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You cant Change History

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When was Poland invaded by Germany? What is 'lebensraum'? Why we teach history. Data ... An educational experience that capitalizes on students' 'digital skills' and ... – PowerPoint PPT presentation

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Title: You cant Change History


1
You cant Change History!
Nick deKanter Muzzy Lane Software, Inc.
2
Pop Quiz
  • When was Poland invaded by Germany?
  • What is lebensraum?

3
Why we teach history
  • Data
  • Names
  • Places
  • Dates
  • Skills
  • Critical thinking
  • Cause and effect
  • Bias detection

4
Making History is
  • An educational experience that capitalizes on
    students digital skills and schools
    technology investments.
  • A history simulation, where students assume the
    roles of world leaders during the WWII era.
  • A computer game that is fun, challenging and
    thought-provoking
  • Built upon a game platform that gives instructors
    the power to track, analyze, and assess students
    actions. 

5
Best Practices Game Design
  • To succeed, a gaming environment designed for
    education must have all of the following
    characteristics
  • Accuracy - Reporting
  • Transparency - Customization
  • Multiplayer - Consumer Quality
  • - Always-On - Classroom
  • Integration Materials
  • Game production costs must be in line with market
    size and its ability to pay

6
Best Practices Content
  • Representative of commonly accepted historical
    thought
  • Reliable Sources
  • Peer review standards
  • Supportive of teaching objectives
  • Familiarity
  • Comparative judgment
  • Awareness of manifold truths
  • Appreciation of authority
  • Hindsight

David Lowenthal Dilemas and Delights of
Learning History, 2000
7
Why is absolute accuracy an unrealistic goal?
  • The complexity of historical accuracy may be
    undesirable to the learning process
  • High cost
  • Research
  • Content development and input
  • Increases technical requirements
  • RAM
  • Video Cards

8
The role of the teacher
  • Setting context
  • Facilitating participation
  • Inducing critical thinking
  • Leading discussion

9
The role of the student
  • Learn the issues countries faced during a
    specific historical period
  • Consider the options available to leaders and
    make choices
  • Evaluate results
  • Compare results to known history
  • Apply learning to other historical situations

10
Causes of World War II
67 of Test students showed an improvement in
scores control group was basically stable
11
European Geography
12
Essay Questions
  • Depth of content significantly improved in post
    test

13
Counter-factual and Alternative Histories
  • I can fix that.
  • David McDivitt, Oak Hill High School

14
Counter-factual and Alternative Histories
  • Students who had not performed well on
    traditional assessments did very well in
    leading the class through discussions scenario
    options vs. history and post game writings
  • Karen Kriebel, Out of Door Academy

15
Counter-factual and Alternative Histories
  • Students recognized that they did better in the
    game if they understood all the options avaialble
    to them as leaderssending many back to re-read
    their texts
  • Christopher Mauriello, Salem State College

16
Counter-factual and Alternative Histories
  • Counterfactuals are a vital part of the way we
    learn. Because decisions about the future are
    usually- based on weighing up the potential
    consequences of alternative courses of actions,
    it makes sense to compare the actual outcomes of
    what we did in the past with the conceivable
    outcomes of what we might have doneThis is the
    value The Calm the Storm adds to an
    undergraduate course on World War II.
  • Niall Ferguson, Harvard University, author of The
    War of the World

17
Hindsight Bias
  • Hindsight Bias the tendency to view what has
    already happened as relatively inevitable and
    obvious without realizing that your knowledge
    of the out come is influencing your judgment.
  • Hindsight bias diminishes when people stopped to
    consider the reasons why the results might have
    turned out differently.
  • Fischhoff, B., Beyth, R. (1975) I knew it
    would happen Remembered probabilities of
    once-future things. Organizational Behavior and
    Human Performance, 13, 1-16.
  • Slovic, P. Fischoff, B. (1977) On the psychology
    of experimental surprises. Journal of
    Experimental Psychology Human Perception and
    Performance, 3, 544-551

18
You cant change history
  • But you can change the way you learn about it,
    think about it, and apply it.
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