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Robert Williams

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a History class and Sociology class served as the Non-Math Control Group (n=85) Method ... Sep 2001 Jun 2002 school year: Calgary & rural Aboriginal schools ... – PowerPoint PPT presentation

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Title: Robert Williams


1
A University High School Intervention to
Prevent Problem Gambling
  • Robert Williams Dennis Connolly
  • University of Lethbridge
  • AGRI Annual Convention
  • March 27 28, 2003

2
Current Educational Initiatives to Prevent
Problem Gambling
  • largely been spear-headed by the provincial
    government agencies that provide treatment for
    substance abuse and problem gambling (e.g.,
    AADAC, AFM).
  • Most of these agencies have developed ongoing
    awareness campaigns.
  • 1-800, 24 hour counselling/information hotlines
  • Media promotion of responsible gaming
  • Posters/pamphlets in gaming establishments
    letting people know about the signs of problem
    gambling and where to go for help
  • Videos on problem gambling
  • 1-2 hour presentations to high school classes or
    other interested groups

3
Evaluation of the Educational Initiatives
  • Good evidence that these initiatives
    increase individual awareness and knowledge
    (although this has been largely untested for
    gambling).
  • Good evidence that over time they create
    community awareness, which provides support for
    individual change.
  • On their own, awareness campaigns rarely
    have any impact on behaviour. While knowledge is
    a necessary antecedent to changing or preventing
    pathological behaviour, it is rarely sufficient
    on its own.

4
More substantive school-based educational efforts
are required
  • Prevention research suggests that these
    programs need to be
  • Multi-session
  • Interactive and engaging
  • skill oriented

5
  • A few jurisdictions have recently introduced
    gambling prevention programs into the schools.
  • Dont Bet On It in South Australia for ages 6
    to 9.
  • Gambling, Minimising Health Risks in Queensland
    for levels 5 6.
  • Facing the Odds in Louisiana for grades 5 to 8.
  • Wanna Bet in Minnesota for grades 3 to 8.
  • Count me Out in Quebec for ages 8-17.
  • Gambling A Stacked Deck in Alberta for ages
    13-18.
  • However, these programs have different
    orientations, different lengths, and target
    different ages. It is somewhat unclear what the
    optimal program should look like.
  • Essential that these programs be evaluated to
    determine what works and what doesnt. Important
    to avoid the mistakes of substance abuse, where
    the most commonly used (and entrenched)
    school-based programs tend to be the less
    effective ones.

6
Current university and high school projects in
Alberta
7
University Project
8
Introduction
  • young adults have the highest rates of
    involvement in most risky behaviours
  • gambling is no different
  • 18-24 has the highest rate of gambling
    participation and problem gambling
  • surprisingly high rates in college and university
    students

9
Few initiatives targeting young adults
  • the few existing prevention efforts have targeted
    adolescents rather than young adults
  • this is because gambling begins at a very young
    age and adolescents can be accessed through their
    schools

10
  • Introductory Statistics is a natural fit for
    teaching critical thinking about gambling
  • no research on whether superior knowledge of
    gambling probabilities impacts gambling attitudes
    or behaviour of college and university students

11
  • two literatures that would support this
  • positive impact of educating problem gamblers on
    the nature of randomness, gambling probabilities,
    and errors of thinking (e.g., Ladouceur et al.,
    2000)
  • statistically trained college students have
    improved risk assessment and better general
    reasoning skills for everyday problems (e.g.,
    Nisbett et al., 1993)

12
Method
  • Intervention given in Introduction to
    Probability Statistics in Fall/01 Winter/02
    semesters at University of Lethbridge.
  • 5 lectures devoted exclusively to probabilities
    associated with gambling.
  • 4 labs provided hands-on demonstrations of
    roulette, craps, etc.
  • 1 lecture on cognitive errors/gambling fallacies.
  • assigned supplemental text that deals exclusively
    with gambling probabilities.

13
(No Transcript)
14
Method
  • 2 Intro Stats sections taught by Dennis Connolly
    served as Intervention Group (n109)
  • 2 Intro Stats sections taught by 2 other math
    instructors served as Math Control Group (n135)
  • a History class and Sociology class served as the
    Non-Math Control Group (n85)

15
Method
  • Baseline questionnaire collected assessed
  • demographic information
  • knowledge and ability to calculate gambling odds
  • cognitive errors common in gambling
  • attitude toward gambling
  • gambling behaviour (time, frequency, , CPGI)
  • Questionnaire re-administered 6 months after the
    intervention

16
Results - Gambling Math Skill(score range 0 to
9)

17
Results - Cognitive Errors(score range 0 to 9)

18
Results - Attitudes(score range -6 to 6)
19
Results - Gambling Frequency(32-3/month
41/week)
20
Results - Gambling Time (42-4 hr/occasion
54-8 hr/occasion)
21
Results - lost/won(-1lost 1-20 in past
month)
22
Results - Average CPGI(score range 0-27)
23
Discussion
24
  • Variables most strongly associated with baseline
    gambling behaviour
  • Positive attitude toward gambling
  • Asian
  • Male
  • Management major
  • Variables most strongly associated with decreases
    in gambling behaviour at 6-month follow-up
  • Changes in attitude (more negative)

25
High School Project
26
Method
  • Implementation occurred at 2 sites in the Sep
    2001 Jun 2002 school year Calgary rural
    Aboriginal schools
  • Each site had a school that received the
    intervention and a school that served as the
    control school
  • Calgary involved grade 10 11 students
  • Comparisons between intervention and control
    conditions at pre-intervention
    post-intervention and 3-month follow-up

27
Program Content Format
  • 5 sessions long, each session 100 minutes
  • Interactive program with strong emphasis on skill
    learning and application of knowledge
  • Program also targeted the social environment of
    students receiving the program
  • Lesson 1 Gambling Types Odds
  • Lesson 2 Problem Gambling
  • Lesson 3 Gambling Fallacies
  • Lesson 4 Decision Making Problem Solving
  • Lesson 5 Barriers to Good Decision Making
    Problem Solving

28
Gambling is part of an inter-related set of high
risk/problem behaviours
Psychological Problems
Problem Gambling
Antisocial Behaviour
Substance Abuse
School/Work Problems
Poor Health Practises
Interpersonal Problems
29
Caused by a common set of factors
Biological Environmental
Self-Controlled ? Impulsive Risk aversive ?
Risk seeking Stress resilient ? Stress
vulnerable Strong intellect/skills ? Weak
intellect/skills
Abusive/neglectful ? Nurturing/disciplinedupbri
nging upbringingAntisocial parental
? Prosocial parental Modelling
modellingDeviant peer group ? Prosocial peer
groupPoor schools/ ? Good schools/teachers
teachers

30
Results (Calgary)
  • 597 students administered the baseline
    questionnaire at both schools
  • 469/597 (79) provided parental consent allowing
    questionnaire to be used
  • 469/469 (100) response rate at post-intervention
  • 347/469 (74) response rate at 3 month follow-up

31
Results - Knowledge


32
Results Cognitive Errors(lower scores fewer
errors)


33
Results Odds Calculation


34
Results Attitudes(higher scores more
negative attitudes)


35
Results Money Lost

36
Results Gambling Time
37
Results Gambling Frequency
38
Discussion
39
  • Variables most strongly associated with baseline
    gambling behaviour
  • Positive attitude toward gambling
  • More gambling fallacies
  • Lack of gambling knowledge
  • Risk taking
  • Impulsivity
  • Having won a significant sum gambling
  • Variables most strongly associated with decreases
    in gambling behaviour at 3-month follow-up
  • Changes in attitude (more negative)
  • Changes in knowledge (more knowledge)
  • Changes in cognitive errors (fewer)

40
Lessons learned from these projects relevant to
prevention initiatives
  • Teaching people about gambling odds may be
    analogous to telling smokers about the harmful
    effects of smoking or drinkers about the harmful
    effects of drinking ? perhaps not that important
    in prevention initiatives.
  • Developing a more negative attitude toward
    gambling most strongly predicts decreased
    gambling behaviour.
  • Improving peoples knowledge about problem
    gambling appears to be important (and perhaps a
    mechanism by which attitudes change).
  • Teaching people about the cognitive errors
    underlying gambling fallacies is important.
  • Trying to improve generic decision making,
    problem solving, and coping skills is probably
    important.

41
The End!
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