infrastructure
  • Personnel
  • Technology resources
  • Collaboration/communication with the community

33
Evaluation Concepts
  • Inputs
  • Are the contexts or conditions that influence
    project activities and strategies.
  • Should be considered when planning project
    activities, e.g., policies, plans, needs
    assessment data.

34
Understanding Your Project
  • Brainstorm a list of things that influence your
    project (e.g. policies, needs assessment data,
    etc.), put it to the left of your strategies, and
    label them inputs.

35
Logic Maps
  • A logic map is a graphic representation of the
    relationships among the key elements of a project
    (goals, objectives, strategies, and inputs).
  • Helps to articulate the key elements of the
    project.
  • Can lead to evaluation efficiency and
    effectiveness.
  • Promotes stakeholder buy-in by helping clarify
    how the project works.
  • Coffman, J. (1999). Learning from Logic Models.
    Cambridge, MA Harvard Family Research Project.

IV- 1-8
36
Healthy LivingLogic Map Example
IV-9
37
Understanding Your Project
  • Start with the ultimate benefit to students, on
    the right side these will become the goals of
    your project, so label that column.
  • Label the column of items describing how you
    invest your time, energy, and money as your
    strategies, on the left.
  • The outcomes are possible objectives of your
    project, so put a label above them.

38
Understanding Your Project
  • Draw lines to show the linkages between the
    inputs and strategies, between the strategies and
    objectives, and between the objectives and goals,
    as your team sees fit. Strive for consensus.

39
Understanding Your Project
  • Team Glossary
  • Your definitions of key concepts and terms
    related to your project

40
Using If-Then ReasoningTo Check Your Logic Map
41
Understanding Your Project
www. ScienceCartoonsPlus.com
42
Using If-Then Reasoning to Check Our Logic
  • What do you notice?
  • How do we use if-then reasoning to check the
    relationship between components of the example
    logic map?

43
Understanding Your Project
  • Use If-Then reasoning to check the logic of each
    linkage in your map.
  • Work out any differences between the logic map in
    your proposal and your new Inspiration document.
  • This should represent a consensus understanding
    of how your project works, to turn major
    project activities into good for your students.

44
Understanding Your Project
  • Some hints to make your logic map useful
  • Resist the temptation to link everything.
  • You can color code your linkages.
  • You can have more than four columns, if it helps
    explain your thinking.
  • Use concise language. Make each element
    straightforward.
  • Check for dead ends each element (box) should
    link to at least one other element.

45
Museum Walk
  • One team member stays at your table
  • Other team members walk around and visit other
    teams tables to learn about their projects
  • Ask questions if you do not understand something
  • Write any questions on the note cards provided at
    each table

46
Understanding Your Project
  • As a team, consider these questions as you
    resolve the remaining differences
  • What is the same? These probably stay
  • What is different? Choices must be made
  • What do you keep?
  • What do you set free?
  • What is truly important? Are there too many
    goals? Or objectives?
  • What is reasonable for a one year project?

47
Understanding Your Project
  • Using Inspiration
  • Demo and tips
  • Symbol Palette inserting symbols
  • Links creating, editing
  • Tool Bar zoom, font, symbol/link color
  • Insert your concepts
  • Work from left to rightfrom spending money to
    ultimate good for students
  • Duplicate the structure on the tables/flip chart

48
Checking Your Logic Map
  • Using Inspiration
  • Use the Logic Map Self Check as a guide for
    reviewing your logic map.

IV-10
49
Todays WRAP-Up
  • Keep in mind
  • Evaluation is an iterative process.
  • Q A
  • Daily reflection
  • Plus/Delta
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