Title: C'K' Prahalad
1The New Frontier of Experience Innovation
C.K. Prahalad Venkatram Ramaswamy
Sunum Can Uçkan Yüksel 502070951
2Practices of innovation must shift the focus away
from
Experience Environment
Products Services
3Accelerators of creating value
Stress reasons for creating value
Advances in digitization, biotechnology, smart
materials (increasing the opportunities in wide
range of industries). Deregulation,
Connectivity, Globalization.
Intense competition Shrinking profit margins
? Profitable growth can only come from
innovation ? Company-centric, product service
focused view can NOT deliver innovation and value
sustainably.
4Emerging Competitive Landscape
5Field A
Field B
Field C
Field D
Field E
PAST
Entertainment
Education
Health
Leisure
Communication
Field A
Field C
Field E
PRESENT
Field B
Field D
Industry names are exemplary and graphics are
off scale are given just to explain the
conceptual shift.
6- ? Traditionally a still camera was different then
a cellular phone and a video camera was different
than television. There were clearly defined
products and industry boundaries. - Digitization has enabled the combination of
features and functions of traditional industries
and products in myriad of new wayIndeed, in
almost every industry, the distinct identities of
products, services, channels, industries and
companies are rapidly disappearing. - Companies defense mechanism against
boundaryless and eventually transforming
competitive space is increasing the product
variety. For company and product-centric
premises that create value through the products
and services, it is very normal to compete
through variety. - On the other hand, consumers find it confusing
to embed many features and functions in product. - Creating product and service variety is getting
easier everyday with enhancing technological
background framework, competing for value through
that variety is NOT easy.
7The Co-creation Experience as the Basis for Value
8- Assuming an active role for the individual
consumer in value creation is different from
allowing customers to access to a companys
technology base or seeking their help in the
product development. - That leads to innovations center remain the
product or the technology itself which is a best
variant of the dominant logic. - The center of gravity must shift to the
individual's co-operation experience. - ex Cardiac pacemakers (device that monitors
and manages the heart rhythm). The comfort of
that device would be expanded if it could be
monitored remotely and alert the patient and
doctor simultaneously. Moreover it could direct
the patient which hospital to go if s/he is away
from home. The device would give the medical
history to the doctor on that hospital. -
- ? The value is NOT on the product, NEITHER on the
IT network, NOR in the social-skill network that
includes doctors-hospitals-family and the broader
community. -
- ? The value creation is defined by the
experience of a specific consumer, at a specific
point location, in the context of a specific
event. -
9 ? Ex Pacemaker producer company based Medtronic
Inc1. Developed a system of virtual office
visits that enable physicians to check patients
implanted cardiac devices via internet. By
holding a small antenna over patients implanted
device and patient collects data. Physician
review the data on a special web-site, and
patient can check his own condition from a
website with special interface for the patient.
That technologic platform would support blood
pressure, sugar readings, brain activity,
etcmonitoring.
? Ex OnStar 2 launched by GM on 2000. OnStar
service is integrated to the vehicle and provides
safety and emergency services. When a consumer
locks himself out of the car, OnStar opens the
door remotely, when the airbag of the car is
blown off, OnStar detect the accident and its
severity, direct the local emergency service to
the scene. Also it helps tracking down the
vehicle if its stolen. The services of OnStar is
expanded afterwards with entertainment,
information and fun oriented services. It can
determine the locations of the nearest favorite
restaurants and making reservations.
1 http//www.medtronic.com/ 2 http//www.onstar.c
om/us_english/jsp/index.jsp
10? Both of them (Medtronic and OnStar) are
focused on events and sensitive to the time and
space context within which those events occur. It
allows consumers to interact with system through
a simple, flexible interface. These dimensions
are critical for putting the individual at the
heart of co-creation experience.
- Key points about Experience Innovation
- A nodal company that pulls together the
suppliers, partners and consumer communities is
necessary to build up the infrastructure for
individual interaction to create an experience
network. - It is futile for either the nodal company or
the network to try to manage individuals
experiences. - Experience environment can be thought of as a
robust, networked combination of company
capabilities ( including technical and social
capabilities) and consumer interaction channels (
including devices and employees), flexible enough
to accommodate a wide range of individual
context-and-time-specific needs and preferences.
11- Ex LEGO building blocks in various sizes and
shapes, multicolored, snapped together in almost
infinite combinations. - With the leadership of Seymour Papert, MIT
researchers introduced technology convergence
with the launch of its Mindstorms Robotics
Invention System 3. Mindstorms combines
technology capabilities (miniaturization,
environmental sensing) to allow consumers to
create intelligent robots with the traditional
bricks. Added that many websites are popped up
offering instructions and new ideas for a
plethora of LEGO robots that can be built up and
programmed.
Mindstorm case shows two important aspects of a
successfully evolving experience environment
Continuity (blocks are same as they have always
been) Transformability ( functions, features,
capabilities can change continuously) ? In each
cases (Pacemaker, OnStar, Mindstorm) there is a
base of competence promising three value
co-creators the company and its network, the
consumer, the consumer community.
3 http//mindstorms.lego.com/news/
12Migrating to the New Frontier The role of
Technology
13- Cost, efficiency, quality and product variety
are believed to be the primary sources of
competitive advantage in product- centric
companies. - Reducing costs, measuring quality, logistics,
developing suppliers, manufacturing, load
factors, new tooling machines, modifying existing
plants, training associates and the like are
focused issues because they are believed to be
the advantage to deliver the planned functions
and features on time better than competitors. - Increasing number of companies has moved toward
an intermediate stage between products and
experience solutions space. Solutions- based
innovation focuses both non physical product and
accumulated company expertise - soft knowledge.
- In contrast, the transformation to an
experience-innovation perspective is a quantum
leap. - Experience-based approach can not be without
products and services naturally, but the
managerial attention should be shifted on
experience space as the locus of innovation. - ? To change the focus, manager need to leave
thinking from company perspective. Moreover,
they must learn to see existing and emerging
technologies not as enhancers of products,
features and functions, but as facilitators of
experiences.
14- The ability to imagine and combine technological
capabilities to facilitate experiences will be a
key success factor in experience innovation,
regardless of industry. - ex Miniaturization of electronics hardwares
allowed a lot of products become smaller and more
portable. The portability of music and
entertainment started with Sony walkman. Now
Ipods let the users carry their personal music
archives and favorite movies. - Companys view of portability was the primary
benefit for the customers afforded by
miniaturization. So, the locus of the innovation
was in the product space. The products are tried
to be designed as smaller and lighter as
possible. But consumers perspective might be
different and challenging Can I hold and carry
it comfortably in different context? - The companies which realizes the fact that a new
technology is important to consumers only when it
eases and increases the quality of their life. - ex Sonys add-on smart device that interacts
Sony televisions and DVD players. It can store
videos from broadcast or download from internet
and store it PVR (personal video recorder.
15- Miniaturization trend has allowed pocket-sized
devices become multiple functional and let those
devices be in a networked communication, talk to
each other. - ex Apples new iMusic created a potential
network for music enthusiasts and musicians with
the help of interlinked digital music devices
which can be added to anywhere like cars phones,
PDAs, game consoles and home stereos.
- There is another emerging technological
improvement adaptive learning. - ex TiVo Inc. intelligent digital video
recorder stores the viewing history and analyzes
the consumers interests. Then with the
evaluation of that analysis it records programs
without the consumers intervention.
- Miniaturization, networked communication and
adaptive learning are examples of technological
enhancements that can expand the product-centric
innovations. But with different perspective and
intent ,they can play important roles in
experience innovation.
16Traditional Innovation
Experience Innovation
Focus of Innovation
? Products and processes
? Experience environments
? Co-creation experiences
Basis of Value
? Products and services
- Firm creates value
- Supply-chain-centric fulfillment of products and
services - Supply push and demand pull for firms offerings
View of Value Creation
- ? Value is co-created
- experience environment for individuals to
co-construct experiences on contextual demand - Individual-centric co-creation of value
View of Technology
? Facilitator of features and functions ?
Technology and systems integration
? Facilitator of experience ? Experience
integration
Focus of Supply Chain
? Supports fulfillment of products and services
? experience network supports co-construction of
personalized experiences
17Thank You
Prahalad, C. K. and Ramaswamy, V. (2003). The
New Frontier of Experience Innovation, MIT Sloan
Management Review, Vol. 44, no. 4, pp. 12-18.