Level design - PowerPoint PPT Presentation

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Level design

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http://groups.msn.com/3DGameStudioWorkshop. http://www.conitec.com/. http://www.3drad.com/. http://www.ambrosine.com/resource.html. Tornado. Thunder. Crane. Crane ... – PowerPoint PPT presentation

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Title: Level design


1
Creating a computer game
Level design Modeling Lighting Script
programming (optionally)
2
Level Design
  • WED is the editor for creating the virtual
    worlds. The WED manual is divided into three
    parts.
  • Basics
  • Function (Menu and User Interface)
  • Map Design
  • Example A Basic Shooter

3
Modeling
  • Two ways to add models
  • to move or copy your own ".mdl " files into your
    project directory.
  • go to the Object menu and select Load Entity.

4
Lighting
  • How impressive the level will look depends on the
    lighting.
  • Lights and shadows are an important feature and a
    powerful tool of GameStudio's A6 engine.

5
Tips of Using Lights
  • Rarely use Pure White Lights .
  • Use Soft Lights.
  • Use a Basic Level Ambient.
  • Try Not to Use Sunlight

6
Script programming
  • C-Script Editor to create your own scripts for
    3D GameStudio.
  • SED to provide syntax highlightning, code
    completion and other features.

7
C-Script
  • has all features of a modern object oriented
    programming language.
  • a simplified version of the professional
    programming language C.
  • C-Script Workshops will be very helpful for new
    programmer (on the GameStudio download page).

8
SED
  • Menu.
  • Configuration.
  • User Interface.
  • Editing.
  • Network debugging.

9
Detail Instructions and Further Assistance
  • http//www.3dgamestudio.com.
  • http//www.arcadestudio.com/.
  • http//groups.msn.com/3DGameStudioWorkshop.
  • http//www.conitec.com/.
  • http//www.3drad.com/.
  • http//www.ambrosine.com/resource.html

10
Tornado
11
Thunder
12
Crane
13
Crane
  • Control the 0.8 ton steel claw of a 240 ft.
  • Task is to grab items from the ground and place
    them elsewhere.
  • Realistic behavior of crane, cable and claw is
    controlled by a very short script using
    Gamestudio's physics engine.
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