An Introduction to Second Life

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An Introduction to Second Life

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Title: An Introduction to Second Life


1
An Introduction to Second Life
  • Or
  • "Second Life
  • A Virtual World with Possibilities to Enhance
    Education"

2
Why Virtual Worlds?
  • Let me talk about the life cycle of technology,
    having lived through it a few times. We usually
    start off with a new educational technology, and
    early adopters go out and endure a lot of pain to
    do what were already doing in some cases not
    as well, but eventually as well- with the new
    technology. Through their work, we then figure
    out how to do things that we never could do
    before.
  • - Donald Welch on Second Life

3
Why Virtual Worlds?
  • This quote really sums up the reason why we
    should be looking into virtual technology. While
    it cant do everything we want, and while there
    are better programs out there for doing things
    like online meetings and presentations, it also
    has the potential to become much more. If we
    arent at least becoming used to the idea of
    using virtual worlds as a tool, we will be
    falling behind.
  • However, this does not mean that everyone should
    be using Virtual Worlds such as Second Life. It
    just means we should not discount them.

4
Why Second Life?
  • Significant User Base
  • 14 million users (though this number may be
    inflated due to people having multiple accounts)
  • 37 percent are located in the USA
  • 44 percent in Germany, the United Kingdom, Japan,
    France, Brazil, Italy, Canada, Spain and the
    Netherlands.
  • Ages 18-24 make up 23 percent
  • Ages 25-34 make up 35 percent
  • Ages 35-44 make up 24 percent
  • From AJ Kelton Virtual Worlds? Outlook Good
  • This is a significant pool of potential college
    students

5
What is Second Life?
  • Linden Labs describe it as
  • Second Life is a 3-D virtual world created by
    its Residents. Since opening to the public in
    2003, it has grown explosively and today is
    inhabited by millions of Residents from around
    the globe.
  • You'll also be surrounded by the Creations of
    your fellow Residents. Because Residents retain
    intellectual property rights in their digital
    creations, they can buy, sell and trade with
    other Residents.
  • The Marketplace currently supports millions of US
    dollars in monthly transactions. This commerce is
    handled with the inworld unit of trade, the
    Linden dollar, which can be converted to US
    dollars at several thriving online Linden dollar
    exchanges.

6
What is Second Life?
  • Basically they are saying there are a large
    number of subscribers, accessing it through the
    internet from around the world and where the
    residents can create their own content which they
    can then buy, sell and trade with other
    residents.
  • Doesnt that sound amazing?

7
But what does that mean?
  • For the individual it means freedom of expression
    they can become whoever or whatever they want.
    And there is a wide variety of choices for that.
    Everyone can be an individual.

8
But what does that mean?
  • For groups it means the ability to join together
    with people across the globe who have the same
    interests. Interested in architecture, visit
    places like the Sistine Chapel in Second Life.
    Into period re-enactment? Go to any number of
    time periods (dont forget to dress
    authentically). Do you like snow globes? They
    probably have a snow globe island and if they
    dont, create one and watch your fellow hobbyists
    flock to your site.

9
But what does that mean?
  • For institutions it means the ability to mold the
    environment to fit their needs and their message.
    Whether you are just creating a virtual copy of
    your site or creating something that goes beyond
    that you are only limited by your imagination
    and, of course, your funding and expertise.

10
Now what does this mean for the College of
Nursing?
  • ?

Thats a great question, and one that, really,
you folks will have to answer for yourself. What
I am going to try and do in this workshop is give
you some idea of what is available in Second
Life.
11
The Islands of Second Life
  • Next I am going to be showing you several
    different Islands in Second Life. Islands are
    sections of land owned by individuals. Within
    each island, different rules may apply. These
    include rules on how you interact with the
    environment, age ratings etc.
  • At the start of each new island, I will include a
    link that, when clicked, will give you an option
    to teleport your avatar to that Island.
  • If you want to create a Second Life Avatar,
    please refer to our reference manual under the
    College of Nursing Help-How to page at
    http//www.nursing.arizona.edu/Helphowto.htmsecon
    dlife

12
UA Islandhttp//slurl.com/secondlife/University2
0of20Arizona/116/120/26
  • The UA has purchased an island in Second Life and
    over this semester is has change dramatically.

13
Part of it has become a re-creation of our actual
campus (Old Main, The Womens Plaza and A
mountain), while much of it is something new and
different.
14
Meeting Places
Here, the campus has focused mainly on creating
spaces for meetings and classrooms (Top of A
Mountain, the Coliseum, The Womens Plaza),
15
Community Buildings
  • but there are already some areas created with
    more of a community building idea (Dance Floor,
    Nature Walk).

16
Skyboxes
  • Besides these readily visible areas, there are a
    number of classrooms (referred to as skyboxes
    because they are located in the sky) that can be
    reached through teleportation (or by flying if
    you own a flight feather).

17
The College of Nursing
The College of Nursing has their own section of
UAs island The Womens Plaza of Honor
18
College Of Nursing
and our own skybox which also has a number of
presentation boards. These are currently being
used by Carrie Merkles class for short poster
presentations. Hopefully during the winter break
we will create an advertisement section on the
main part of campus to get people to visit us.
19
So? What can you do in Second Life
  • There are the normal things most people think of
    when they think of Second Life, such as
  • Change your appearance Part of why this is just
    a presentation, rather than a hands-on workshop
    is that, during RISE, the moment we first had
    everyone create an avatar we lost their
    attention. Everyone had to alter their appearance
    I dont like this hair, Im to short, I need a
    mustache. And that leads directly into the next
    item

20
So? What can you do in Second Life
  • Create and Buy clothes. Everyone want to create
    that outfit that shouts ME! Of course with 14
    million users, not only are there probably
    hundreds of mes, but fashion, just like in the
    real world, is constantly changing.
  • Fly. Actually that stands on its own. Who
    wouldnt like to fly?
  • Chat with people. Both in your area and
    privately. Theyve even created a program that
    will let you IM people in Second Life when you
    are not

21
So? What can you do in Second Life
  • These are pretty basic options and ones that you
    can find in any virtual program to one degree
    or another. What sets Second Life apart from many
    of these is its creation system. You can build
    objects, such as buildings and cars, but you can
    also create models of a heart, or medical
    equipment. Add Second Lifes scripting system and
    you can create a heart that pumps blood (in some
    type of fashion) or a giant model of a stomach
    that students can walk through.
  • What Second Life does is provide a new platform
    on which students can interact with their
    environment and control the learning process.
    Like with internet and D2L, this takes the
    professor out of the role of sage on the stage
    and makes them the guide and mentor.

22
So? What can you do in Second Life
  • Building and scripting

These are samples of various things people have
created in Second Life. There are hundreds of
items, both objects, clothes and building
available for free in Second Life and at the
website Xstreet Second Life (http//www.xstreetsl.
com/index.php)
23
Interactive Learning Environments
  • Lets take a quick look at a few examples of how
    people have used Second Life to create an
    interactive learning environment.

24
Palomar West Hospital http//slurl.com/secondlife
/PalomarWest20Hospital/128/128/35
The first one is Palomar West Hospital. Here they
have created a virtual version of the hospital
they are currently building. You get a virtual
tour of the facilities as a simulated patient.
When you first enter the hospital you are given
your id bracelet and given a rundown on what will
happen during your stay.
25
In many ways your path is scripted, but you must
interact with your environment to move through
the different stages. Throughout the simulation,
you are prompted by videos and various devices
that explain the innovations within the hospital
and how to complete these different stages.
26
  • Here a remote controlled machine scans you while
    you lay in your bed. On the big screen, your
    doctor can observe and answer any questions you
    have.
  • Much of the contact at Palomar is done through
    remote video.

27
Even the operating room is run from a remote
location with options for specialists and interns
to observe.
28
HealthInfo Islandhttp//slurl.com/secondlife/Heal
thinfo20Island/45/81/22
The next location is Health Island (incidentally
located right next door to the CDC Island).
29
Here, they have a number of informational signs,
complete with note cards you can save to your
avatar, a word document or print out.
30
They also have a number of interactive rooms that
focus on various disabilities. You access each
level by flying and then either read about
different disabilities or play their various
activities. As in many websites, not all of the
activities or information are perfect.
31
Amongst everything else, it also includes a
stroke quiz. Here you have to view a powerpoint
presentation and then answer questions to get
through the vein. You get a question wrong and
you have to take the quiz again or teleport out.
32
Genome Islandhttp//slurl.com/secondlife/Genome/1
30/130/48
Finally, the last place Im going to talk about
is Genome Island. This island has a number of
interactive sections on DNA, how works, how its
sequenced etc.
33
They have designed part of the island as a series
of platforms, each level building upon the
information from the lower levels.
34
It also has this real trippy tunnel you can walk
through. So thats pretty cool.
35
Learning Archetypes
  • http//msitsecondlife.wikispaces.com/LearningArch
    etypes
  • Learning in 3D
  • Classroom Emulation
  • Recreating the classroom synchronous experience
    virtually. This is similar to what we do with
    things like Breeze
  • Role-Plays
  • In second life we can create a virtual
    environment to fit your needs, such as a
    emergency room or some other health care facility
    then you can assign different roles to students
    and see what they do. This is an area that Second
    Life could excel at.

36
Learning Archetypes
  • http//msitsecondlife.wikispaces.com/LearningArch
    etypes
  • Learning in 3D
  • Treasure or Scavenger Hunts
  • Make the hunt for clues or search for different
    objects. Bring me back a Spleen! And a Shrubbery
  • Guided Tours
  • This is what we saw at Palomar west, where the
    site guided us through what it would be like to
    be a patient at Palomar West

37
Learning Archetypes
  • http//msitsecondlife.wikispaces.com/LearningArch
    etypes
  • Learning in 3D
  • Conceptual Orienteering
  • Teaching concepts involves providing the learner
    with examples and non-examples of the concept and
    then allowing the learner to determine the
    attributes that describe the concept
  • Operational Application
  • In an Operational Application the learner is
    challenged to apply rules to specific situations.
    This is learning by doing in the virtual
    environment.

38
Learning Archetypes
  • Learning in 3D
  • Co-Creation
  • This is where two or more people work on creating
    something within the 3D world. This process can
    teach teamwork, cooperation and the benefits and
    potential pitfalls of trying to work within a
    group.
  • Critical Incident
  • The critical incident archetype is when the
    learner is placed into an environment or
    situation similar to the real event in which they
    must use their prior knowledge to solve a
    problem.
  • The CDC does this to practice emergency response
    without needing to organize the physical space.
    This way they can practice more often, with less
    wasted time or space. Then, when they do it for
    real, a number of the bugs have been fixed or at
    least recognized.

39
From AJ Kelton Virtual Worlds? Outlook Good
  • Challenges
  • Technical such as Internet bandwidth and
    Computer speed
  • Boundaries between different virtual worlds no
    interaction
  • Steep learning curves
  • Time

40
From AJ Kelton Virtual Worlds? Outlook Good
  • What it provides
  • More opportunities for students to take an active
    role in their education
  • People become acclimated to the idea of
    interacting in a virtual world. The idea is no
    longer fearful.
  • Provides another modality for learning

41
What Can We Do?
  • The Relationship between IT and Education
  • This is where you come up with ideas, problems
    and dreams and we work on ways to make them
    feasible.
  • Keep us informed in changes in education
    standards (such as the Nursing Essentials).
  • We need to keep you informed about programs (such
    as Second Life), videos etc.

42
Additional Links
  • UC Davis Virtual Hallucinations
  • http//slurl.com/secondlife/Sedig/21/42/21
  • Ohio University
  • http//slurl.com/secondlife/ohio20university/48/1
    22/33
  • Duke Universitys College of Nursing
  • http//cit.duke.edu/ideas/projects/2008/06/30/nurs
    ing_sl/
  • You Tube Educational Uses of Second Life
  • http//www.youtube.com/watch?vqOFU9oUF2HAfeature
    related
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