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Computer Game Design

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(Blender, TrueSpace, Gmax) Chapter 1 INTRODUCTORY TUTORIALS. Objectives: ... Blender Game Engine Demos (class website) Complete Job Sheet. Demos & 3D Modeling ... – PowerPoint PPT presentation

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Title: Computer Game Design


1
Computer Game Design
  • Week 1

2
Agenda 1/28
  • Course Introduction
  • 3D Modeling
  • Complete Job Sheet
  • Tutorial 1 for Each Program
  • (Blender, TrueSpace, Gmax)

3
TrueSpace
  • Chapter 1 INTRODUCTORY TUTORIALS
  • Objectives
  • 1.1 Polygon Edit in Workspace View
  • 1.2 NURBS Editing in Model View
  • 1.3 Creating a Mechanical Part (Model View)
  • 1.4 The Magic Ring Primitive Manipulator (Model
    View)
  • 1.5 The Selector Cage (Model View)
  • 1.6 Mixed Editing in Model and Workspace Views
  • 1.7 Creating Behaviors Using Link Editor
    (Workspace View)
  • 1.81 Bridge Video
  • 1.82 Interface Video
  • 1.83 Setting Video

4
Blender
  • Chapter 1- The Blender Interface
  • Objectives
  • The Blender Screen
  • Window Types
  • Open, Saving and Appending Files
  • Packing Data
  • Importing Objects (from other file formats)

5
GMax
  • Tutorial 1 Getting Started
  • Objectives
  • In this tutorial, you explore the basics of
    working with gmax. You'll create a mace-like
    weapon, while you learn about primitive objects
    and AutoGrid. You'll also learn viewport
    navigation and other basics.

6
Agenda 1/29
  • Blender Game Engine Demos (class website)
  • Complete Job Sheet
  • Demos 3D Modeling
  • Research (What is a Game Engine?
  • 3D Modeling
  • Blender Game Kit
  • Read Part 1 Introduction
  • Work through - Quickstart (Chapter 01)

7
Agenda 1/30
  • Continue with 3D Modeling Tutorials or Try
    GameMaker
  • Complete Job Sheet
  • 2D Tutorials (GameMaker)
  • 3D Modeling
  • 3D Modeling
  • Blender Game Kit
  • Read Part 1 Introduction
  • Work through - Quickstart (Chapter 01)
  • Modeling an Environment - Pumpkinrun (Chapter 5)
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