Title: introduction to projects
1introduction to projects
2people
- lectures
- information systems/bit - Phil Clipsham
- computing programmes Kevin Parrott
- multimedia technology Tony Ackroyd
- project administrator
- Laura Macleod room M345
3times and places
- information systems/bit
- Tuesday 2.00-3.00pm room QA065
- computing programmes
- Wednesday 6.00-7.00pm room QA280
- Friday 9.00-10.00am room KW315
- multimedia technology
- Tuesday 5.00-6.00pm room SL101
4what is a final year project?
- a sustained piece of individual work of between
150 and 200 hours - Planned by you with guidance from your supervisor
and the project lectures - Written up by you as a Project report of around
12,000 words - Assessed on your Report and a Demonstration by
your supervisor and a second-marker
5why is your project is important!
- your main opportunity to carry out a important,
individual piece of work - counts for ¼ of your final year
- must be included in the calculation of your final
degree classification - will be used when writing references for you
for work or for further study
6Have you registered for projects?
- If you havent, go to the project website and
register there - Do this by the end of this week
- Not registering for projects means that you have
not been allocated a supervisor! You cant do a
project without one .
7introduction to projects
- assessment of your project
8What is assessed?
- three final deliverables
- project report
- development logbook ( any web based uploads)
- A demonstration of your product, ideas and
knowledge to your supervisor and second marker
9How are they marked?
- marked by two academics
- your supervisor
- a second marker
- The final mark combines three individual items
- your written report
- your development logbook (online)
- your demonstration of your product and knowledge
- Document all your activity on your project either
in the report or the logbook so that you gain
marks for it all.
10development logbook
- must include (by upload through the project
website) - project proposal (i.e. your plan - see later!)
- (this plan must be agreed by supervisor before
you can continue) - initial report - literature study/data collection
- interim report
- your electronic diary (make sure you add to it
regularly!) - a summary of how the development took place, what
you have learnt, problems you have encountered
and so on. - Anything else uploaded into your area on project
website
11Deliverables
Activity Date due
Project Proposal 30/10/2006
Initial Report 4/12/2006
Interim Report 22/1/2007
Completed Project(Report Implementation) 19/3/2007
Demonstration 20/3/2007-23/3/2007
12introduction to projects
13The importance of a plan
- What does a 3rd Year Project look like?
- The idea
- The research
- The implementation
- The evaluation
- You cannot and should not attempt a Project
without a plan - Why not - what do you think would happen?
14a project plan for you to follow
Collect data and research
15deciding on a projecttopic
Produce a project topic checklist
Generate ideas for project topic
Investigate and short-list ideas
Make final selection
document project topic
16types of projects
- Build something
- involving the design and implementation of a
system. - Evaluate something
- an evaluation of a particular system in terms of
its function, performance or human-computer
interaction. - Analyse something
- an analysis of particular policies or strategies
with respect to the implementation of computing
techniques or methods in organisations. - Investigate something
- practical experiments or investigations into
particular systems or comparisons of alternatives
17what should an IS project be about?
- an IS project should be concerned with
- understanding aspects about information systems
- applying principles from other courses (or
elsewhere) - understanding and modelling problems
- reflecting and appraising how to build
information systems
Topic Checklist
18what should a Computing project be about?
- a Computing project should be concerned with
- Understanding important aspects of software
systems - Applying principles from other courses (or
elsewhere) - Understanding and modelling quasi-realistic
problems - Reflecting and appraising how to build software
systems
Topic Checklist
19what should a MM project be about?
- a Multimedia project should be concerned with
- understanding aspects about multimedia systems
- applying principles from other courses (or
elsewhere) - understanding and modelling problems
- reflecting and appraising how to build multimedia
systems
Topic Checklist
20What would the final details look like?
- Requirements Capture/Analysis
- user / client / peer / supervisor / employer
- Research theory /concepts
- Review existing products
- Test based on req. analysis
- Evaluate product and process
21What should you do now?
- Set objectives/tasks for your project
- Three general tasks
- Research
- Build
- Evaluate
- Collect as much information as you can about your
project - Write a draft project proposal based on your plan
so far and what you know - Arrange a meeting with your supervisor
- Meet with your supervisor and discuss your
project proposal!
22What will your supervisor ask you about?
- What are you going to research? (using textbooks,
journals, Google ) - What is your product?
- How are you going to evaluate it?
- The more you read about your chosen project
topic the better you can answer these questions.
But your answers should already be written down
in your . PLAN!
23Exercise (part 1)
- Write down a title that summarises your project
idea - write down
- What areas you will READ AND RESEARCH
- What you will DESIGN AND BUILD
- What you will EVALUATE
24Exercise (part 2)
- Work with the student alongside you
- Explain your project and the outlines that you
have written - Be critical with each others ideas
- Grade each other!
- Well prepared
- Some preparation
- Poorly prepared
25Some advice
- do not concentrate on your project work to the
extent that work on your other courses suffers as
a result! - but do not work on the other courses at the
expense of your project - Keep realistic you may not be able to achieve
all you want to do but a PLAN will help you sort
this out.
26how to fail your project
- dont plan
- dont produce specifications or designs
- avoid your supervisor
- start as late as possible
- dont prepare for any meeting or presentation
- make sure anything you hand in is unreadable
- pick something trivial/impossible to do
- put all your eggs in one basket