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Title: Aspects of Geometric Design


1
Aspects of Geometric Design
  • Jean Gallier
  • CIS Department
  • University of Pennsylvania

2
Thanks, Dianna, Marcelo, Gary
3
WhatIs Computer-Aided Geometric Design?
  • Computer Aided Geometric Design CAGD
  • Techniques for modelling curved shapes
  • Using curves and surfaces
  • Computational Geometry
  • Scientific Visualization
  • Computer Vision
  • Architecture
  • Computer Animation (movies)

4
What is CAGD?
  • Product Design and Manufacturing
  • (cars, planes, ships, etc.)
  • Medical Imaging (brain, liver, lungs, )
  • Robotics Motion interpolation
  • Biology and Computational Chemistry
  • Art, Archaeology

5
Some History
  • Even before the 19th century, ship hulls were
    designed using long flexible wooden strips called
    splines.
  • In the forties, engineers at BOEING experimented
    with CAGD methods for designing airplanes.
  • Various types of surfaces were created.

6
More History (1)
  • In the sixties, independently, two French
    Engineers working for Citroen and Renault
    pioneered the use of CAGD in car design.
  • Pierre Bezier and Paul de Casteljau proposed
    schemes for specifying curves and surfaces using
    control points (as opposed to explicit coeffs.).

7
More History (2)
  • In the early 70s, Carl de Boor and Richard
    Riesenfeld came up with
  • B-splines and the de Boor algorithm.
  • In 1978, Catmull and Clark proposed subdivision
    surfaces. Catmull is now one of the vps of
    Pixar!
  • Subdivision surfaces heavily used by Pixar to
    make animated movies.

8
Some Problems Considered
  • Approximating a curved shape (accuracy not so
    crucial)
  • Interpolating a curved shape. Here some data
    points must be on the surface.
  • Drawing (rendering) smooth surfaces (or curves).

9
Mathematical Representations of Curves and
Surfaces
  • System of equations
  • Parametric form
  • Implicit form

10
Parametrization
A 3D point is assigned a unique pair of values
(u,v) in the plane by means of projection
11
Parametric Curves
  • Cubic
  • Helix

12
Wiggling Effect
  • Example
  • Four data points
  • Third degree polynomial
  • Might look something like
  • This is the ONLY third degree polynomial which
    fits the data
  • Wiggling gets much worse with higher degree

13
Problems with Polynomial Curves
  • To interpolate many points, high degree is
    required
  • Too expansive to draw curves of high degree
  • Excessive wiggling
  • Precision issues
  • Impossible to make local changes (lack of local
    control)
  • Lack of modularity
  • Lack of incrementality

14
A solution Splines
  • Use piecewise polynomial curves
  • The complete curve consists of several simple
    polynomial pieces
  • All pieces are of low order
  • Third order (cubic) is the most common
  • Pieces join smoothly (typically,C2)

15
Parametric Continuity
  • common endpoint
  • tangent vectors also agree
  • change in tangents also agree
  • 0 through kth derivatives match

16
Bézier Curves
  • A polynomial curve of degree is uniquely
    determined by control points,
    , forming a
  • Control polygon

17
Bézier Curves Examples
  • Changing the position of a control point will
    change the shape of the curve

18
The de Casteljau algorithm (1)
  • A method for computing a point on the curve,
    F(t), using affine interpolation
  • If , then F(t) is in the convex
    hull of the control polygon
  • This method yields a recursive algorithm to draw
    a curve segment

19
The de Casteljau algorithm (2)
20
Parametric Surfaces
  • Generalizing from curves to surfaces by using two
    parameters u and v
  • Parametric surfaces can be either rectangular or
    triangular, depending on how the parameter plane
    is divided

21
Bézier Surfaces (rectangular case)
  • Defined in terms of a two dimensional control net

22
B-spline Surfaces local control
  • Local control is one of the most desirable
    properties of B-splines
  • Modification of a control point only affects a
    small neighborhood

23
The Difficulties with Triangular Splines
  • Rectangular spline surfaces are constructed as a
    cross product of spline curves in two directions
  • The B-spline curve framework does not carry over
    to triangular spline surfaces
  • Lack simple and intuitive algorithms that offer
    local control

24
Why Triangular Splines?
  • Arbitrary topology
  • how to represent a sphere?
  • More generally, any closed surface?
  • Many related areas generate triangular meshes
  • laser scanning
  • mesh construction and simplification
  • Generality

25
Motivations for triangular spline surfaces
  • Design and/or interpolation of complex 3D shapes
  • Such shapes may have holes or sharp corners
  • Incremental algorithm
  • Local flexibility

26
Polar Forms (blossoms)
  • Polynomials can be linearized in terms of
    symmetric multiaffine maps
  • The specification of (polynomial) curves and
    surfaces in terms of control points is best
    explained by polar forms
  • Specifying Ck -continuity is greatly simplified
    when polar forms are used

27
Multiaffine Maps
  • A map is affine if
  • for all , and all
  • A map is multiaffine if it
    is affine in each of its arguments
  • A map is symmetric if it
    does not depend on the order of its arguments

28
Example Ennepers Surface
  • Parametric forms
  • Polar forms

29
Polar Forms of Polynomial Surfaces
  • Given a surface , (degree m)
    there exists a unique symmetric multiaffine map,

  • such that
  • is also known as the polar form of the
    polynomial surface

30
Example of a Triangular Control Net
  • Control Net 0, 0, 0, 2, 0, 2, 4, 0, 2,
    6, 0, 0, 1, 2, 2, 3, 2, 5, 5, 2, 2, 2,
    4, 2, 4, 4, 2, 3, 6, 0
  • The surface patch associated is approximated with
    the subdivision version of the de Casteljau
    algorithm

31
Joining Triangular Patches with Cn Continuity
s
A
B
p
q
A
B
r
  • The patches FA and FB (degree m) join with Cn
  • continuity along (r, s) iff their polar forms
    satisfy


32
C1 Constraints along an Edge
s
B
p
q
A
B
r
  • Along the edge ,
  • Every diamond must be
    the image of

33
Dianna Xus dissertation
  • Incremental Algorithm for the Design of
    Triangular-Based Spline Surfaces (2002)

34
C1 Constraints around a Vertex special case
  • There are only 5 significant cases given
    equilateral triangles
  • There are 3 degrees of freedom among star points
    in all cases when equations are examined

35
C1 Constraints around a Vertex general case
  • The star control points must observe the same
    affine relations given by the vertices of the
    template triangles
  • There are again only 3 degrees of freedom in all
    cases

36
Algorithm for Choosing Prescribed Control Points
  • Systematically prescribe a set of control points
  • The rest of the control points are computed
    efficiently via propagation
  • The resulting surface has guaranteed continuity
  • We look at both equilateral and irregular
    triangulations

37
Prescription around a Vertex
38
Prescription along the Edges
39
Prescription 6 patches
40
Irregular Triangulations
  • Algorithm adapts with minimal modifications
  • Complexity remains the same
  • Any three non-collinear points are picked at the
    corners
  • We have similar quadrilaterals instead of
    parallelograms along the edges

41
Closed Surfaces
  • The method generalizes to one that is based on a
    triangulated polyhedron
  • Algebraic topology offers some insights
  • Example
  • Triangulation of a sphere

42
Geometric Continuity
  • Fitting a parametrically continuous surface over
    a triangulated polyhedron cannot always be done
  • Two surface patches F and G are said to be
  • -continuous at the joining point a if and
    only if there exist two reparameterizations
  • and
    such that
  • and are
    -continuous at a

43
Icosahedron
  • The simplest local reparameterization maps were
    chosen.
  • The experimental results are surprisingly good.

44
Examples
45
And now, cheese and dessert!
46
Marcelo Siqueiras work
  • Ph.D dissertation in progress
  • Generating provably good 2D and 3D meshes from
    biomedical imaging data

47
Mesh Generation (1)
  • Given a polygonal region (resp. polyhedron) ? in
    R2, a mesh of ? is a collection T of triangles
    (resp.. tetrahedra) such that
  • the union of all triangles (resp. tetrahedra) in
    T is equal to ? and,
  • for any two t1 and t2 in T, the intersection of
    t1 and t2 is either empty or a common vertex,
    edge, or face (if t1 and t2 are tetrahedra) of t1
    and t2.

48
Mesh Generation (2)
  • The mesh generation problem finding a mesh for a
    given polygonal region (polyhedron) ?.
  • We can add more constraints to the above problem.
    For instance
  • We may ask for a mesh T such that T has mostly
    well-shaped triangles (resp. tetrahedra).
  • We can formally define what we mean by
    welll-shaped. For instance, we can assume that
    a triangle is well-shaped if it has no angle
    smaller than 30o.
  • We can also ask for a mesh T in which the area of
    the triangles in a given region of ? does not
    exceed a given upper bound.

49
Mesh Generation (3)
  • The problem of generating a mesh for a polygonal
    region such that mesh triangles are mostly
    well-shaped is well understood. There are very
    good solutions available.
  • However, the problem of generating a mesh for a
    polyhedron such that mesh tetrahedra are mostly
    well-shaped is not so well understood.
  • There are several open questions related to this
    problem. You can find some of these questions in
  • http//www.ics.uci.edu/eppstein/280g/open.html

50
Mesh Generation (4)
  • Why is the mesh generation problem important?
  • The availability of a mesh for a domain is an
    essential prerequisite for the use of powerful
    numerical methods to solve PDEs, such as the
    Finite Element Method (FEM).
  • The accuracy of the solution provided by such
    numerical methods is highly dependent on a
    variety of mesh parameters, one of which is the
    shape and the number of mesh triangles (resp.
    tetrahedra).

51
Mesh Generation from Imaging Data (1)
  • We are interested in generating meshes from 2D
    and 3D digital images.
  • A digital image can be seen as a map that assigns
    a real value (color) to points of a 2D or 3D
    grid of integer points.
  • Since a digital image is a map rather than a
    polygonal region or a polyhedron, what do we mean
    by generating a mesh from a 2D or a 3D digital
    image?

52
Mesh Generation from Imaging Data (2)
  • We perceive the integer points of the image
    domain as points in R2 (resp. R3) with integer
    coordinates, and consider the polygonal region
    (resp. polyhedron) defined by the pixels (resp.
    voxels) corresponding to the image points.

53
Mesh Generation from Imaging Data (3)
  • We want our meshes to respect the boundaries
    between polygonal regions (polyhedra) defined by
    pixels (resp. voxels) whose points are assigned
    the same color.

54
Mesh Generation from Imaging Data (4)
  • Our motivation for generating meshes from images
    is to enable the use of numerical methods such as
    the FEM on imaging data.
  • Images adds new challenges to the mesh generation
    problem
  • The polygonal regions (resp. polyhedra) obtained
    from a 2D (resp. 3D) digital image tend to have
    too many vertices, edges, and faces, which causes
    meshing algorithms to generate an excessive
    number of triangles (tetrahedra) near the
    boundary of the polygonal regions (resp.
    polyhedra).
  • In our work, we solve the above problem using
    some of the CAGD tools we saw before.

55
Thanks! For more challenges, come and
talk to me.
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