Title: Bii v2 with ACE16k
1Wave Computer Implementations
- Bi-i v2 with ACE16k
- Bi-i 301F with FPGA
- Bi-i v2 with LOCUST sensor
- Bi-i v2 with Xenon V3 chip
- Bi-i v2 with Xenon V3 chip
- CACE
- Eye-RIS
- SCAMP 3
- Falcon
- Playstation with Cell multi-processor
- Cell multi-processor simulator
2Bi-i v2 with ACE16k
ACE 16k chip AnaFocus Seville, Spain
Bi-i system AnaLogic Computers Ltd. Budapest,
Hungary
3Bi-i 301F with FPGA
- Real time video analytics
- Multi-core processor
- Implemented in FPGA
- Over 50 processors
- Trades resolution to speed
- High resolution application
- Low power
- Low costs
Bi-i 301F with FPGA Eutecus, Inc. Berkeley,
California
4Bi-i v2 with LOCUST sensor
- Bio mimicking looming senor for automotive
application -
- High dynamic range vision sensor
- Per pixel AD
- Per pixel embedded memory
- LGMD processor
Locusts looming sensor cell (LGMD)
Control Unit
Digital Processor
LGMD
CAN-Bridge
Power Management
5Bi-i v2 with Xenon V3 chip
- Focal-plane sensor-processor array
- 64x64 pixel array (scalable)
- Digital processors
- Bump bonding sensor interface
- Arithmetic and morphologic processors
- 16, 8, 1 bit/pixel
- 30 GOPS
- Under 20mW
Xenon V3 Eutecus, Inc. Berkeley, California
6CACE1k chip
- A 0.5 ?m CMOS, prototype visual microprocessor
consisting of 1024 processing units arranged into
a 3232 grid - Each processing unit has
- Programmable 2nd order dynamics
- Local analog and digital memories
- Nearest neighbor intra-layer connections and one
inter-layer connection - Weighted independent input and bias
Traveling wave
Retina simulation
IMSE-CNM, Seville-Spain
7Q-Eye chip
- 176 x 144 sensor-processor array
- Analog processor in each cell
- 3x3 morphologic processor in each cell
- Diffusion network
- 8 bits accuracy
- 50 GOPS
- 60mm2 die area in 0.18um CMOS technology
- lt300mW typical power consumption
Eye-RIS system
Q-Eye chip architecture
AnaFocus, Seville-Spain
8SCAMP 3 chip
- 128x128 sensor processor array
- Analog processors
- Addition, subtraction, scaling, logic
- 111 transistors/cell
- 49.35 ?m x 49.35 ?m
- 0.35 ?m technology, 1P3M
- 1.25 MHz clock
- 12 ?W (max.)
- 512 MIPS/mm2
- 104 GIPS/W
SCAMP3 chip
SCAMP3 evaluation system
University of Manchester, UK
9Falcon
- Single and multi-layer CNN emulation in FPGA
- MTA-SZTAKI, Budapest
- Pázmány Péter Catholic University, Budapest
Configurable parameters Independent state,
template and constant width between 2 to 64
bits Number of templates Size of the
templates Width of the cell array slice Number of
layers Number and arrangement of the processor
cores
10Playstation with Cell multi-processor
- Multiprocessor on a chip
- 241M transistors, 235mm2
- 200 GFlops (SP) _at_3.2GHz
- 200 GB/s bus (internal) _at_ 3.2GHz
- Power Processor Element (PPE)
- general purpose
- running full-fledged OSs
- Synergistic Processor Element (SPE)
- optimized for compute density
11Cell multi-processor simulator
- Heterogeneous, multi-core engine
- 1 multi-threaded power processor
- up to 8 compute-intensive-ISA engines
- Local Memories
- fast access to 256KB local memories
- globally coherent DMA to transfer data
- Pervasive SIMD
- PPE has VMX
- SPEs are SIMD-only engines
- High bandwidth
- fast internal bus (200GB/s)
- dual XDRTM controller (25.6GB/s)
- two configurable interfaces (76.8GB/s)
- numbers based on 3.2GHz clock rate
12Cell Blade
- Cell BE Processor Blade (500GFLOPS peak)
- Dual 3.2GHz Cell BE Processor Configuration
- 1GB XDRAM (512MB per processor)
- Blade-mounted 40GB IDE HDD
- Dual Gigabit Ethernet (GbE) controllers
- Double-wide blade (uses 2 BladeCenter slots)
- Infiniband (IB) Option
- Qty 0-2 IB 4x Host Channel Adapters
- BC Chassis Configuration (3.5TFLOPS peak)
- Standard IBM BladeCenter One
- Max. 7 Blades per chassis (QS20 - 2 slots each)
- 2 Gigabit Ethernet switches
- External IB switches required for IB option