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GDC 2005

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... D. The ability of branded online games to build brand equity: An exploratory study. ... Online-gaming as marketing and sales catalyst. Unpublished Masters Thesis. ... – PowerPoint PPT presentation

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Title: GDC 2005


1
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2
Ivory Tower Research
  • Kim Gregson, Ithaca College assistant professor
  • http//www.ithaca.edu/faculty/kgregson
  • Research-oriented undergraduates
  • Mike Potter, programming, business, scriptwriting
  • Stephanie Belsky -consumer marketing research,
    account planning
  • Yvone Chun - consumer marketing research

3
Literature Review
  • Deal, D. The ability of branded online games to
    build brand equity An exploratory study. IGRA
    2005 Paper. http//hdl.handle.net/1892/1544
  • Nelson, M., Keum, H., Yaros, J. (2004, Fall).
    Advertainment or adcreeep Game players
    attitudes towards advertising and product
    placement in computer games. Journal of
    Interactive Advertising. http//www.jiad.org/vol5/
    no1/nelson/index.htm

4
Literature Review
  • Hernandez, M., Minor, M., Suh, J., Chapa, S.,
    Salas, J. (2005). Brand recall in the advergaming
    environment A Cross-country comparison. In
    Stafford, M. Faber, R. Advertising, Promotion,
    and New Media. Armonk, NY ME Sharpe. 298-319.
  • Youn, S. Lee, M. (2005). Advergame playing
    motivations and effectiveness A uses and
    gratifications perspective. In Stafford, M.
    Faber, R. Advertising, Promotion, and New Media.
    Armonk, NY ME Sharpe. 320-348.

5
Literature Review
  • Kleeberger, J. (2002). Online-gaming as marketing
    and sales catalyst. Unpublished Masters Thesis.
    University of St. Gallen. http//www.gamasutra.co
    m/education/theses/20030721/Kleeberger_thesis.pdf
  • Crispini, N. (2003). Considering the growing
    popularity of online games What contributes to
    making na online game attractive, addictive and
    compelling? http//www.saeuk.com/downloads/researc
    h/nick_crispini_oct_2003.pdf

6
Overview
  • 2 experiments - evaluation, memory
  • Professionally developed advergames
  • Homegrown concentration advergame
  • College students

7
Overview Research Goals
  • Evaluation
  • Memory for product related information on screen
  • Memory for game content - aided and unaided

8
Overview Professionally developed games
  • Ritz Bits SMores Sumo Wrestling
  • Planters Peanuts Bag Toss
  • Life savers Whiffleball
  • Jack Daniels bartender
  • Mikes Hard Limeade Air Hockey
  • Heineken Simon

9
Overview Homegrown game
  • Concentration
  • Cereal mascots as game pieces
  • Half in color, half black and white
  • No timer, no score recorded, no competitions
  • Low intensity

10
Evaluation Commercial Games are Bad
  • What did you like/dislike about game?
  • Overall negative evaluations
  • 80 of comments for alcohol games were negative
    (41 out of 51 comments)
  • 57 of comments for snack food games were
    negative (63 out of 110 comments)

11
Evaluation Negative Categories
  • Not fun (17)
  • Too hard to play/win (29)
  • Game design issues (14)

12
Evaluation Positive Categories
  • Engaging (17)
  • Appreciate creative effort (6)

13
Evaluation Commercial Games
  • Would you play the game again?
  • Alcohol games - 71 negative (36 of 51 comments)
  • Snack food games 72 negative (80 of 110 comments

14
Evaluation Wouldnt play again
  • Boring (35)
  • Bad game features (17)

15
Evaluation Cereal Concentration
  • Nostalgic
  • Lots of conversations afterwards about who
    remembered what mascot, and cereal eating
    experiences

16
Memory for Sidebar Info
  • 5 True-False questions
  • Only 2 answered all 5 correctly
  • 16 got none correct

17
Memory for Mascots
  • Mascots in the game - under the blue tiles
  • More than 95 correctly identified all of the
    mascots seen AND not seen

18
Conclusions
  • Have to think of advergames as GAMES as much as
    advertisement
  • All screen geography is not created equal

19
Conclusion/Request
  • Involve academics
  • Access to target audience members
  • Knowledge of previous research
  • Time to do the analysis
  • We like games, too
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