Title: New Media in the 70s
1New Media in the 70s
- 1970 -- Constituents of a Theory of the Media,
Hans Magnus Enzensberger, pp. 259-260 - 1972 -- Requiem for the Media, Jean Baudrillard,
pp. 277- - 1974 -- The Technology and the Society, Raymond
Williams, pp. 289-290 - 1974 -- From Computer Lib / Dream Machines,
Theodor H. Nelson, pp. 301-302 - 1975 -- From Soft Architecture Machines, Nicholas
Negroponte, pp. 353 - 1976 -- From Computer Power and Human Reason,
Joseph Weizenbaum, pp. 367-368 - 1977 -- Responsive Environments, Myron W Krueger,
pp. 377-378 - 1977 -- Personal Dynamic Media, Alan Kay and
Adele Goldberg, pp. 391-392 - exercise 4
2Hans Magnus Enzensberger
Germanys most influential poet and writer
3Constituents of a Theory of the Media
- In his essay Enzensberger is taking aim at the
media businessthe consciousness industry. - This industry operates to perpetuate an unjust
society by convincing us to accept that society. - the media is a big business where capitalists
hope to make a lot of money - Enzensberger argues that turning away from the
media is a poor strategy for effecting change. - one should work at the point of the media, where
the unjust culture is vulnerable both in terms of
consciousness and income and reverse the roles of
producer and consumer (e.g., the way that the
Internet has been used to organize and provide
information about protests against the World
Trade Organization.)
4Jean Baudrillard
5Requiem for the Media
- Jean Baudrillard's response to the previous
selection, Enzensbergers 'Constituents of a
Theory of the Media' is a discussion of a
different conception of media production that
might be called interaction. - Baudrlard argues strongly against one position of
Enzensherger that there is an inherent structure
to media technologically. - Baudrillard argues that media serve a social
functionthe reduction of all they reproduce to
pale models, foreclosing any possibility of
genuine reciprocity. (It is in this sense that
Baudrillard rereads McLuhan's maxim that "the
medium is the message?) - Baudrillard's position is that the situation will
not get any better simply by making everyone a
producera point of view that Enzensberger
shares. - Baudrillard goes on to say that even the
organized reversible circuits Enzensherger
discusses would not be enough. He
writes.reversibility has nothing to do with
reciprocal exchange
6Requiem for the Media
- For Baudrillard the problem lies not in who
transmits, or how turn-taking is arranged, but in
our very underlying model of communicationwhich
is reproduced in the media, in political life,
and in economic life. - This model, described by Ferdinand de Saussure,
is that of "transmitter-message-receiver." - As Baudrillard points out in this model there is
no place for the ambiguity of true exchange,
'This scientific' construction excludes the
reciprocity and antagonism of interlocutors, and
the ambivalence of their exchange" - An alternative to this semio-linguistic concept
ion (in which one is the transmitter and one the
receiver, with the message always going from one
to another) is that of joint production through
genuine interaction. - In this, argues Baudrrillard, lies the true
potential for changein the refusal to accept a
model of producers and consumers, even one in
which these positions can be reversed.
7Requiem for the Media
- Which brings us to more concrete questions
- How would one taking Baudrillards posit ion look
upon the examples of media from the introduction
to the previous selection (018?? l lov, would
this position view Enzensherger's ideas of
Netvorklike communications models newspaper,
written and distributed by its readers, a video
network of politically active groups or the uses
of media in relation to the protests against the
World 'Wade Organization? - Baudrillard's reaction to Enzensbergers mass
newspaper and video network is not to declare
them inappropriate. he treats them somewhat
positively. Baudrillard does not see them as
demonstrating the reversibility of
producer/consumer but as transgressing these
categories. - This might make our other examples "a start" from
a Baudrillardian point of view as well. Yet
examples of a phenomenon that Baudrillard
critiquesthe absorption of response into
meaninglessness via reversible mediaare
significantly more plentiful. Consider how those
who were once solely media consumers, and
suddenly are included in production, have served
only to cement their irrelevance on reality based
TV on game shows, and on corporate run Web
message boards.
8Raymond Williams
http//sunsite.queensu.ca/memorypalace/parlour/Wil
liams02/
9Technology and Society
- the social processes that bring technologies
innto widespread use, as well as those embodied
in technologies, may not always be those that are
most admirable or just. - None of those who worked to perfect the
technology of television in its early years and
few of those who brought televsion sets into
their homes ever intended the device to become
employed as the universal babysitter.
10Technology and Society
- Similarly. if anyone in the 1930s had predicted
people would eventually be watching seven hours
of television each day the forecast would have
been laughed away as absurd. But recent surveys
indicate that we Americans do spend that much
time. roughly one third of our lives staring at
the tube. - Those who wish to reassert freedom of choice in
the matter sometimes observe 'You can always turn
off your TV In a trivial sense that is true....
But given how central television has become to
the content of everyday life. how it has become
the accustomed topic of conversation in
workplaces, schools. and other social gatherings
it is apparent that television is a phenomenon
that, in the larger sense, cannot be "turned oft
at all.
11Theodor H. Nelson
12- Theodor Holm Nelson, born 1937, obtained his BA
in philosophy from Swarthmore College. - In 1960, he was a masters student in sociology at
Harvard. - Shortly after enrolling in a computer course for
the humanities, he was struck by a vision of what
could be. For his term project, he attempted to
devise a text-handling system which would allow
writers to revise, compare, and undo their work
easily. Considering that he was writing in
Assembler language on a mainframe, in the days
before "word processing" had been invented, it
was not surprising that his attempt fell short of
completion. - Five years later, he gave his first paper at the
annual conference of the Association of Computing
Machinery (ACM). It was around this time that he
coined the term "hypertext."
13Nelson
- Ted Nelson invented the term 'hypertext' in 1965,
and is a pioneer of information technology. - Ted Nelson is admired as a modern philosopher who
worked in the fields of information, computers,
and human-machine interfaces. - He founded Project Xanadu in 1960 with the goal
of creating such a system on a computer network,
further documented in his 1974 book Computer Lib
/ Dream Machines and the 1981 Literary Machines. - The Xanadu project itself failed to take off, but
its vision is in the process of being fulfilled
by Tim Berners-Lee's invention of the World Wide
Web that owes much of its inspiration to Xanadu. - Nelson hates the World Wide Web, the Internet,
XML and all embedded markup, and regards
Berners-Lee's work as a gross over-simplification
of his own work. - He is currently working on a new information
structure, ZigZag, information about which can be
found off the Xanadu project home page, which
also contains two versions of the Xanadu code.
Nelson (left) talking to Doug Englebart
He is the son of the Academy Award-winning
actress, Celeste Holm.
14Nelson as prophet
- Ted Nelson wrote Computer Lib at a time when IBM
dominated computer sales and computer thinking.
People saw computers as cold and impersonal.
Professionals in authoritarian computer
information departments controlled access to
computers owned by large businesses and
universities. Computer Lib was a revolutionary
manifesto calling for the liberation of computers
and for the liberation of people through
computers. - He proposed all of that in 1974 before the Web,
before Windows, before IBM dreamed of building a
computer that wasn't a main frame, before Bill
Gates left Harvard to found Microsoft, before the
two Steves built the first Apple, even before the
world's first personal computer (the Altair) was
advertised on the cover of Popular Electronics.
15Computer Lib
- Computer Lib /Dream Machines is the most
important book in the history of new media - Nelson argued that computer experiences were
media to be designed and that this design should
be both a creative process and undertaken with
the audience (users) in mind. - Nelson proposed that these new designed media
experiences be placed in a radical, open
publishing network
16Computer Lib
- For Ted Nelson, computers were "All-Purpose
Machines" that could control almost any other
machine. - Their use should be limited only by our own
imaginations. - Ted Nelson saw that potential, as well as
dropping prices of computer equipment, and he had
the temerity to advocate personal ownership of
computers.
17hypergrams
- Nelson's conception of hypertext is a rich one.
Dream Machines describes hypergrams (branching
pictures), hypermaps (with transparent overlays),
and branching movies, such as the film at the
Czechoslovakian Pavilion at Expo '67 (44). The
modular layout of this book attempts to impart
the interconnectedness of knowledge which
hypertext can convey. Its large format,
hand-drawn illustrations, and irreverent tone
were inspired by Stewart Brand's Whole Earth
Review. Flip the book over, and you'll find a
second polemic--Computer Lib. The book sold a
total of 50,000 copies.
18hyperbooks
- In Dream Machines, Nelson provides three
categories of hypertext (45). The first, basic or
chunk hypertext, supports what we have been
calling reference and note links. The second,
stretchtext, is a full implementation of
expansion links. The third, collateral, stems
from his work in 1971 with the Parallel Textface,
which provides a view of two documents on one
screen, with full support for versioning. Nelson
also distinguishes between "fresh" or original
hyperbooks on one topic, "anthological"
hyperbooks linking different works, and "grand"
systems - These consist of "everything" written about the
subject, or vaguely relevant to it, tied together
by editors (and NOT by "programmers," dammit), in
which you may read in all the directions you wish
to pursue. There can be alternate pathways for
people who think different ways. (Dream Machines
45) - This vision obviously owes a lot to Vannevar
Bush. Indeed, Nelson reprints the entire text of
"As We May Think" as a chapter in Literary
Machines.
19CAI
- One of the important sections of CL/DM details
his version of Computer Assisted Instruction. - His Modest Proposal is Instead of devising
elaborate systems permitting the computer or its
instructional contents to control the situation,
why not permit the student to control the system.
20hypercomics
- In his typically irreverant manner, Nelson
suggests the instruction might include
hypercomics used to explain things. - What is important about this insight is the
recognition of visual communication in teaching. - He notes that writing and diagramming are
basically a continuum.
21Fantics
- Nelson writes By fanatics I mean the art and
science of getting ideas across, both emotionally
and cognitively. - In 1974, the notion that teaching should draw on
students emotions as well as their minds was NOT
a common view.
22thinkertoys
- Another example of Nelsons playful approach to
computer assisted instruction is thinkertoys. - He anticipates the changes in education that
attempt to make learning fun. - Most importantly, he notes that our greatest
problem is the visualization of complexity.
23Xanadu
- Xanadu, Ted Nelson's dream project. Nelson
envisioned, in 1974, an affordable computer
service that would deliver information and
entertainment into people's homes. According to
Nelson (Dream Machines, p. 144), Xanadu would
"give you a screen in your home from which you
can see into the world's hypertext libraries...
offer high-performance computer graphics and text
services at a price anyone can afford... allow
you to send and receive written messages... and
make you a part of a new electronic literature
and art, where you can get all your questions
answered..."
24Xanadus history
- Since the mid sixties, Nelson has been pursuing
his dream, a software framework he named Xanadu,
after Coleridge's "Kubla Khan" (he came up with
the name while working for a publisher). This he
describes at length in Literary Machines, calling
it a "magic place of literary memory" (1/30). - The Xanadu software is as mythic as the place
after which it was named. In Dream Machines,
published in 1974, - Nelson announced that it would be ready for
release by 1976 (56). - In the 1987 edition of Literary Machines, the due
date was 1988 (0/5). - The development of Xanadu was given a large boost
in early 1988 when Autodesk (the company which
made their fortune from AutoCAD) bought the
Xanadu Operating Company. - Code for a prototype of part of the system was
made public later that year. In an article
published in Byte in January 1988, - Nelson expected to be fully completed by 1991
(299). - Then, nothing. Autodesk has since relinquished
interest in Xanadu.
25Nelsons predictions
- It makes sense to own your own computer.
- Rigid and inhuman computer systems are the
creation of rigid and inhuman people. - Beware of "cybercrud" (computer-related
terminology and practices used to fool,
manipulate, and control people). - Remember Herb Grosch's Law No matter how
clever the hardware boys are, the software boys
"p-s" it away! - IBM is run by and for people who really believe
in authority. - A computer center has a Director and assistants,
with jobs and an empire to defend. It has a
bureaucracy with vested interests and rules. - Using a computer should always be easier than not
using a computer. - Any system which cannot be well taught to a
layman in ten minutes, by a tutor in the presence
of a responding setup, is too complicated. - Whatever chance remains for the survival of
anything good may be in the preservation and
availability of information, the only commodity
that will be cheaper and more convenient. - Knowledge, understanding and freedom can all be
advanced by the promotion and deployment of
computer display consoles. - Not the nature of machines, but the nature of
ideas, is what matters. - Everything is deeply "intertwingled."
26Nicholas Negroponte
http//web.media.mit.edu/nicholas/
Founded the architecture machine group at MIT
and Founded the Media Lab at MIT
27Soft Architecture Machines
- The idea that the user should be empowered by
computers, rather than browbeaten into complying
with a machine, is one particularly important
idea that has been furthered by Negroponte - The key idea in his essay is computer-aided
participatory design. - The Media Lab explores technologies far too
advanced for businesses to consider
28Computer Aided Participatory Design
- Negropontes general thesis is each individual
can be his own architect. - He argues that the persons who are to inhabit a
house need to participate in its design. - Computer graphical interfaces make such
participation possible
29Concepts in SAM
- Indigenous architecture
- Citizens designing and building their own homes
- Design amplifiers
- Software that creates an interaction between the
computer and its users in which home owners
discover what they really want in their homes by
debugging their ideas. - Inner and outer Loops
- Matching the private interests of potential home
ownders with public interests - Plan recognition
- A software that draws inferences from a users
plan for a home that raises issues about the plan.
30Joseph Weizenbaum
http//i5.nyu.edu/mm64/x52.9265/january1966.html
31Computer Power and Human Reason
- It wasn't until the early 1960 that word
processing began to take shape in 1963, for
instance, an early program for writing on the
computer was developed by hackers at MIT. - developed the first computer program of the sort
that Alan Turing envisioned named Eliza - Eliza, ran a set of scripts called Doctor and
impersonated a psychotherapist, which became
notorious, leading Weizenbaum to profoundly
reassess his ideas about computing. - The concern that machines will take over not just
the jobs that provide to income, but also those
cognitive and emotional functions we closely
associate with humanity is a particular worry of
the computer eraone that was highlighted for
Weizenbaum by the way some suggested that Doctor
should be employed as an actual therapist.
32Myron W Krueger
http//www.siggraph.org/artdesign/gallery/S98/pion
e/pione3/krueger.html
http//www.mat.ucsb.edu/g.legrady/academic/course
s/01sp200a/students/enricaLovaglio/VRsite/authors/
C.html
33Responsive Environments
- he is often called the father of virtual
reality" - his assertion that 'Response is the medium! have
not found as comfortable a home within computer
science. - as Kristine Stiles writes, "as of 1971 no art
department had its own computer, and computer
scientist-artists like Myron W Krueger ... were
all but ignored in the visual arts" - In 1976 a new interface, the first glove to
monitor hand movements, was developed at the
Electronic Visualization Laboratory (EVL) at the
University of Illinois at Chicago (a
collaboration between the College of Engineering
and the School of Art and Design) - http//www.evl.uic.edu/intro.php3
- http//www.ccr.buffalo.edu/anstey/
34Adele Goldberg
35Personal Dynamic Media
- The imagination and boldness of the mid-1970s
Dynabook vision, and the accuracy with Alan Kay
and Adele Goldberg foretold, in Personal Dynamic
Media, what notebook computing has become is
striking. - Almost all the specific ideas for the uses of
notebook computing developed in the group that
Kay directed at Xerox Palo Alto Research Center
(PARC) proved to be worthwhile - The broader idea that the notebook computer would
be a general purpose device. with educators and
business people and poets all using the same type
of Dynabook has also held true
36Exercise 4
- What do you believe are the dangers of new media?
(Consider the ways in which the new media that
was in development before you were born now
presents a danger to you.)