Title: Learning and the problem of the emergence of convention
1Learning and the problem of the emergence of
convention
- Pelle Guldborg Hansen
- Section for Philosophy and Science studies
- Roskilde University, Denmark
While game theorists are very far from a
complete theory of convention, dynamics like the
Dirichlet rule may go far in explaining the
emergence of convention without communication or
precedent. Vanderschraaf 199583
2Three examples
- The 50-50 split in the Dividing a Dollar game.
- The rendevouz problem in (Schelling 1960).
- The Oberlin convention for reconnecting cut off
phone calls.
3The Problem of the Emergence of Social Convention
- The arbitrariness of given practice in solving a
recurrent coordination problem suggests that the
justification of the underlying expectations
ensuring continuous conformity is given by their
self-reinforcing character. - The Problem of the Emergence of Social
Convention - The problem of how to account for the
emergence of such systems of mutually reinforcing
beliefs from a truly pre-conventional state
without getting viciously entangled in the
circular process by which the involved
expectations are characterized.
4Outline
- The Lewisian theory of convention and its
failure. - Vanderschraafs learning approach to the problem
of emergence. - How the original challenges re-appear in the
learning approach.
- The stationarity assumption a vicious circle
or a key to salvation? - A threatening problem due to the stationarity
assumption. - Learning under the Schelling-hypothesis.
- Beating off the two challenges.
- Re-orienting game theory.
5The Lewisian Theory of Convention
- The raison dêtre of conventions as providing
salient solutions by precedent for solving
coordination problems. - Coordination problems
- Situations of interdependent decision by two or
more agents in which coincidence of interests
predominates and in which there are two or more
proper coordination equilibria. (Lewis 196924) - Convention
- A behavioral regularity continuous conformity to
which instantiates one such equilibrium in a
recurrent coordination problem made salient by
precedent and operational by this being common
knowledge, or
6(No Transcript)
7Two coordination problems
8The spuriousness of a common description?
- "There seems to be a difference between
equilibrium combinations in which every agent
does the same action and equilibrium combinations
in which agents do different actions. This
difference is spurious, however. We say that the
agents do the same action if they do actions of
the same kind, particular actions falling under
some common description. But actions can be
described in any number of ways, of which none
has any compelling claim to primacy. For any
combination of actions, and a fortiori for any
equilibrium combination of actions, there is some
way of describing the agents' alternative actions
so that exactly those alternative actions in the
given combination fall under a common
description... Whether it can be called a
combination in which every agent does the same
action depends merely on the naturalness of that
classification... But in Telephone tag what
makes the first pair of action-descriptions more
natural than the second? And so what if it is?"
(Lewis 1969)
9Lewis on the origins of convention
- Conventions work by making salient by precedent a
certain strict equilibrium in a recurrent
coordination problem and this in such a way that
all agents come to expect one another to conform
to it because of its conspicuousness in this
particular respect is common knowledge to those
partaking in it. - Salience, drawn from (Schelling 1960) a focal
point of convergence for expectations that may
not only result from considerations based on
logic, but just as well from imagination,
analogy, aesthetics, casuistic reasoning, or, as
utilized by Lewis, precedent. - Different from Lewis, Schelling puts a special
emphasis on how such focal points find gives a
reason for action as a means to coordinate
expectations by providing agents with a clue or
key to the a coordination problem, when this is
perceived as representing a kind of riddle with
a definite solution, cf. (Sugden Zamarrón 2006).
10Lewis implicit learning account of the origin of
convention
- In short, certain conditions common
knowledge of a general preference for using any
sufficiently popular notation, plus common
knowledge that logicians can tell how much the
various notations are being used tend somewhat
to amplify any fluctuation in the logicians
expectations and propensities about their choice
of notation. A convention is produced when a big
enough fluctuation meets strong enough amplifying
forces. The source of the fluctuation is
unimportant, given its size. It does not matter
whether it was created with the intention of
starting a convention or whether it occurred in
some or all of the population. (Lewis 196986) - Conventions are like fires under
favourable conditions, a sufficient concentration
of heat spreads and perpetuates itself. The
nature of the fire does not depend on the
original source of heat. Matches i.e. agreement
may be our best fire starters, but that is no
reason to think of fires started otherwise as any
less fires. (Lewis 196988)
11Reception
- Early interpretations readily embraced the ideas
- that salience of a given action or action profile
followed from common knowledge of a successful
precedent along with suitable assumptions of
agents reasoning abilities and inductive
standards. (Grandy 1977) - that given such salience of a precedented profile
coordination would follow. (Heal 1978) - We must remember that a pattern whether of
the past or of the future is always arbitrary or
partial in that there could always be a different
one or a further elaboration of the same one. - (Palliser 1989)
12Two challenges
- that salience of a given action or action profile
followed from common knowledge of a successful
precedent along with suitable assumptions of
agents reasoning abilities and inductive
standards. (Grandy 1977) - The challenges of rule interpretation and rule
availability. - Since any successful precedent in the sense of a
series of successful combinations of actions may
be elaborated or projected in infinitely many
ways into the future, any action profile in an
ensuing stage game will be salient under some
description of the precedent. (Gilbert
1989333-334)
- that given such salience of a precedented profile
coordination would follow. (Heal 1978) - The challenge of sufficient reason.
- Even given a successful precedent rational agents
will not have sufficient reason to act in
accordance though a rational agent would surely
want to play his part in the salient profile if
others were to play theirs, he would also know
that they would only play their part if he was to
play his but this is exactly what he himself is
still trying to figure out.
13Learning and theory of convention
- The equilibrium selection problem and the
evolutionary turn in game theory. - Reinterpreting games as played repeatedly.
- Substituting strategically rational agency
leading to choice with strategies evolving over
time in populations of agents pre-programmed or
conditioned for playing such strategies and
reproducing according to their success. - Reimported into the social sciences as an
aggregate level interpretation of individual
learning and social imitation processes in need
of an individual level interpretation in terms of
learning.
14Best reply models of learning
- Best reply models of learning are perhaps the
most popular interpretation in social science. - Agents adopt strategies that optimize their
payoffs given what they expect others to do. - The available models encompass a variety of
learning rules that ascribe different degrees of
rationality and sophistication in the agents
abilities in forming these expectations.
15Vanderschraafs theory of convention
- Social conventions are reconstructed as
correlated equilibrium behavior in coordination
problems resulting from the application by each
agent of the Dirichlet rule in forming his
expectations. - The Dirichlet rule generalizes the method of
Fictitious Play introduced by (Brown 1951) as a
means to compute mixed equilibria. - The stationarity assumption Each agent is
assumed to apply the Dirichlet rule under the
presupposition that others are playing some
stationary, possibly mixed as well as correlated,
strategy of the game. - Each agent chooses his best reply at each round
of a recurrent game to what he expects others to
do given his expectations, where these are formed
on the basis of the Dirichlet rule.
16The Dirichlet rule
17The emergence of convention
- Assuming that agents update their expectations
following the Dirichlet rule systems of
concordant mutual expectations emerge and stay
forever at one out of the multiple available
strict equilibria in the driving game (this
generally holds for any 2x2, 2 player symmetric
labelled game).
18The emergence of convention
- In the recurrent game where agents have to
perform different actions in equilibrium, like in
Telephone tag, this is no longer true when the
population of agents playing the game is larger
than two. Instead expectations converge on the
mixed strategy equilibrium of the game (when the
number of players is equal or unequal and large).
19The problem of asymmetric labelling games
- Mixed equilibria do not qualify as conventions in
the Lewisian theory - Contrary to what (Binmore 2006) claims mixed
equilibria may not be regarded as conventions
since in these the individual expectations do not
cause an determine an action of conformity, why
the interdependency of expectations held as a
necessary condition for convention is not
satisfied. - The learning approach as specified so far cannot
account for asymmetric conventions like that of
oberserved by Lewis in Oberlin.
20Solving the problem of asymmetric labelling games
- The problem may easily be solved if embracing
Lewis point that no pair of action descriptions
is more natural than any other. - Re-describing the game in terms of the strategies
Ak(call if original caller, wait if original
receiver) (wait if original caller, call if
original receiver), thereby transforming the
game to the Driving game. - A particular elegant way of doing this is by
following (Vanderschraaf 2003) in letting agents
condition their original strategies on possible
states of the world. This results in conventions
interpreted as correlated equilibria. - Further, it has the advantage over Lewis
definition of convention that it formally
incorporates the notion of salience by
formalizing the various pieces of information at
the agents disposal by which they correlate
their actions and expectations via a convention.
21Challenging the learning approachrule
availability and interpretation
- It is important to notice, however, that a theory
of convention like Vanderschraafs, still does
not explain how agents initially come to
correlate their expectations with particular
states of the world, - i.e. how they tackle the problems of rule
availability and interpretation. - Infinitely many states of the world will be
available to the agents for pegging their
original strategies on, - i.e. infinitely many strategies are available in
a way such that for any series of observations
the Dirichlet rule will put equal weight on an
agents expectation concerning the probability of
every future play of his opponents occurring. - Supplementing the learning approach with
naturally or psychologically salient actions
and patterns has been argued to be implausible - since such actions and patterns are observed to
be conventional of nature, too abundant and too
inflexible, e.g. (Latsis 2005).
22Challenging the learning approachthe role of
the stationarity assumption
- A learning approach to the problem of the
emergence of convention like Vanderschraafs
assumes that - the strategies, (states) and the payoffs of the
game are common knowledge. - each agent applies the Dirichlet rule under the
stationarity assumption. - However,
- In applying the Dirichlet rule, each agent must
tie this to a series of observed situations and
outcomes in casu, a series of coordination
problems considered as one and the same and their
outcomes. - For the stationarity assumption to make sense
each agent must believe that other agents
behavior is correlated with this recurrent game. - But if he believes this, does it not imply that
he must believe that they are already following
what amounts to a convention?
23The challenge exemplified for the Driving game
- In playing the driving game each agent will know
the strategies and the payoffs of the game as
well as that this is common knowledge. - In order to have a reason to apply the learning
rule he must believe other agents to be following
a stationary, possibly mixed, strategy. - But from what he knows he can infer that the only
possible stationary states of the game are the
equilibria of the game (in so far as others are
not made of wood). - If the learning agent believes that the other
agents are playing the mixed strategy equilibrium
of the game he will have no reason to apply the
learning rule. - Hence, the only belief consistent with the
stationarity assumption is the belief that other
agents must be playing one of the pure-strategy
equilibria. But this will continuously be
falsified.
24The obvious counterexample
- In playing the driving game each agent will know
the strategies left and right - and the payoffs
of the game as well as that this is common
knowledge. - In order to have a reason to apply the learning
rule he only needs to be uncertain or wanting to
keep track of the relative frequencies by which
the two strategies are observed with the aim of
maximizing his average payoffs. - If he believes that everyone are equally likely
to follow either strategy he can do whatever he
likes, but still keep track of frequencies to
secure his average payoff. - If he comes to believe that one strategy is more
widespread than another he will follow this and
still have a reason to apply the learning rule. -
- Of course he will be able to infer that this is
most likely not a stable state, but he may just
decide to work on the stationarity assumption as
a working hypothesis.
25An objection to the counterexample
- Given the problems of rule availability and
interpretation, an agent has no way of knowing
what the relevant strategies of the game are,
neither in a truly pre-conventional state or in
current situations. - Strategies like left and right, and the like
necessary for convention, cannot be claimed to be
naturally salient or psychologically salient
in any sensible way. They are not natural
responses like crouching, avoiding, or
ducking, and such natural responses cannot give
conventions as they arenatural. - Assuming that agents believe that other agents
are playing some stationary, possibly mixed,
strategy simply begs the question by introducing
concepts made fit and ready for a convention to
emerge. - An agent would already need a belief in what
amounts to the existence, or possible existence
of conventions in order to ascribe these
strategies to their situation and hence also in
order to believe that other agents are playing
such a stationary, possibly mixed, strategy.
26The stationarity assumption begging the
question or a key to salvation?
- Does the pre-conventional state exclude the
possibility that an agent may consider using the
stationarity assumption as a working hypothesis? - Lewis spuriousness challenged For instance, if
he recognizes a recurrent coordination problem
and perceives the potential in coordination, may
he not ask what a stationary strategy could be
for solving this in general?... (the Schelling
Hypothesis and our three initial examples). - The role of learning Would this allow him at
least to narrow down the potential stationary
strategies to a sufficiently limited set that
could be handled by learning? - Sufficient reason But why should an agent expect
other agents to recognize the same recurrent
problem as well as expect them to consider
working under the Schelling Hypothesis? (could
this itself be salient?) - Reorienting game theory The challenge of
Schellings re-orientation of game theory
modelling the emergence and solution of the
riddle.