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The Distributed Observer Network

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Supported analysis & consensus, but only one view per simulation ... Tolerant Communications. Content Distribution / Management. Looks Real. NASA Simulators: ... – PowerPoint PPT presentation

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Title: The Distributed Observer Network


1
The Distributed Observer Network
  • Game technology addressing NASA Simulation for
    Dispersed Exploration Teams

Mike Conroy mike.conroy_at_nasa.gov
2
Background
  • Exploration requires us to work beyond our normal
    environment, experience and boundaries.
  • It means analyzing risky, difficult and important
    issues that, often only simulation can address
  • safety, hostile environments, other planets,
    security, cost, generations, rapid prototyping,
    distribution of real / virtual systems
  • NASA needed a way to disseminate and preserve the
    results of this analysis
  • We usually shared the output as videotape, CD and
    DVD
  • Supported analysis consensus, but only one view
    per simulation
  • Decision makers repeatedly asked to have
    simulation delivered to the computer desktop
    wherever and whenever they were.
  • There needed to be a better way

3
Technology Strengths
  • Game
  • Data Distribution
  • Team Coordination
  • Platform Costs
  • Tolerant Communications
  • Content Distribution / Management
  • Looks Real
  • NASA Simulators
  • Determinism
  • Pedigree
  • Robust Infrastructure
  • Standards
  • Huge data
  • Acts Real

4
NASA Simulators Purpose Built for Difficult Tasks
  • Ground and Recovery Operations
  • Mission planning, conceptual design, analyses,
    engineering, operations and integration, to
    support ground operations, processing,
    integration and transportation.
  • Orbital Rendezvous and Docking
  • Simulation tool for 6 DOF guidance, navigation
    and control (GNC) analysis. Simulates dynamics,
    environment, and vehicle subsystems, can be run
    with a pilot for real-time interaction.
  • Remote Surface Operations
  • Rapid prototyping, allows distributed teams to
    iterate designs week to week to match ops
    scenarios, real-time 3D simulations linked to
    meetings, teleconferences, web, CAD databases

5
Problem Space
  • NASA Simulators do the job, but need to do more,
    in a different way, to get us off the planet.
  • Example with Ground Operations, a minute of
    simulator time
  • 1986 to 1995 91,200.00 per minute
  • 1996 to 2001 7.51 per minute
  • 2002 to now 4.38 per minute
  • We have squeezed the cost out of the Ground
    Operations Tools over the last 20 years.
  • The other tools have done the same over the years
  • There is not that much more to be saved
  • It is time to look someplace else for benefits

6
DON is Different
  • Able to now address what the tools are for
    helping the people who make decisions.
  • Used to require them to be in the simulation lab
  • Had to schedule decision makers around simulation
    system availability
  • Needed simulation team for any/all simulation
    access
  • Only alternative is video tape
  • Question now is How to provide a simulation
    without a Lab?
  • Key elements, what, when, where
  • If I can separate this information from the
    simulation, and give it to the teams, I can break
    the link to the lab.

7
DON Architecture Elements
  • Telemetry and Models
  • To recreate a simulation, I need to know what to
    display (model) and where to display it
    (telemetry).
  • If I have this information at any time and can
    display it any place, I can break the link to the
    Simulation Lab.
  • Something that can work with Telemetry and Models
  • A 1st Person game manages a distributed world
    with participants interoperating with data and
    one another
  • DON leverages that capability. It manages that
    world with data from NASAs Authoritative and
    Verified Simulation Tools.

8
DON Example
  • Prototype
  • Data from 3 simulation tools (models and
    telemetry)
  • Require them to use game out of the box
  • Existing models
  • Intended to stress tools
  • 100 part LUT
  • Crawler
  • Rocket
  • Forgot about Treads
  • Questions.

9
Additional Details
  • Demonstration in NASA Booth.
  • Details on the tool and technology
  • Wednesday the 5th, Rebecca Mazzone will present
    overview
  • Ask her the hard questions
  • THE DISTRIBUTED OBSERVER NETWORK
  • Game Technology Addressing NASA Simulation for
    Dispersed Exploration Teams
  • Michael P. Conroy, NASA, Michael.P.Conroy_at_nasa.gov
  • Priscilla R. Elfrey, NASA, Priscilla R.
    Elfrey_at_nasa.gov
  • Rebecca A. Mazzone NASA, Rebecca.A.
    Mazzone_at_nasa.gov
  • Kennedy Space Center, Florida 32899
  • David Mann PhD, ASRC Inc. David.Mann-1_at_ksc.nasa.g
    ov
  • ASRC, Cape Canaveral, Florida
  • Thomas Cuddy, Valador Inc. tom.cuddy_at_valador.com
  • Herndon, Virginia
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