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MULT 110 Basic Game Programming I

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Apprentices or 'Tweeners' drew cells in between. ... Tween with Guide Layer: Create an anagram that moves letters in one word into ... – PowerPoint PPT presentation

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Title: MULT 110 Basic Game Programming I


1
MULT 110 Basic Game Programming I
  • Motion and Shape Tweening

2
Frame Animation
  • Animate give life to

3
Frame Animation
  • Animate give life to

4
Frame Animation
  • Animate give life to

5
Frame Animation
  • Animate give life to

6
Frame Animation
  • Animate give life to

7
Frame Animation
  • Animate give life to

8
Frame Animation
  • Animate give life to

9
Frame Animation
  • Animate give life to

10
Frame Animation
  • Animate give life to

11
Disney Type Animation
  • Individual cells were all drawn on acetate.
  • Key Animators drew pivotal cells.
  • Apprentices or Tweeners drew cells in between.
  • Frame animator organized all the cells and
    prepared them for filming.
  • Now all work is done with animation programs,
    say, Flash or 3D Studio.

12
Motion Tweeningwith Keyframes
  • Steps
  • Create a series of identical frames.
  • Insert a keyframe at the end of the series.
  • Move object in last or first frame.
  • Select frames.
  • Insert gt Timeline gt Create Motion Tween

13
Motion Tweeningwith Keyframes
  • Insert multiple keyframes for complex paths.
  • May be done before or after motion tween is
    created.

14
Motion Tweeningwith Guide Layers
  • Steps
  • Create a Motion Tween.
  • Mark registration points of objects in the
    keyframes.
  • Add Guide Layer.
  • With Guide Layer selected, draw path with pencil
    tool.
  • Adjust endpoints of guide to snap to registration
    points of object, if necessary.

15
Shape Tweening
  • A major advantage of Flash is its vector
    graphics.
  • By adjusting the stroke of a graphics object, you
    may change the shape of the object itself.
  • You may make changes in a keyframe and have Flash
    tween the two objects smoothly.

16
Shape Tweening
  • Morph - dynamically change the shape of an object
  • Create an object.
  • Name the layer.
  • Insert frames.
  • Insert a keyframe in last frame.
  • Deselect object in last frame.
  • Use Arrow tool to stretch stroke to new shape.
  • Select the Layer.
  • In the Properties Panel, select Shape from the
    Tween drop down list.

17
Shape Hints
  • Shape hints identify points in first and last
    frames of animation.
  • Flash will try to move
  • the point in the starting shape to
  • the corresponding point in the end shape.
  • Insert a Shape Hint Modify lt Shape lt Add Shape
    Hint ( Shift-Ctrl-H )
  • Hints are labeled a to z.
  • Set location in start frame.
  • Set to corresponding location in end frame.
  • Insert up to 26 in a given animation.

18
Shape Hints Help
  • Locate the article about shape hints in the Flash
    online help.
  • Follow those instructions to improve the tweening
    of your shapes.

19
Motion Tween / Shape Tween Exercise
  • Motion Tween with Guide Layer Create an anagram
    that moves letters in one word into another word
    using a motion guide layer.
  • Shape Tween
  • Create a shape and tween it in scene 1
  • Copy the new shape to frame 1 of scene 2
  • Create a new tween in scene 2.
  • Copy the new shape in scene 2 to frame 1 of scene
    3.
  • Morph back to the original shape in scene 3.

20
Assignment
  • UNIX Account
  • Account name on index card
  • Create mult110 folder
  • Create a Flash movie that demonstrates your
    ability to do a
  • Motion tween with complex path
  • Guide layer with orientation to path
  • Shape tween with shape hint
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