Title: Game Theory
1Game Theory
- Game theory was developed by John Von Neumann and
Oscar Morgenstern in 1944 - - Economists!
- One of the fundamental principles of game theory,
the idea of equilibrium strategies was developed
by John F. Nash, Jr. (A Beautiful Mind), a
Bluefield, WV native. - Game theory is a way of looking at a whole range
of human behaviors as a game.
2Components of a Game
- Games have the following characteristics
- Players
- Rules
- Payoffs
- Based on Information
- Outcomes
- Strategies
3Types of Games
- We classify games into several types.
- By the number of players
- By the Rules
- By the Payoff Structure
- By the Amount of Information Available to the
players
4Games as Defined by the Number of Players
- 1-person (or game against nature, game of chance)
- 2-person
- n-person( 3-person up)
5Games as Defined by the Rules
- These determine the number of options/alternatives
in the play of the game. - The payoff matrix has a structure (independent of
value) that is a function of the rules of the
game. - Thus many games have a 2x2 structure due to 2
alternatives for each player.
6Games as Defined by the Payoff Structure
- Zero-sum
- Non-zero sum
- (and occasionally Constant sum)
- Examples
- Zero-sum
- Classic games Chess, checkers, tennis, poker.
- Political Games Elections, War
- Non-zero sum
- Classic games Football (?), DD, Video games
- Political Games Policy Process
7Games defined by information
- In games of perfect information, each player
moves sequentially, and knows all previous moves
by the opponent. - Chess checkers are perfect information games
- Poker is not
- In a game of complete information, the rules are
known from the beginning, along with all possible
payoffs, but not necessarily chance moves
8Strategies
- We also classify the strategies that we employ
- It is natural to suppose that one player will
attempt to anticipate what the other player will
do. Hence - Minimax - to minimize the maximum loss - a
defensive strategy - Maximin - to maximize the minimum gain - an
offensive strategy.
9Iterated Play
- Games can also have sequential play which lends
to more complex strategies. - (Tit-for-tat - always respond in kind.
- Tat-for-tit - always respond conflictually to
cooperation and cooperatively towards conflict.
10Game or Nash Equilibria
- Games also often have solutions or equilibrium
points. - These are outcomes which, owing to the selection
of particular reasonable strategies will result
in a determined outcome. - An equilibrium is that point where it is not to
either players advantage to unilaterally change
his or her mind.
11Saddle points
- The Nash equilibrium is also called a saddle
point because of the two curves used to construct
it - an upward arching Maximin gain curve
- and a downward arc for minimum loss.
- Draw in 3-d, this has the general shape of a
western saddle (or the shape of the universe and
if you prefer). .
12Some Simple Examples
- Battle of the Bismark Sea
- Prisoners Dilemma
- Chicken
13The Battle of the Bismarck Sea
- Simple 2x2 Game
- US WWII Battle
Japanese Options Japanese Options
Sail North Sail South
US Options Recon North 2 Days 2 Days
US Options Recon South 1 Day 3 Days
14The Battle of the Bismarck Sea
Japanese Options Japanese Options Japanese Options
Sail North Sail South Minima of Rows
US Options Recon North 2 Days 2 Days 2
US Options Recon South 1 Day 3 Days 1
Maxima of Columns Maxima of Columns 2 3
15The Battle of the Bismarck Sea - examined
- This is an excellent example of a two-person
zero-sum game with a Nash equilibrium point. - Each side has reason to employ a particular
strategy - Maximin for US
- Minimax for Japanese).
- If both employ these strategies, then the outcome
will be Sail North/Watch North.
16Decision Tree
17The Prisoners Dilemma
- The Prisoners dilemma is also 2-person game but
not a zero-sum game. - It also has an equilibrium point, and that is
what makes it interesting. - The Prisoner's dilemma is best interpreted via a
story.
18A Simple Prisoners Dilemma
Prisoner A Prisoner A
Confess Confess
Prisoner B Confess -1 -1 0 -10
Prisoner B Confess -10 0 -5 -5
19Alternate Prisoners Dilemma Language
Uses Cooperate instead of Confess to denote
player cooperation with each other instead of
with prosecutor.
Prisoner A Prisoner A
Cooperate Defect
Prisoner B Cooperate -1 -1 0 -10
Prisoner B Defect -10 0 -5 -5
20What Characterizes a Prisoners Dilemma
Uses Cooperate instead of Confess to denote
player cooperation with each other instead of
with prosecutor.
Prisoner A Prisoner A
Cooperate Defect
Prisoner B Cooperate Reward Reward Tempt Sucker
Prisoner B Defect Sucker Tempt Punish Punish
21What makes a Game a Prisoners Dilemma?
- We can characterize the set of choices in a PD
as - Temptation (desire to double-cross other player)
- Reward (cooperate with other player)
- Punishment (play it safe)
- Sucker (the player who is double-crossed)
- A game is a Prisoners Dilemma whenever
- T gt R gt P gt S
- Or Temptation gt Reward gt Punishment gt Sucker
22What is the Outcome of a PD?
- The saddle point is where both Confess
- This is the result of using a Minimax strategy.
- Two aspects of the game can make a difference.
- The game assumes no communication
- The strategies can be altered if there is
sufficient trust between the players.
23Solutions to PD?
- The Reward option is the joint optimal payoff.
- Can Prisoners reach this?
- Minimax strategies make this impossible
- Are there other strategies?
24Iterated Play
- The PD is a single decision game in which the
Nash equilibrium results from a dominant
strategy. - In iterated play (a series of PDs), conditional
strategies can be selected
25The Theory of Metagames
- Metagames step back from the game and look at the
other players strategy - Strategic choice is based upon opponents choice.
- For instance, we could adopt the following
strategies - Tit-for-tat
- Tat-for-tit
- Choose Confess regardless
- Choose Confess regardless
26A Prisoners Dilemma Metagame
Prisoner A Prisoner A Prisoner A Prisoner A
Confess Regardless Confess Regardless Tit-for-tat Tat-for-tit
Pris B Confess -1 -1 0 -10 -1 -1 0 -10
Pris B Confess -10 0 -5 -5 -5 -5 -10 0
27The Full PD Metagame
- See page 36 in Brahms
- Using the Metagame tit-for-tat strategy, we get
three possible equilibria - One the original both confess
- The other two, both confess (a cooperative
solution)
28The Morality of tit-for-tat
- Note that the conditional strategy of cooperate
regardless is a direct manifestation of the
Golden rule, perhaps the simplest and most
ubiquitous moral maxim we have. - Tit-for-tat invokes a rough system of justice (or
equality in any event) - Because tit-for-tat always results in equal
payoff to both players, it is a very equitable
strategy. - It also teaches its morality, by encouraging
mutual benefit through reciprocity.
29Chicken
- The game that we call chicken is widely played in
everyday life - bicycles
- Cars
- Interpersonal relations
- And more
30The Game of Chicken
Driver A Driver A
Swerve Swerve
Driver B Swerve 1 1 2 4
Driver B Swerve 4 2 3 3
31Chicken is an Unstable game
- There is no saddle point in the game.
- No matter what the players choose, at least one
player can unilaterally change for some
advantage. - Chicken is therefore unstable.
- We cannot predict the outcome
32Chicken is Nuclear Deterrence
33National Missile Defense
- Lets pick a current problem
- National Missile Defense
- Structure this as a game
34The Game of National Missile Defense
US US
Build Build
Rogue State Attack 60B 5BG 1Tr 5BG
Rogue State Attack 60B 0 0 0
35Calculating Expected Utility of NMD
- E(Build)pA(B-C)pA(B-C)
- E(Build)pA(B-C)pA(B-C)
- E(Build)pA(0-60)pA(0-60)
- E(Build)pA(0-1000)pA(0-0)
- Build NMD if E(Build)gtE(Build)
36Spreadsheet
37Utility Curves
38Adding Complexity
- More players
- Information differences
- If players do not know the payoffs then they have
very incomplete information - Nested Games
- The
39Tragedy of the Commons
- First observed during the British Enclosure
movement - Describes the problem of the unregulated use of a
public good - Take a commons e.g. a common pasture for
grazing of cattle in a village
40An example
- Take a village with 10 families
- Each family has 10 cows which just exactly
provide the food they need. - The village commons has a carrying capacity of
100 cows
41Cow Carrying Capacity
- Each cow produces 500 lbs of meat dairy per
year up to or at carrying capacity of the
pasture. - 10 families X 10 Cows X 500 lbs 50,000
lbs of food at carrying capacity - and then Farmer Symthes wife has triplets
42One more cow
- So Farmer Smythe decides he really needs one more
cow. - And there is no one to tell him no because the
commons is an unregulated public good - Like
- Air
- Water
- Security ?
43Reduced Capacity
- With the overgrazing, each cow will now produce
only 490 lbs of food. - 10 families X 10 Cows X 490 lbs 49,000
lbs of food at carrying capacity - Each family gets 4900 lbs of meat dairy,
instead of 5000. - Except Farmer Smythe, who gets 5390 lbs
- Even with the reduced carrying capacity, it is
still to his advantage to add the extra cow
44Look Familiar?
- Look at the situation
- N players
- Equilibrium solution is to cooperate
- Joint optimal outcome is to cooperate,
- This is an n-person Prisoners dilemma
45Thinking Strategically 10 Tales of Strategy
- Dixit and Nalebuff offer 10 simple concepts that
are strategic in nature. - They are worth reviewing, as they all demonstrate
some particular strategic choice.
46The Hot Hand
- Are hot hands just random sequences in a long
series of trials? - Probabilistic analysis suggests that what sports
observers claim as periods of exceptional
performance are not statistically excessive - But hot hands may be masked by team responses.
- Take tennis
- If your backhand is weak, your opponent will play
to it. - Improve your backhand, and you get to use your
better forehand more
47To Lead or not to Lead
- Front-runner strategy
- The leading sailboat copies the strategy of the
trailing boat. - Doesnt work in 3 boat races
- Applicable to election?
- When to go negative?
48Go Directly to Jail
- Just the Prisoners Dilemma
49Here I stand
- Taking an irrevocable stand may change your
opponents strategies. - A public statement makes a commitment (and
thereby changes payoffs) in ways that may dictate
an outcome. - Opponent has to take it or leave it.
- May be costly next time!
50Belling the Cat
- Is the individual willing to assume the risks of
the group - This is a Hostages Dilemma
- Note the reference to plane full of passengers
powerless before a hijacker with a gun. - Is this likely to be the case after 9/11?
- What does this say about this strategic decision?
51The Thin End of the Wedge
- Special interests get attention due to a
one-at-time strategy - We approve special provisions for a single
request, when if we looked at the aggregate
impact of many such requests, we might not - Line item veto is strategy for dealing with it.
52Look before you leap
- Look at long term consequences/commitments prior
to decision - E.g heroin
53Mix your plays
- Rely on your best strategy strongest asset
- But not exclusively
- If you run the football every play, the defensive
backfield will pull in and you will be less
effective. - The pass sets up the run.
54Never give a sucker an even bet
- When someone offers to bet you, they often know
the odds dont bet. - Such as appliance warranties
55Game theory can be dangerous to your health
- Check your bargaining position before you
negotiate. - Do you negotiate first or afterwards?
- Does your physical setting influence strategy?
56Other Games
57Battle of the Sexes
M M
Football Ballet
F Football 2 1 0 0
F Ballet 0 0 1 2
58Battle of the sexes