Title: Facilitation / Debriefing Experiences at Glengarry
1Facilitation / Debriefing Experiences at Glengarry
2The Change Process Our Students
TO CHANGE ANTICIPATED OUTCOMES PROGRAM TYPE
Feelings New skills, energy, enjoyment, fun Recreational
Thinking New knowledge, attitude, awareness Educational
Behaviour New ways to act increase function Developmental
Misbehaviour New ways to cope decrease dysfunction Therapeutic
3Educational Programming
- Educational Programming is aimed at
understanding concepts, enriching the knowledge
of old concepts or generating an awareness of
previously unknown needs through adventure.
Educational programming changes the way people
think, by allowing them to see things in life
from a fresh perspective. They gain new attitudes
and transfer these attitudes to the way they
conceptualise daily life. An example might be
demonstrating the impact of a new way to solve
problems.
4Developmental Programming
- Developmental Programming is aimed at improving
functional behaviours and training people to
behave in new and different ways. Developmental
programs change the way people behave, by showing
them successful ways to interact on their own or
with others. These new behaviours are transferred
to other life situations. An example might be
learning new positive ways to trust and
communicate with each other, or learning new ways
to cope with the high pressures of sporting
competition.
5Promoting Change Transfer Of Learning
- Letting the experience speak for itself.
"Learning and doing" ie. here the participants
just have a good time making their own meaning
out of the experience. - Speaking for the experience. "Learning by
telling" ie where the facilitator tells the
students what they have learnt and what they can
improve. - Debriefing the experience. "Learning through
reflection" ie. participants reflect on their
experience and through guidance from carefully
designed questions bring up points and issues for
open discussion in the group. - Frontloading the experience. "Direction with
reflection" ie key learning points are given
before the experience occurs guiding participants
in the direction of important issues. The debrief
process at the end simply looks at the success or
failure of these key points. - Framing the experience. Reinforcement in
reflection ie the adventure experience is put
together in such a way that it is a metaphor,
or a mirror image of reality for the
participants. If learning and change can occur in
the adventure experience, then all that is
required is for the participants to implement
these same changes back in their normal lives.
6The Debriefing Filter Questioning Techniques to
focus the learner
- Using a questioning technique that funnels the
reflection process can help guide students
learning so that the experience has a connection
that can enhance aspects of their life!
Experiences
Review Recall Remember
What was the effect, how did it affect you?
Can you sum up what you learnt?
Can you apply this to your life?
What will you differently next time?
7Edgework
- Look for moments that has students at the edge
of their comfort zones. - Providing assistance to break through in to new
territory opens up Realms of New Possibilities
8Newspaper Headlines
Mark Hassell finds Chick that Digs Him!
- Students get a piece of paper each and pencils or
textas. They use these to produce a front page
of a newspaper about the week/trip/activity. - Share with the group
- Use Funnelling questioning to uncover learning!
9Pile Of Junk Debrief
- Students are asked to go to their packs and
retrieve a selection of items that they add to a
pile of junk in the middle of the circle they
then choose an object to describe the way they
are feeling, the way the trip has made them feel,
what they have learned on the trip, etc. - Share with the group
10Picture Debrief
- Place a pile of pictures in the middle of a
circle. Members of the group are asked to take a
picture that represents the trip for them. - Share with the group.
- Use digital slide show during pastoral care time
maybe a way to focus learning!
11Drama Skit Debrief
- Divide the students into pairs or triads.
- Students present a drama representing the trip
for them to the rest of the group. - Ready to use funnelling questions to focus
learning.
12Colour Object Debrief
- Students collect a colour from a pile in the
centre of the circle (Paint colour charts from
any paint shop or smarties or jelly beans) to
represent the answer to questions. How are you
feeling at the moment? How did you feel when? - This activity can also be used as an enviro game
where students collect items from the natural
environment that match the colours on the card.
13Finger Shoot
- Rate how you went during today.
- Problem focussed facilitation What led to you
acting in this way. - Solution Focussed facilitation For those of you
who scored a 2 out of 5, what would you do next
time to score a higher score?
14Activities To Promote Group Fun Learning
- Lets go to the following website
- http//www.wilderdom.com/games/
- Save this site to your internet favourites
- In groups of 3 you are to choose an activity that
we could use to have fun, get to know each other
better, helps us break the ice among new staff. - For you old salts in the group, you have to
choose a game that you have never seen done
before - You will then present this to the group