Title: Robert Williams
1A University High School Intervention to
Prevent Problem Gambling
- Robert Williams Dennis Connolly
- University of Lethbridge
- AGRI Annual Convention
- March 27 28, 2003
2Current Educational Initiatives to Prevent
Problem Gambling
- largely been spear-headed by the provincial
government agencies that provide treatment for
substance abuse and problem gambling (e.g.,
AADAC, AFM). - Most of these agencies have developed ongoing
awareness campaigns. - 1-800, 24 hour counselling/information hotlines
- Media promotion of responsible gaming
- Posters/pamphlets in gaming establishments
letting people know about the signs of problem
gambling and where to go for help - Videos on problem gambling
- 1-2 hour presentations to high school classes or
other interested groups
3Evaluation of the Educational Initiatives
- Good evidence that these initiatives
increase individual awareness and knowledge
(although this has been largely untested for
gambling). - Good evidence that over time they create
community awareness, which provides support for
individual change. - On their own, awareness campaigns rarely
have any impact on behaviour. While knowledge is
a necessary antecedent to changing or preventing
pathological behaviour, it is rarely sufficient
on its own.
4More substantive school-based educational efforts
are required
- Prevention research suggests that these
programs need to be - Multi-session
- Interactive and engaging
- skill oriented
5- A few jurisdictions have recently introduced
gambling prevention programs into the schools. - Dont Bet On It in South Australia for ages 6
to 9. - Gambling, Minimising Health Risks in Queensland
for levels 5 6. - Facing the Odds in Louisiana for grades 5 to 8.
- Wanna Bet in Minnesota for grades 3 to 8.
- Count me Out in Quebec for ages 8-17.
- Gambling A Stacked Deck in Alberta for ages
13-18. - However, these programs have different
orientations, different lengths, and target
different ages. It is somewhat unclear what the
optimal program should look like. - Essential that these programs be evaluated to
determine what works and what doesnt. Important
to avoid the mistakes of substance abuse, where
the most commonly used (and entrenched)
school-based programs tend to be the less
effective ones.
6Current university and high school projects in
Alberta
7University Project
8Introduction
- young adults have the highest rates of
involvement in most risky behaviours - gambling is no different
- 18-24 has the highest rate of gambling
participation and problem gambling - surprisingly high rates in college and university
students
9Few initiatives targeting young adults
- the few existing prevention efforts have targeted
adolescents rather than young adults - this is because gambling begins at a very young
age and adolescents can be accessed through their
schools
10- Introductory Statistics is a natural fit for
teaching critical thinking about gambling - no research on whether superior knowledge of
gambling probabilities impacts gambling attitudes
or behaviour of college and university students
11- two literatures that would support this
- positive impact of educating problem gamblers on
the nature of randomness, gambling probabilities,
and errors of thinking (e.g., Ladouceur et al.,
2000) - statistically trained college students have
improved risk assessment and better general
reasoning skills for everyday problems (e.g.,
Nisbett et al., 1993)
12Method
- Intervention given in Introduction to
Probability Statistics in Fall/01 Winter/02
semesters at University of Lethbridge. - 5 lectures devoted exclusively to probabilities
associated with gambling. - 4 labs provided hands-on demonstrations of
roulette, craps, etc. - 1 lecture on cognitive errors/gambling fallacies.
- assigned supplemental text that deals exclusively
with gambling probabilities.
13(No Transcript)
14Method
- 2 Intro Stats sections taught by Dennis Connolly
served as Intervention Group (n109) - 2 Intro Stats sections taught by 2 other math
instructors served as Math Control Group (n135) - a History class and Sociology class served as the
Non-Math Control Group (n85)
15Method
- Baseline questionnaire collected assessed
- demographic information
- knowledge and ability to calculate gambling odds
- cognitive errors common in gambling
- attitude toward gambling
- gambling behaviour (time, frequency, , CPGI)
- Questionnaire re-administered 6 months after the
intervention
16Results - Gambling Math Skill(score range 0 to
9)
17Results - Cognitive Errors(score range 0 to 9)
18Results - Attitudes(score range -6 to 6)
19Results - Gambling Frequency(32-3/month
41/week)
20Results - Gambling Time (42-4 hr/occasion
54-8 hr/occasion)
21Results - lost/won(-1lost 1-20 in past
month)
22Results - Average CPGI(score range 0-27)
23Discussion
24- Variables most strongly associated with baseline
gambling behaviour - Positive attitude toward gambling
- Asian
- Male
- Management major
- Variables most strongly associated with decreases
in gambling behaviour at 6-month follow-up - Changes in attitude (more negative)
25High School Project
26Method
- Implementation occurred at 2 sites in the Sep
2001 Jun 2002 school year Calgary rural
Aboriginal schools - Each site had a school that received the
intervention and a school that served as the
control school - Calgary involved grade 10 11 students
- Comparisons between intervention and control
conditions at pre-intervention
post-intervention and 3-month follow-up
27Program Content Format
- 5 sessions long, each session 100 minutes
- Interactive program with strong emphasis on skill
learning and application of knowledge - Program also targeted the social environment of
students receiving the program - Lesson 1 Gambling Types Odds
- Lesson 2 Problem Gambling
- Lesson 3 Gambling Fallacies
- Lesson 4 Decision Making Problem Solving
- Lesson 5 Barriers to Good Decision Making
Problem Solving
28Gambling is part of an inter-related set of high
risk/problem behaviours
Psychological Problems
Problem Gambling
Antisocial Behaviour
Substance Abuse
School/Work Problems
Poor Health Practises
Interpersonal Problems
29Caused by a common set of factors
Biological Environmental
Self-Controlled ? Impulsive Risk aversive ?
Risk seeking Stress resilient ? Stress
vulnerable Strong intellect/skills ? Weak
intellect/skills
Abusive/neglectful ? Nurturing/disciplinedupbri
nging upbringingAntisocial parental
? Prosocial parental Modelling
modellingDeviant peer group ? Prosocial peer
groupPoor schools/ ? Good schools/teachers
teachers
30Results (Calgary)
- 597 students administered the baseline
questionnaire at both schools - 469/597 (79) provided parental consent allowing
questionnaire to be used - 469/469 (100) response rate at post-intervention
- 347/469 (74) response rate at 3 month follow-up
31Results - Knowledge
32Results Cognitive Errors(lower scores fewer
errors)
33Results Odds Calculation
34Results Attitudes(higher scores more
negative attitudes)
35Results Money Lost
36Results Gambling Time
37Results Gambling Frequency
38Discussion
39- Variables most strongly associated with baseline
gambling behaviour - Positive attitude toward gambling
- More gambling fallacies
- Lack of gambling knowledge
- Risk taking
- Impulsivity
- Having won a significant sum gambling
- Variables most strongly associated with decreases
in gambling behaviour at 3-month follow-up - Changes in attitude (more negative)
- Changes in knowledge (more knowledge)
- Changes in cognitive errors (fewer)
40Lessons learned from these projects relevant to
prevention initiatives
- Teaching people about gambling odds may be
analogous to telling smokers about the harmful
effects of smoking or drinkers about the harmful
effects of drinking ? perhaps not that important
in prevention initiatives. - Developing a more negative attitude toward
gambling most strongly predicts decreased
gambling behaviour. - Improving peoples knowledge about problem
gambling appears to be important (and perhaps a
mechanism by which attitudes change). - Teaching people about the cognitive errors
underlying gambling fallacies is important. - Trying to improve generic decision making,
problem solving, and coping skills is probably
important.
41The End!