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Paradigms, theories

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Media Attributes. Characteristics & qualities associated with different types of media. Different media support different educational philosophies depending on use ... – PowerPoint PPT presentation

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Title: Paradigms, theories


1
Paradigms, theories models of learning
instruction
  • Why should you care?

2
Paradigms
Theories
Instructional Strategies
Practice
3
Paradigms
Theories
Instructional Strategies
Practice
4
Paradigms
Theories
Instructional Strategies
Practice
5
Analysis
Design
Practice
Development
Implementation
Evaluation
6
Analysis
Design
Practice
Development
Implementation
Evaluation
7
Analysis
Media Selection
Design
Media Attributes
Development
SoftwareDimensions
Implementation
Affordances
Evaluation
8
Media Selection
  • Consider instructional goals
  • Events of instruction outcomes (Gagne)
  • Consider educational philosophy
  • Consider context
  • Consider learners
  • Consider support
  • Consider cost

9
Media Selection
  • Non-instructional
  • Instructor-based
  • Text-based
  • Multimedia
  • Hypermedia/Exploratory
  • Dialogical
  • Integrational
  • Emerging
  • (Dabbagh, 2002)

10
Media Attributes
  • Characteristics qualities associated with
    different types of media
  • Different media support different educational
    philosophies depending on use
  • Numerous models constantly evolving
  • Example 1, Example 2
  • Will come back around - Media/Methods debate

11
Software Dimensions
  • Guidelines to consider when selecting
  • Goes beyond the numbers typically reported by
    companies
  • Pedagogically based stresses the capabilities of
    software to initiate powerful learning outcomes
  • Download dimensions (Reeves, 1997)

12
Affordances
  • Property of an object that indicates how to
    interface with it
  • Real (Gibson, 1977) -objective
  • Perceived (Norman, 1988, 1999) -subjective
  • It is very important to distinguish real from
    perceived affordances. Design is about both, but
    the perceived affordances are what determine
    usability. (Norman, 1998, p. 123)

13
Hands-on
  • Work in groups of 2 - 3
  • Explore specified hardware software
  • Use your personal lens
  • Jot downs notes to thoughtfully contribute to
    culminating discussion regarding attributes,
    dimensions affordances
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