Title: An Introduction to Second Life
1An Introduction to Second Life
- Or
- "Second Life
- A Virtual World with Possibilities to Enhance
Education"
2Why Virtual Worlds?
- Let me talk about the life cycle of technology,
having lived through it a few times. We usually
start off with a new educational technology, and
early adopters go out and endure a lot of pain to
do what were already doing in some cases not
as well, but eventually as well- with the new
technology. Through their work, we then figure
out how to do things that we never could do
before. - - Donald Welch on Second Life
3Why Virtual Worlds?
- This quote really sums up the reason why we
should be looking into virtual technology. While
it cant do everything we want, and while there
are better programs out there for doing things
like online meetings and presentations, it also
has the potential to become much more. If we
arent at least becoming used to the idea of
using virtual worlds as a tool, we will be
falling behind. - However, this does not mean that everyone should
be using Virtual Worlds such as Second Life. It
just means we should not discount them.
4Why Second Life?
- Significant User Base
- 14 million users (though this number may be
inflated due to people having multiple accounts) - 37 percent are located in the USA
- 44 percent in Germany, the United Kingdom, Japan,
France, Brazil, Italy, Canada, Spain and the
Netherlands. - Ages 18-24 make up 23 percent
- Ages 25-34 make up 35 percent
- Ages 35-44 make up 24 percent
- From AJ Kelton Virtual Worlds? Outlook Good
- This is a significant pool of potential college
students
5What is Second Life?
- Linden Labs describe it as
- Second Life is a 3-D virtual world created by
its Residents. Since opening to the public in
2003, it has grown explosively and today is
inhabited by millions of Residents from around
the globe. - You'll also be surrounded by the Creations of
your fellow Residents. Because Residents retain
intellectual property rights in their digital
creations, they can buy, sell and trade with
other Residents. - The Marketplace currently supports millions of US
dollars in monthly transactions. This commerce is
handled with the inworld unit of trade, the
Linden dollar, which can be converted to US
dollars at several thriving online Linden dollar
exchanges.
6What is Second Life?
- Basically they are saying there are a large
number of subscribers, accessing it through the
internet from around the world and where the
residents can create their own content which they
can then buy, sell and trade with other
residents. - Doesnt that sound amazing?
7But what does that mean?
- For the individual it means freedom of expression
they can become whoever or whatever they want.
And there is a wide variety of choices for that.
Everyone can be an individual.
8But what does that mean?
- For groups it means the ability to join together
with people across the globe who have the same
interests. Interested in architecture, visit
places like the Sistine Chapel in Second Life.
Into period re-enactment? Go to any number of
time periods (dont forget to dress
authentically). Do you like snow globes? They
probably have a snow globe island and if they
dont, create one and watch your fellow hobbyists
flock to your site.
9But what does that mean?
- For institutions it means the ability to mold the
environment to fit their needs and their message.
Whether you are just creating a virtual copy of
your site or creating something that goes beyond
that you are only limited by your imagination
and, of course, your funding and expertise.
10Now what does this mean for the College of
Nursing?
Thats a great question, and one that, really,
you folks will have to answer for yourself. What
I am going to try and do in this workshop is give
you some idea of what is available in Second
Life.
11The Islands of Second Life
- Next I am going to be showing you several
different Islands in Second Life. Islands are
sections of land owned by individuals. Within
each island, different rules may apply. These
include rules on how you interact with the
environment, age ratings etc. - At the start of each new island, I will include a
link that, when clicked, will give you an option
to teleport your avatar to that Island. - If you want to create a Second Life Avatar,
please refer to our reference manual under the
College of Nursing Help-How to page at
http//www.nursing.arizona.edu/Helphowto.htmsecon
dlife
12UA Islandhttp//slurl.com/secondlife/University2
0of20Arizona/116/120/26
- The UA has purchased an island in Second Life and
over this semester is has change dramatically.
13Part of it has become a re-creation of our actual
campus (Old Main, The Womens Plaza and A
mountain), while much of it is something new and
different.
14Meeting Places
Here, the campus has focused mainly on creating
spaces for meetings and classrooms (Top of A
Mountain, the Coliseum, The Womens Plaza),
15Community Buildings
- but there are already some areas created with
more of a community building idea (Dance Floor,
Nature Walk).
16Skyboxes
- Besides these readily visible areas, there are a
number of classrooms (referred to as skyboxes
because they are located in the sky) that can be
reached through teleportation (or by flying if
you own a flight feather).
17The College of Nursing
The College of Nursing has their own section of
UAs island The Womens Plaza of Honor
18College Of Nursing
and our own skybox which also has a number of
presentation boards. These are currently being
used by Carrie Merkles class for short poster
presentations. Hopefully during the winter break
we will create an advertisement section on the
main part of campus to get people to visit us.
19So? What can you do in Second Life
- There are the normal things most people think of
when they think of Second Life, such as - Change your appearance Part of why this is just
a presentation, rather than a hands-on workshop
is that, during RISE, the moment we first had
everyone create an avatar we lost their
attention. Everyone had to alter their appearance
I dont like this hair, Im to short, I need a
mustache. And that leads directly into the next
item
20So? What can you do in Second Life
- Create and Buy clothes. Everyone want to create
that outfit that shouts ME! Of course with 14
million users, not only are there probably
hundreds of mes, but fashion, just like in the
real world, is constantly changing. - Fly. Actually that stands on its own. Who
wouldnt like to fly? - Chat with people. Both in your area and
privately. Theyve even created a program that
will let you IM people in Second Life when you
are not
21So? What can you do in Second Life
- These are pretty basic options and ones that you
can find in any virtual program to one degree
or another. What sets Second Life apart from many
of these is its creation system. You can build
objects, such as buildings and cars, but you can
also create models of a heart, or medical
equipment. Add Second Lifes scripting system and
you can create a heart that pumps blood (in some
type of fashion) or a giant model of a stomach
that students can walk through. - What Second Life does is provide a new platform
on which students can interact with their
environment and control the learning process.
Like with internet and D2L, this takes the
professor out of the role of sage on the stage
and makes them the guide and mentor.
22So? What can you do in Second Life
These are samples of various things people have
created in Second Life. There are hundreds of
items, both objects, clothes and building
available for free in Second Life and at the
website Xstreet Second Life (http//www.xstreetsl.
com/index.php)
23Interactive Learning Environments
- Lets take a quick look at a few examples of how
people have used Second Life to create an
interactive learning environment.
24Palomar West Hospital http//slurl.com/secondlife
/PalomarWest20Hospital/128/128/35
The first one is Palomar West Hospital. Here they
have created a virtual version of the hospital
they are currently building. You get a virtual
tour of the facilities as a simulated patient.
When you first enter the hospital you are given
your id bracelet and given a rundown on what will
happen during your stay.
25In many ways your path is scripted, but you must
interact with your environment to move through
the different stages. Throughout the simulation,
you are prompted by videos and various devices
that explain the innovations within the hospital
and how to complete these different stages.
26- Here a remote controlled machine scans you while
you lay in your bed. On the big screen, your
doctor can observe and answer any questions you
have. - Much of the contact at Palomar is done through
remote video.
27Even the operating room is run from a remote
location with options for specialists and interns
to observe.
28HealthInfo Islandhttp//slurl.com/secondlife/Heal
thinfo20Island/45/81/22
The next location is Health Island (incidentally
located right next door to the CDC Island).
29Here, they have a number of informational signs,
complete with note cards you can save to your
avatar, a word document or print out.
30They also have a number of interactive rooms that
focus on various disabilities. You access each
level by flying and then either read about
different disabilities or play their various
activities. As in many websites, not all of the
activities or information are perfect.
31Amongst everything else, it also includes a
stroke quiz. Here you have to view a powerpoint
presentation and then answer questions to get
through the vein. You get a question wrong and
you have to take the quiz again or teleport out.
32Genome Islandhttp//slurl.com/secondlife/Genome/1
30/130/48
Finally, the last place Im going to talk about
is Genome Island. This island has a number of
interactive sections on DNA, how works, how its
sequenced etc.
33They have designed part of the island as a series
of platforms, each level building upon the
information from the lower levels.
34It also has this real trippy tunnel you can walk
through. So thats pretty cool.
35Learning Archetypes
- http//msitsecondlife.wikispaces.com/LearningArch
etypes - Learning in 3D
- Classroom Emulation
- Recreating the classroom synchronous experience
virtually. This is similar to what we do with
things like Breeze - Role-Plays
- In second life we can create a virtual
environment to fit your needs, such as a
emergency room or some other health care facility
then you can assign different roles to students
and see what they do. This is an area that Second
Life could excel at.
36Learning Archetypes
- http//msitsecondlife.wikispaces.com/LearningArch
etypes - Learning in 3D
- Treasure or Scavenger Hunts
- Make the hunt for clues or search for different
objects. Bring me back a Spleen! And a Shrubbery - Guided Tours
- This is what we saw at Palomar west, where the
site guided us through what it would be like to
be a patient at Palomar West
37Learning Archetypes
- http//msitsecondlife.wikispaces.com/LearningArch
etypes - Learning in 3D
- Conceptual Orienteering
- Teaching concepts involves providing the learner
with examples and non-examples of the concept and
then allowing the learner to determine the
attributes that describe the concept - Operational Application
- In an Operational Application the learner is
challenged to apply rules to specific situations.
This is learning by doing in the virtual
environment.
38Learning Archetypes
- Learning in 3D
- Co-Creation
- This is where two or more people work on creating
something within the 3D world. This process can
teach teamwork, cooperation and the benefits and
potential pitfalls of trying to work within a
group. - Critical Incident
- The critical incident archetype is when the
learner is placed into an environment or
situation similar to the real event in which they
must use their prior knowledge to solve a
problem. - The CDC does this to practice emergency response
without needing to organize the physical space.
This way they can practice more often, with less
wasted time or space. Then, when they do it for
real, a number of the bugs have been fixed or at
least recognized.
39From AJ Kelton Virtual Worlds? Outlook Good
- Challenges
- Technical such as Internet bandwidth and
Computer speed - Boundaries between different virtual worlds no
interaction - Steep learning curves
- Time
40From AJ Kelton Virtual Worlds? Outlook Good
- What it provides
- More opportunities for students to take an active
role in their education - People become acclimated to the idea of
interacting in a virtual world. The idea is no
longer fearful. - Provides another modality for learning
41What Can We Do?
- The Relationship between IT and Education
- This is where you come up with ideas, problems
and dreams and we work on ways to make them
feasible. - Keep us informed in changes in education
standards (such as the Nursing Essentials). - We need to keep you informed about programs (such
as Second Life), videos etc.
42Additional Links
- UC Davis Virtual Hallucinations
- http//slurl.com/secondlife/Sedig/21/42/21
- Ohio University
- http//slurl.com/secondlife/ohio20university/48/1
22/33 - Duke Universitys College of Nursing
- http//cit.duke.edu/ideas/projects/2008/06/30/nurs
ing_sl/ - You Tube Educational Uses of Second Life
- http//www.youtube.com/watch?vqOFU9oUF2HAfeature
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