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Facilitation / Debriefing Experiences at Glengarry

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Reinforcement in reflection' ie the adventure experience is put together in such ... the group, you have to choose a game that you have never seen done before ... – PowerPoint PPT presentation

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Title: Facilitation / Debriefing Experiences at Glengarry


1
Facilitation / Debriefing Experiences at Glengarry
2
The Change Process Our Students
TO CHANGE ANTICIPATED OUTCOMES PROGRAM TYPE
Feelings New skills, energy, enjoyment, fun Recreational
Thinking New knowledge, attitude, awareness Educational
Behaviour New ways to act increase function Developmental
Misbehaviour New ways to cope decrease dysfunction Therapeutic
3
Educational Programming
  • Educational Programming is aimed at
    understanding concepts, enriching the knowledge
    of old concepts or generating an awareness of
    previously unknown needs through adventure.
    Educational programming changes the way people
    think, by allowing them to see things in life
    from a fresh perspective. They gain new attitudes
    and transfer these attitudes to the way they
    conceptualise daily life. An example might be
    demonstrating the impact of a new way to solve
    problems.

4
Developmental Programming
  • Developmental Programming is aimed at improving
    functional behaviours and training people to
    behave in new and different ways. Developmental
    programs change the way people behave, by showing
    them successful ways to interact on their own or
    with others. These new behaviours are transferred
    to other life situations. An example might be
    learning new positive ways to trust and
    communicate with each other, or learning new ways
    to cope with the high pressures of sporting
    competition.

5
Promoting Change Transfer Of Learning
  • Letting the experience speak for itself.
    "Learning and doing" ie. here the participants
    just have a good time making their own meaning
    out of the experience.
  • Speaking for the experience. "Learning by
    telling" ie where the facilitator tells the
    students what they have learnt and what they can
    improve.
  • Debriefing the experience. "Learning through
    reflection" ie. participants reflect on their
    experience and through guidance from carefully
    designed questions bring up points and issues for
    open discussion in the group.
  • Frontloading the experience. "Direction with
    reflection" ie key learning points are given
    before the experience occurs guiding participants
    in the direction of important issues. The debrief
    process at the end simply looks at the success or
    failure of these key points.
  • Framing the experience. Reinforcement in
    reflection ie the adventure experience is put
    together in such a way that it is a metaphor,
    or a mirror image of reality for the
    participants. If learning and change can occur in
    the adventure experience, then all that is
    required is for the participants to implement
    these same changes back in their normal lives.

6
The Debriefing Filter Questioning Techniques to
focus the learner
  • Using a questioning technique that funnels the
    reflection process can help guide students
    learning so that the experience has a connection
    that can enhance aspects of their life!

Experiences
Review Recall Remember
What was the effect, how did it affect you?
Can you sum up what you learnt?
Can you apply this to your life?
What will you differently next time?
7
Edgework
  • Look for moments that has students at the edge
    of their comfort zones.
  • Providing assistance to break through in to new
    territory opens up Realms of New Possibilities

8
Newspaper Headlines
Mark Hassell finds Chick that Digs Him!
  • Students get a piece of paper each and pencils or
    textas. They use these to produce a front page
    of a newspaper about the week/trip/activity.
  • Share with the group
  • Use Funnelling questioning to uncover learning!

9
Pile Of Junk Debrief
  • Students are asked to go to their packs and
    retrieve a selection of items that they add to a
    pile of junk in the middle of the circle they
    then choose an object to describe the way they
    are feeling, the way the trip has made them feel,
    what they have learned on the trip, etc.
  • Share with the group

10
Picture Debrief
  • Place a pile of pictures in the middle of a
    circle. Members of the group are asked to take a
    picture that represents the trip for them.
  • Share with the group.
  • Use digital slide show during pastoral care time
    maybe a way to focus learning!

11
Drama Skit Debrief
  • Divide the students into pairs or triads.
  • Students present a drama representing the trip
    for them to the rest of the group.
  • Ready to use funnelling questions to focus
    learning.

12
Colour Object Debrief
  • Students collect a colour from a pile in the
    centre of the circle (Paint colour charts from
    any paint shop or smarties or jelly beans) to
    represent the answer to questions. How are you
    feeling at the moment? How did you feel when?
  • This activity can also be used as an enviro game
    where students collect items from the natural
    environment that match the colours on the card.

13
Finger Shoot
  • Rate how you went during today.
  • Problem focussed facilitation What led to you
    acting in this way.
  • Solution Focussed facilitation For those of you
    who scored a 2 out of 5, what would you do next
    time to score a higher score?

14
Activities To Promote Group Fun Learning
  • Lets go to the following website
  • http//www.wilderdom.com/games/
  • Save this site to your internet favourites
  • In groups of 3 you are to choose an activity that
    we could use to have fun, get to know each other
    better, helps us break the ice among new staff.
  • For you old salts in the group, you have to
    choose a game that you have never seen done
    before
  • You will then present this to the group
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