Title: Dia 1
1The Seoul 2.0 Model Lifelong Learning
Tom van Weert
the International Federation for Information Proce
ssing
2ifip
How to be a Lifelong Learning Organisation SEOUL
2.0
Agora initiative on Lifelong Learning
3ifip
E-Change Digital Life
The E-change Puzzle
Dealing with the E-change Puzzle Knowledge
society
The learning organisation
How to be a learning organisation SEOUL 2.0
How to become a learning organisation SEOUL 2.0
4(Technological) change!
Changes in all aspects of life
ICT development
Changes in all aspects of work
5ifip
Digital Life International Telecommunication Union
6ICT developments
- Ubiquitous digital networks
- Mobile broadband
- Portable internet
- Connected computing
- radio-frequency identification
- sensors actuators
- media convergence
- Instant messaging
7Towards ubiquitous digital networks Broadband
Source Digital Life, ITU Internet Report 2006
8Towards ubiquitous digital networks Digital
mobility
- Transversal themes
- Ubiquitous networks
Source Lara SrivastavaTelecom Policy Analyst,
Strategy and Policy Unit, ITU
9Towards ubiquitous digital networks Example
Japan
Source Lara SrivastavaTelecom Policy Analyst,
Strategy and Policy Unit, ITU
10Towards ubiquitous digital networks Example
United Kingdom
Instant messaging
Source Digital Life, ITU Internet Report 2006
11Towards ubiquitous digital networks One person,
many computers
Source Digital Life, ITU Internet Report 2006
12Towards ubiquitous digital networks User devices
Source Lara SrivastavaTelecom Policy Analyst,
Strategy and Policy Unit, ITU
13Changes in life
- Social networking
- Messaging
- Second Life
- On-line knowledge sharing
- The global knowledge web
- User-generated content (WIKI)
- On-line gaming
- On-line buying
- On-line banking
14Changes in life
Source Digital Life, ITU Internet Report 2006
15E-change
- Connectivity and technology infrastructure
- Business environment
- Social and cultural environment
- Legal environment
- Government policy and vision
- Consumer and business adoption
Complex, transversal, contextual
16E-change Complex, transversal, contextual
- Issues
- 1. Technology evolution
- 2. Social impacts
- 3. Digital Divide Inequity
- 4. Sustainable development
- 5. Access for all
- 6. Trust and Confidence
- 7. Privacy and Data protection
- 8. Misuse - Ethics
17The E-change puzzle
1. Technology evolution 2. Social impacts 3.
Digital Divide Inequity 4. Sustainable
development 5. Access for all 6. Trust and
Confidence 7. Privacy and Data protection 8.
Misuse - Ethics
Source Raymond Morel. Ministry of Education,
Geneva
18The E-change puzzle
- e-Business
Source Raymond Morel. Ministry of Education,
Geneva
19The E-change puzzle
- e-Business
- Security
Source Raymond Morel. Ministry of Education,
Geneva
20The E-change puzzle
- e-Business
- Security
- Democratic citizenship and media
Source Raymond Morel. Ministry of Education,
Geneva
21The E-change puzzle
- e-Business
- Security
- Democratic citizenship and media
- e-Government
Source Raymond Morel. Ministry of Education,
Geneva
22The E-change puzzle
- e-Business
- Security
- Democratic citizenship and media
- e-Government
- e-Education
Source Raymond Morel. Ministry of Education,
Geneva
23The E-change puzzle
- e-Business
- Security
- Democratic citizenship and media
- e-Government
- e-Education
- Culture
Source Raymond Morel. Ministry of Education,
Geneva
24The E-change puzzle
- e-Business
- Security
- Democratic citizenship and media
- e-Government
- e-Education
- Culture
- e-Health
Source Raymond Morel. Ministry of Education,
Geneva
25The E-change puzzle
Source Raymond Morel. Ministry of Education,
Geneva
26ifip
Dealing with the E-change Puzzle
27Dealing with the E-change puzzle
Technological change and innovation drive the
knowledge-based economy Some changes in
innovation processes could not have occurred
without ICTs Some impacts of ICT might not have
been felt in the absence of changes in the
innovation system OECD 2000
28Dealing with the E-change puzzle
How to hit a moving target?
29Dealing with the E-change puzzle
Move with it!
30Dealing with the E-change puzzle
Knowledge Society
31Knowledge society
- A knowledge-based economy relies primarily on the
use of ideas rather than physical abilities - Use of knowledge
- Creation of knowledge
- Sharing of knowledge
- And on the application of technology rather than
the transformation of raw materials - or the exploitation of cheap labour
- World Bank 2002
32Dealing with the E-change puzzle
- Use of knowledge
- To make better
- Solutions
- To innovate
- Creation of knowledge
- Sharing of knowledge
- ICT integrated, learning organisation
33Dealing with the E-change puzzle
Sharing of generic and contextual knowledge
Context B
Context A
ICT integrated, learning organisation
34ifip
The Learning Organisation
35New organisation Learning organisation
- Knowledge application
- Learning
-
- Knowledge creation
Knowledge sharing
36Learning organisation Key competencies
Information learning from information Intellect
learning from thinking Interaction learning
from social interaction Organisation learning
from organising
Applying technology
37Learning organisation Reflection at the hart
Information Intellect Interaction Organisation
Reflectiveness the hart of key competences
38Learning organisation Key competencies
Knowledge worker
Application of tehcnology
Information Researcher Intellect Designer I
nteraction Adviser Organisation Organiser
39ifip
How to be Learning Organisation
SEOUL 2.0
40Organise transversal projects in diverse contexts
(studios)
SEOUL 2.0 studios
Context B
Context A
41Organise transversal projects in diverse contexts
(studios)
SEOUL 2.0 Studio
- Local community for
- applying of new principles and methods
- contextual knowledge building
- knowledge exchange processes
Context A
42Organise sharing of knowledge in an Atelier
SEOUL 2.0 Atelier
Studio B
Studio A
43Organise sharing of knowledge in an Atelier
SEOUL 2.0 Atelier
International community for Creation of new
principles and methods Creation of knowledge
building and exchange processes
44Organise feedback between Ateliers and Studios
45Example project Digital Solidarity, bridging the
digital divide by implementing Lifelong Learning
46Bring people together
SEOUL 2.0
47ifip
How to become a Learning organisation SEOUL 2.0
48EFQM Quality of organisation
- The Fundamental Quality Concepts
- Results Orientation Customer Focus (0)
- Leadership and Constancy of Purpose (2)
- Continuous Learning, Innovation and
- Improvement (3)
- Management by Processes and Facts (4)
- People Development and Involvement (6)
- Partnership Development (7)
- Corporate Social Responsibility (8)
http//www.efqm.org/
49How to become a LO
50Organisation development
ICT in education. A curriculum for schools,
IFIP/UNESCO
51How to become a LO
Levels of development Focus on
Emerging Ideas
Applying Projects
Infusing Integration in normal procedure
Transforming Transformation of the organisation
52How to become a LO
53How to become a LO
54How to become a LO
55How to become a LO
56the International Federation for Information Proce
ssing